@wiouds said:
@mrbojangles25 said:
@wiouds said:
Don't get sucker into the honey word that Indie games devs try to use. I am sick of the false comment about how Indie games are the only source of innovation in game. You will find many game that are not as well rounded or polish but get praised because of one aspect to the game. THere are even more games that are not that good.
While I agree that there are a lot of people that use the term "indie" to market their product and to take advantage of people, there is some truth to "indie" games being innovative. Generally, Indie developers are starting out and need to make an impact; they can't compete with the established "AAA" developers, so they go for the different, the new, and the risky.
You'll generally find more non-traditional and interesting games coming from independent studios than you will from big-name publishers.
Just be wary of indie developers that promise big things; generally they fail to deliver, and the most successful (and most entertaining) indie games tend to the simpler ones.
The problem is people are giving them too much slack and then them have an unfair contest with AAA games.
For me non-traditional and interesting is not always innovation and can get in the way of it. While you can claim that innovation is coming from "indie" games, the same claim cna easily be made about AAA games but people refuse to see it.
What we need and lost was the AA games.
your point about people giving indie games more slack is valid; I think they need to be held to similar (if not the same) standards as any other game. While a small team of developers might not have the quality control measures of a larger studio, it does not excuse them to release and charge money for a broken or unstable game.
Likewise, I've played many "AAA" (what a pointless abbreviation these days...does not mean what it used to) that were broken, and there is really no excuse for that.
I would not call it "unfair" though; AAA games are generally made by hundreds, sometimes thousands, of people with budgets approaching the millions. I believe holding them to a stricter, if not higher, standard is completely appropriate. Conversely, many indie games are made by handfuls of people doing work on their free time while they are holding down their "day jobs" at various places. We should have standards for them as well, but looser ones.
Just need to be careful; don't believe the hype about AAA games, and don't buy into the trend and charm of indie titles. Good games are good games, period, and will ideally sell themselves because they are fun or interesting to play.
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