So far, I heard many times how games like Heavenly Sword and now Stranglehold barely miss the mark of becoming must-haves for most people because the games are so short. These highly big-budgeted games are only 6~8 hours long and sure for that brief moment of gameplay is fun and action-packed, but don't developers want to sell these games as much as they can instead ofputting them on our rental list? On a related note, Too Human is already confirmed to be about 8 hours, and Drake Uncharted is also about 10 hours.
I agree with those who say that a game's length don't bother them as long as its great, but games are so expensive I think this is becoming a serious issue now.
I think developers should think about this some more. $60~70 is way too much for a 6 hour long game,especially if there's no or lacks a goodonline multiplayer tomake up for it.
ASK_Story
For me its quality and replayability that matter more than anything. I paid 50 bucks back in the day for the likes of Streets of Rage 2, Shinobi and Axelay and measuring them strictly by time to completion were all very short games so 60 bucks for a 10 or even 6 hour action game doesn't horrify me. With action games I tend to look at replayability as much as length (if playing the game is really fun, when it ends, I just start again).
Also, to my experience, with rare exceptions, the majority of the time quality single player and quality multiplayer are mutually exclusive (which makes sense since time spent tuning one is time not spent tuning the other). Rather than developers neglecting to fine tune a game in order to throw in a slapdash online mode (The Darkness would have been a better game if its weak online play had been dropped and its campaign A.I. improved) I prefer that they focus on the offline play. If a developer has the time, resources and manpower to do both, excellent, but if not, they should make a choice.
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