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An Action/RPG game based on the Harry Potter universe.
The main campaign would be about 60-80 hours per play through.
Full use of the motion controls. Wrist movement affects spells.
No online play.
Namgis
I still stand by this post from a few days ago.
I want this game.
I was going to make a thread like this, how convenient that it's already here.
Can we only post ideas with original IPs or can we post ideas we have for existing brands/fictional universes?
If I had the opportunity, I'd create two games (well, one original).
-Fallout 1 and 2 with fully upgraded graphics, a 3D pan-able and rotatable camera, full physics, destructible environments, a better inventory system, and smarter N.P.C. A.I. Everything else I'd leave be.
-I would kill, KILL to see an RPG similar to KOTOR that takes place in the Dune universe. Many around here are probably not familiar with Dune, but if done right it'd make one of the best RPGs ever made.
This sounds awesome. I think I'd like the combat to be more real time in a Dune game, though. Maybe I'm wrong, but I'd think it would work better. My idea for a game would be one sent in the universe from William Gibson's "Sprawl" trilogy. His popular book Neuromancer takes place in this world, and I think it lends itself perfectly to a video game. After all, so much of modern scifi films and games is heavily inspired by the Sprawl trilogy, including Deus Ex and The Matrix. In my idea for the game, you'd play as two characters: a hacker and a mercenary. The hacker sections of the game would take place in the Sprawl and in the matrix. The Sprawl sections would be third person cinematic gameplay, sort of like a Heavy Rain type thing, and would be controlled with a regular controller. But when you're character jacks into the matrix, the game would switch to motion sensor with either Kinect or Move (the Wii could not possibly run this game the way I'm picturing it) and would be in first person. You'd navigate the matrix using your hands, and it would be totally trippy and mesmerizing. The mercenary sections would be a shooter, and I'd let the player choose whether they wanted it to be third person or first person. The mercenary's equipment would be upgradeable depending on the success of his hacker cohort. I'd also have a co-op mode with some co-op specific levels, like the last few Splinter Cell games, in which one player is the merc and one is the hacker. There'd also be a class-based competitive multiplayer mode. This format could work in a Neuromancer or Count Zero game adaptation (with Case & Molly or with Bobby & Turner as the hacker and the merc, respectively), but I think I'd prefer an original story set in the Sprawl. That way, you could have the gamer choose their characters' actions and dialogue and have branching story paths. I love that in games.- I would kill, KILL to see an RPG similar to KOTOR that takes place in the Dune universe. Many around here are probably not familiar with Dune, but if done right it'd make one of the best RPGs ever made.
Rekunta
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