I think game length is becoming a more serious issue as games get more expensive

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.

I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.

I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.

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_Tobli_

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#2 _Tobli_
Member since 2007 • 5733 Posts
Well that's why people rent games. I don't buy a game unless it's amazing or loong(rpg)
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CarnageHeart

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#3 CarnageHeart
Member since 2002 • 18316 Posts

So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.

I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.

I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.

ASK_Story

For me its quality and replayability that matter more than anything. I paid 50 bucks back in the day for the likes of Streets of Rage 2, Shinobi and Axelay and measuring them strictly by time to completion were all very short games so 60 bucks for a 10 or even 6 hour action game doesn't horrify me. With action games I tend to look at replayability as much as length (if playing the game is really fun, when it ends, I just start again).

Also, to my experience, with rare exceptions, the majority of the time quality single player and quality multiplayer are mutually exclusive (which makes sense since time spent tuning one is time not spent tuning the other). Rather than developers neglecting to fine tune a game in order to throw in a slapdash online mode (The Darkness would have been a better game if its weak online play had been dropped and its campaign A.I. improved) I prefer that they focus on the offline play. If a developer has the time, resources and manpower to do both, excellent, but if not, they should make a choice.

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bugsonglass

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#4 bugsonglass
Member since 2004 • 5536 Posts

If it's an unparalleled experience that I absolutely want to have, length will not be a consideration. Of course I'm saying this now that I'm earning my own money as, even though not as much as some people make, it's enough for me to get most games I want (if i prioratise correctly).

Also, with a full-time job and a part-time degree, my time is even more precious than money so in some ways I'd rather most games were short and sweet. Having said that, if a game is long and sweet you won't hear me complaining.

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Ectomy

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#5 Ectomy
Member since 2004 • 885 Posts
Personally, length isn't the problem so much as depth. I simply have trouble enjoying short games for the most part because there is only so much depth you can cram into ten hours. If it can be beaten that quickly and offers no side content then I tend not to find the game that compelling in the first place, as mastering a short game is seldom as satisfying as doing the same for a lengthier one.
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trifecta_basic

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#6 trifecta_basic
Member since 2003 • 11542 Posts
Well I'd take a polished 7 hour game versus a messy 15 hour game. As consoles get more complex to develop for games are only going to get shorter.
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Kev_Boy

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#7 Kev_Boy
Member since 2003 • 1527 Posts

$60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.ASK_Story

No it's not. Compared to a two hour movie just released on DVD being around 20$ that's about equal.

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Ash2X

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#8 Ash2X
Member since 2005 • 3035 Posts

I think the Game´s lengh problems startet last gen.If I play a RPG it should have a lengh about 50h...most of them had only 25 to 30h ifyou had been slow.And FPS...I don´t think I have to mention Riddick or Halo 2.If I pay full price I don´t want a game finished in 4h without any replay-value.Of course,If you got a good online MP it adds much to it,but if you got nothing to do offline...

Timesplitters was a really positive example.The game itself wasn´t that long,but you had a lot fun stuff to do around it and a great MP even offline.Why the companies spend Millions in the Graphics and no single dollar into long-time-motivation?I won´t buy a game which is finished quicker than 10h without any reason to play again and without a good MP.Why should I?There are a lot games out there who have both.Game Lengh and quality.

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feel_freetwo

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#9 feel_freetwo
Member since 2006 • 1888 Posts
well lenght is a issue whcih doesnt matter in the long run. a game is a experience, and if a game would get to repetitive then it should end. games like gears of war and half life 2 shouldnt of ended so soon simply because it didnt feel like the proper ending. games like god of war ended at the right time. its all about pacing. you spend more time discussing a game and thinking about a game then actually playing a game. your looking at games as if they are a product on the level of a cd player or a chair. with thoes your buying durability (how long it lasts) with a game your buying a set of experiences. and now with online everywhere games dont need to drag on, because alot of un can be had online. would you rather see 20 minutes of a bob dylan concert or 68 hours of some medicore band. i know what i would rather go and see. you ca also make a comparison between movies. the thrid lord of the rings movie is a prime example of lenght, it draged on for so long. gone with the wind is a 4-5 hour movie, sure its a great movie. but die hard is better, and its shorter.
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SteelAttack

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#10 SteelAttack
Member since 2005 • 10520 Posts
Actually, I'm quite comfortable with such lenght in games. I have a really busy schedule, and my gaming time is extremely limited nowadays, so finding games that offer a complete experience within the 10 hr realm makes them far more viable options for me than 50hr+ behemoths.
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OneWingedAngeI

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#11 OneWingedAngeI
Member since 2003 • 9448 Posts
it is a highly serious issue to me these days. ill just rent a game if it is too short, unless it has great replayability. its sad though because alot of great games will lose sales because of it. however, im not going to destroy my wallet for a game that offers a great but really short experience.
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_Tobli_

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#12 _Tobli_
Member since 2007 • 5733 Posts

I think the Game´s lengh problems startet last gen.If I play a RPG it should have a lengh about 50h...most of them had only 25 to 30h ifyou had been slow.And FPS...I don´t think I have to mention Riddick or Halo 2.If I pay full price I don´t want a game finished in 4h without any replay-value.Of course,If you got a good online MP it adds much to it,but if you got nothing to do offline...Ash2X

The problem here isn't the lenght of the games. You just play too fast :P

Here are some games i played, and how long it took me to finish them

Okami : 70 Hours, and i only did 40-50% of the optional stuff

FFXII: 153 Hours. Still have quite a few sidequests, and optional bosses that i need to finish.

Dark Messiah Might & Magic: 37 hours (not counting online). Still haven't checked what changes if you save the chick

The time it takes to finish 360/Wii games are virtually the same as last gen games for me usually. Except games that focus on MP like graw2 ofc.

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CameosisJ

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#13 CameosisJ
Member since 2007 • 535 Posts
I actually agree with the OP. I prefer a good long game that a good short game. Sure you need to keep the quality up there too, but Im not the type of gamer who will beat the same game again because i get a new shirt for the main character or w/e lackluster trick seems to add replay value.
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CodeMunki

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#14 CodeMunki
Member since 2002 • 2740 Posts
Well that's why people rent games. I don't buy a game unless it's amazing or loong(rpg)_Tobli_
True that. I keep a running list of great-but-short games and go on a GameFly binge when the list reaches critical mass. For $60, I need at least 15-20 hours of game.
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_Dez_

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#15 _Dez_
Member since 2006 • 2398 Posts

Years ago, I would have agreed on the issue regarding the length in video games, but I have to say that I'm much more comfortable playing through shorter games than something of, say, games of RPG length, and I definitely get more replay value, since I can play through shorter games more often.

I don't know if my attention span is getting shorter or the fact that I can purchase my games as opposed to when I had to rely on my parents, but I find it much harder to play through longer games today than I ever did.

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XaosII

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#16 XaosII
Member since 2003 • 16705 Posts

[QUOTE="_Tobli_"]Well that's why people rent games. I don't buy a game unless it's amazing or loong(rpg)CodeMunki
True that. I keep a running list of great-but-short games and go on a GameFly binge when the list reaches critical mass. For $60, I need at least 15-20 hours of game.

You guys realize that you are only making the situation worse by renting?

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_Tobli_

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#17 _Tobli_
Member since 2007 • 5733 Posts

[QUOTE="CodeMunki"][QUOTE="_Tobli_"]Well that's why people rent games. I don't buy a game unless it's amazing or loong(rpg)XaosII

True that. I keep a running list of great-but-short games and go on a GameFly binge when the list reaches critical mass. For $60, I need at least 15-20 hours of game.

You guys realize that you are only making the situation worse by renting?

You do realize that it would have just as bad to buy the 5-6 hour games. Why? Because developers would see that they can get away with it. I don't even rent that many games. Mainly because the renting sites that are available here suck.

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Teuf_

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#18 Teuf_
Member since 2004 • 30805 Posts
Developing artwork, levels, and other assets is by far the most time-consuming and expensive part of game development. With costs for development being what they are, I think you're asking quite a bit for RPG-lengths from action games. It's also a fair question to ask whether a game is actually made better by lengthening it.
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MLJ28

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#19 MLJ28
Member since 2003 • 3690 Posts

I love short 6-10 hour games. Why? Because they save me a ton of money! :) Short game = instant rental.

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AtomicTangerine

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#20 AtomicTangerine
Member since 2005 • 4413 Posts

Dude, most of the games that are REALLY long are mostly filler. In most RPGs for example, from Final Fantasy to Pokemon, most of your time is spent in random battles that you can easily win because you need to increase your character's level. Games like Halo and Metroid Prime were able to pad out their length with backtracking. That doesn't mean these games aren't fantastic, just realize that they are padded out in some very lame ways.

When people bring up game length, I think about Half-Life 2: Episode 1. It cost $20 (except if you got it at Circuit City like me for $8!) and only lasted 4-5 hours. However, the action never let up and there was very, very few moments where I felt like the developers were focused more on length than on fun. I would gladly take a 5 hour RPG with this design philosophy over most of the 50-hour epics that drag on and on.

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-OmegaKnight-

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#21 -OmegaKnight-
Member since 2002 • 22957 Posts
Like most people have already said, I would rather have a short but fulfilling game (like The Darkness, which was an absolutely awesome game but a bit on the short side) than something that is boring but long.
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#22 azad_champ
Member since 2005 • 3482 Posts

So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.

I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.

I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.

ASK_Story

Game length have become serious issues. The perfect lengt for a action game is 15 hours and for a RPG 40 hours. It's not that hard to cram in some dev videos as bonus content and yet they are being so shy. god of War is the only good example of how a short game manages to get a lot of value. First off: replay value. God mode and challange of the gods are awesome with bonus videos. Now few devs do this. I hate to play a game and after 7 hours it collect dusts. I agree with you TC, devs should realize that length is very important to justify a game pruchase.

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N3MO

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#23 N3MO
Member since 2002 • 20333 Posts
I love short games that offer tons of replay value. Not just simply content wise, but something that is solid and is fun to play over and over. I still play NiGHTS into Dreams on my Saturn for example. The game is aonly a few hours long, but the game has offered me years of replay value due to it's great level design and gameplay. Having solid scoring systems can offer amazing amounts of replay value. I don't see myself replaying something like Heavenly Sword much, if at all.
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#24 viberooni
Member since 2003 • 1396 Posts

There's nothing wrong with short games, but I agree it's becoming an issue now that practically everything out there retails for $60 US. If a consumer has a choice between buying $60 Oblivion which they can squeeze 100+ hours out of or $60 Stranglehold, the value is clearly in favor of the bigger game.

I don't see why publishers won't retail more titles at $50 or lower when it's clear the content doesn't always match the pricetag. It's like they'd rather grab that extra $10 from a smaller, dedicated audience instead of turning all the renters into buyers with an attractive price point.

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stevendiep_100

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#25 stevendiep_100
Member since 2004 • 2193 Posts
Games better be longer if they're costing $70
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#26 shadowfox55
Member since 2007 • 1609 Posts

If this is becoming an issue why not join Game Stop they give you a discount card that knocks the price off a game. And the used games are even cheaper. Another way is to just wait for the prices of these games to drop over time. But the length of a game shouldn't bethe factorover the quality, and that's what I want out of a game.

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sydstoner

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#27 sydstoner
Member since 2006 • 452 Posts

I can complete outrun in under 5 mins but i been playing it for over ten years, streetfighter2 i can finish with different characters in under 5 mins but i love the game and always will... strider arcade and megadrive/genesis i can complete without losing a life under 5 mins..

My fav games of all time.....

I can go back to them always. learn more ..

recent games take 10 - 30 hours to complete, i will never play again... too much hassle!!

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cwagmire

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#28 cwagmire
Member since 2003 • 3398 Posts

Yeah, I'm guilty of it too. I'm probably missing out on a lot of great, short games. Last gen, I bought over 20+ games which about half, I played it through once, beat it, and never played it again.

Now, I'm making smarter decisions (money-wise) and only have three 360 games (2 were gifts, 1 I actually bought - had 360 since christmas and bought my FIRST game in August, lol).

Bad for the industry? Yeah, in the short-term. But now its making developers think they need to give games more replayability in order to sell more units - which will be good for the industry.

Once people stop buying bad games and expect higher standards - then games will have better quality and then more units will be sold.

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GodModeEnabled

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#29 GodModeEnabled
Member since 2005 • 15314 Posts
Didnt we just have this thread? I swear we have these game length threads every week and its usually you who makes them. Shorter game length is fine as a lot of people have too much to do as it is and dont have time for the mega behemoth 50+ hr games.
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Gunraidan

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#30 Gunraidan
Member since 2007 • 4272 Posts

Personally I don't want games to long or short I like them in the 20-40 hour mark. I'd rather have games along that line and have them cost $30 then have games that are 100+ and cost $50. I like games being cheap so I can get more quanity and having them short so I can beat and buy as many as I please. Sounds confusing but that's the best way I can explain it. :P

Didnt we just have this thread? I swear we have these game length threads every week and its usually you who makes them. Shorter game length is fine as a lot of people have too much to do as it is and dont have time for the mega behemoth 50+ hr games.GodModeEnabled

I agree Ask_Story needs to start bumping. :)

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ZhenDash

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#31 ZhenDash
Member since 2006 • 1483 Posts
I'm always after a game's length as well as the gameplay itself. I rarely care about graphics these days since there is no use on enjoying a videogame if the controls and gameplay are crap *cough* *cough* "Lair" (I'm glad I didn't bought it)
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Ash2X

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#32 Ash2X
Member since 2005 • 3035 Posts
Don´t get me wrong,overall I don´t have no problem with short games as long as I have a reason to play them again.And since the DC died I can´t remember any game I played twice until the 360 came.Thanks to the archivements you have at least something from it.But unlocking extra-weapons,bonus-levels,sexy costumes seems to be out these days...poor.
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FlaminDeath

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#33 FlaminDeath
Member since 2004 • 4181 Posts
thats why i dont buy a game unless its a 8.5 or above or at least 10 hrs long
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#34 themadlbb
Member since 2005 • 69 Posts

If this is becoming an issue why not join Game Stop they give you a discount card that knocks the price off a game. And the used games are even cheaper. Another way is to just wait for the prices of these games to drop over time. But the length of a game shouldn't bethe factorover the quality, and that's what I want out of a game.

shadowfox55

Gamestop will rape you financially at every opportunity they can get. Their "discount" card isnt free, and the measly 10% off USED games is so ridiculous its almost funny. Seriously, one of the best things gamers could do for the industry would be to stop supporting the crappy Gamestop chain, they are VERY happy to jack up prices and charge you an arm and a leg for everything.

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#35 Angry_Beaver
Member since 2003 • 4884 Posts

Yeah, I remember making a somewhat long post in a thread like this just a while back.

Myjudgment is that if a short game can be like God of War 2, I will definitely get it! I still haven't purchased GoW2 yet, but that's because there are newer games I'd rather buy first (like MP3 and Brawl). Bunches of short games are nice for me. I'm a college student, so I have less time for gaming than I did before (assuming I devote the propery time to studying and doing work). As soon as I get a job, I'll have even less time. Long games aren't really that great for people in my situation. I really enjoy the Elder Scrolls games (specifically Morrowind and Oblivion), but if I don't play one for a while, I might feel like starting a new file instead of continuing the old one, simply because I lost my focus.

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#36 gunswordfist
Member since 2006 • 20262 Posts

So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.

I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.

I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.

ASK_Story
I completely agree. You said exactly what I want to. I even was going to mention Stranglehold. Like you said, an action packed game is great, but if it isn't long then it will not be a must buy to many hardcore gamers. I've ALWAYS liked games to be longer and today that is more important then ever. Not just b/c of prices but the fact that I still need to get most of the best games from last gen. lol Too many games from Crackdown to Stranglehold and now HS after what you said have been dropped to the lower section of my insanely long list. The game industry needs to basically go straight oldschool and have demos as long as Doom 1's (okay maybe that's just crazy lol) and game length that's between the time of the longest Tomb Raider game and the longest Final Fantasy. And some great story in between that wouldn't hurt. Who else agrees with me???
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gunswordfist

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#37 gunswordfist
Member since 2006 • 20262 Posts
[QUOTE="ASK_Story"]

So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.

I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.

I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.

CarnageHeart

For me its quality and replayability that matter more than anything. I paid 50 bucks back in the day for the likes of Streets of Rage 2, Shinobi and Axelay and measuring them strictly by time to completion were all very short games so 60 bucks for a 10 or even 6 hour action game doesn't horrify me. With action games I tend to look at replayability as much as length (if playing the game is really fun, when it ends, I just start again).

Also, to my experience, with rare exceptions, the majority of the time quality single player and quality multiplayer are mutually exclusive (which makes sense since time spent tuning one is time not spent tuning the other). Rather than developers neglecting to fine tune a game in order to throw in a slapdash online mode (The Darkness would have been a better game if its weak online play had been dropped and its campaign A.I. improved) I prefer that they focus on the offline play. If a developer has the time, resources and manpower to do both, excellent, but if not, they should make a choice.

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#38 gunswordfist
Member since 2006 • 20262 Posts

Dude, most of the games that are REALLY long are mostly filler. In most RPGs for example, from Final Fantasy to Pokemon, most of your time is spent in random battles that you can easily win because you need to increase your character's level. Games like Halo and Metroid Prime were able to pad out their length with backtracking. That doesn't mean these games aren't fantastic, just realize that they are padded out in some very lame ways.

When people bring up game length, I think about Half-Life 2: Episode 1. It cost $20 (except if you got it at Circuit City like me for $8!) and only lasted 4-5 hours. However, the action never let up and there was very, very few moments where I felt like the developers were focused more on length than on fun. I would gladly take a 5 hour RPG with this design philosophy over most of the 50-hour epics that drag on and on.

AtomicTangerine
Great point! A lot of games do have filler. Random battles in rpgs got on my nerves a long time ago and backtracking is done too much in some of my favorite games like Tomb Raider and Devil May Cry. All rpgs need to just have enemies you can see onscreen and the onlytypes of gamesthat should really have backtracking is stealth and sandbox. God knows we need to get rid of all 'find the key and come back to the door you saw a long time ago' parts of games and focus on having never look back adventures. Games should definitely be more action-packed and/or nonstop fun. And yet have something new and refreshing to do every now and then.
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ChickenShwarma

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#39 ChickenShwarma
Member since 2004 • 220 Posts
I experience games with poor ending more often than games that are too short. Maybe I'm not the type to blast through games, or maybe, I'm just not good at games, and it takes me more time. Most games, even the shortest ones, take 8+ hours, and that's plenty long for my taste. 8 hours of gaming is a long weekend, perfect for a working professional like myself.
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CodeMunki

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#40 CodeMunki
Member since 2002 • 2740 Posts

[QUOTE="CodeMunki"][QUOTE="_Tobli_"]Well that's why people rent games. I don't buy a game unless it's amazing or loong(rpg)XaosII

True that. I keep a running list of great-but-short games and go on a GameFly binge when the list reaches critical mass. For $60, I need at least 15-20 hours of game.

You guys realize that you are only making the situation worse by renting?

Worse for who? I save a ton of money. People who like to waste money pay full price. It's a win-win. Seriously. If developers think they can get away with charging $60 for a 6-hour game, then they deserve to go out of business. If the industry moves in that direction, then I hope it implodes again like it did in the 80s. If you're going to make a 6 hour game, don't charge full price for it. Make it a budget title or add a *good* multiplayer mode to it. A 6-hour game with no multiplayer should cost $30 or less because it's basically an expansion pack and that is what expansion packs cost.
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Revelade

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#41 Revelade
Member since 2005 • 1862 Posts

If a game can make me intrigued by it's plot, then I can justify spending money for it, even if it was a few hours. I'd rather play a few hours of bliss, then be forced to play 50 hours of boring, repetitive rpg battles, watching the same animations repeatedly.

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erawsd

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#42 erawsd
Member since 2002 • 6930 Posts

Maybe its the old school gamer in me, but short games have never bothered me. Back then only a few games (mostly RPGs) allowed saves, so you pretty much had to beat them in 1 sitting. $60 for an 8 hr game is still a better value than most anything else I'd spend the money on.

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rowzzr

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#43 rowzzr
Member since 2005 • 2375 Posts
that's because the game budget goes mostly to graphics, in orde to cater to today's graphical standards..if you go to system wars you'll know what im talking about.