DraugenCP, you're right about most games for sure.
So you say Cryostasis has a really good story eh? I bought it last year I think but I haven't gotten around to playing it.
I actually really enjoyed the story in STALKER. There wasn't a whole lot of it and there were a couple notable cliches, but it was interesting. It had about 6 different endings I believe, and one or two of them were the "real" ones.
I'm not talking just about shooters and action games for this thread, I'm talking about games in general. Action heavy games are always going to have "B-list action movie" stories, or most of them. Of course, the story in an action game doesn't have to be all that in depth for it to be good/entertaining either.
I played Mass Effect 2 this year and while there were a handful of things in the main story that didn't make sense to me or I thought could have been done differently, the game world was so detailed and had so much information (history of races and events in the Codex, history of planets that you explore, etc.), it was great. I spent so long just exploring areas and learning about the universe.
wookieeassassin
Yes, I've said on many occasions that Cryostasis makes BioShock look like a bedtime story, and I stand by that. Apart from the story itself being highly original and ambiguous, the game actually manages to bring gameplay and story together in a natural way. And that's something developers seem to have the most issues with.
I also thought STALKER had a very interesting story, at least Shadow of Chernobyl. The storytelling was a bit weird though. If you didn't pay careful attention and read all your PDA entries, you could beat the game without actually knowing what's going on. But once you got into it, it functioned really well as a science fiction story. I think the whole C-Conciousness conspiracy was extremely satisfying to uncover. STALKER does use a few clichés, such as the protagonist having amnesia, but I think they actually played out well within the context. The Stalker universe is very interesting as well.
As for action games, I fully agree they don't need to have high quality philosophical stories, and the stories they currently have are entertaining, but that doesn't mean that they aren't mostly horrible as soon as they're placed out of the context of a video game. I enjoyed Crysis's campaign, but the story was like a summary of every B-movie cliché out there. They're okay as long as they an come across as a bit believable for the moment and the writing is acceptable. As soon as the writing becomes awkward and the story stops making sense even within its limited parameters, it just becomes very annoying. Frontlines: Fuel of War is a great example of that happening.
I've yet to play ME2, but I'm always a sucker for a game with a rich universe.
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