Insider info on Red Dead 3

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Yveltzen

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#1  Edited By Yveltzen
Member since 2015 • 25 Posts

Hello gamers,

Whether or not you believe what I'm going to tell you is your choice, but all I can say is that it's all true but I will understand completely if you don't believe me. I am, after all, just another person on the internet.

As the title says, I have information on Rockstar's Red Dead 3 game. To help keep my identity hidden, I will not disclose how I obtained this information or why I'm telling you this and for anyone concerned, I am using the TOR browser as well. So anyway, now for the information (spoilers ahead as well)

Main Characters & How Their Stories Start

So, Red Dead 3. In Red Dead 3, you will be playing as two characters with a character switching system very similar to GTAV's. The first character is Stephen (Steve) McMiller - a quarter-Irish lawman from another state gone New cattle rustler. The second character is Andres Durazo - a soldier who fought in a Mexican uprising (not the one from Red Dead Redemption, this game is set before then) but what accused of being a traitor and escaped across the border into America. The game is set in New Austin and northern Mexico but has a bigger map that covers more regions of Mexico and New Austin that Red Dead Redemption didn't cover.

The game starts with Steve. I'm not too knowledgeable on the specifics, but apparently the general opening of the game is him and a few guys trying to steal cattle from another gang which ultimately goes wrong and Steve is then captured by the enemy gang while several of his comrades are murdered in the shootout. What I do know about though, is that Steve manages to get word out to some bounty hunters by blackmailing one of his captors into sending a sealed letter to an address. In the letter, he gives the location of this gang and says that he demands no cut of the bounty, only for his life to be spared when they raid the camp. The bounty hunters agree to this and invade the camp where the gang is hiding. During the shootout, he disarms a distracted gang member and takes his gun to assist the bounty hunters (this is mainly just so the player doesn't miss out on any action).

After the shootout is over and the bounty hunters have won with only only one of their hired mercenaries dying, he is able to leave. At this point, the player is able to freely explore all of New Austin and Mexico.

Andres' story begins shortly after that, with him trying to find work as a mercenary in Armadillo. It is here where he meets Steve.

Main New Features in Red Dead 3

Red Dead 3 has many new features. I've already mentioned how there are two main characters so I'll skip over that one.

Gang Feature

The first big feature is the gang/posse organization system. Steve and Andres, at some point in the game, will be the leaders of their own gang (with Steve being the leader and Andres being the right-hand-man).

The two of them can organize their gang which can have up to one-hundred members (although that's only after you've unlocked everything for it). This system lets you create ranks and promote/demote characters in the gang (which you recruit first of all by finding them in the game but after that you can send people out to recruit).

You can also send out individual members on jobs. On some jobs, you may need to send out a group of people. You can pick them all yourself or tell one person to go and make him the job leader and let him choose people from your gang to go with him. Members will also sometimes go on their own little jobs (stick-ups, cattle rustling, general things like that). You can also sometimes find them in Saloons either being peaceful or causing trouble.

You can also gain control over patches of land. A large portion of the map is up for grabs with some being much harder to gain control over than others. Large expanses of desert are easy to gain control over, but aren't particularly of much use and are just as easy to lose if other gangs try their luck against you. Roads commonly used by traders and travelers are relatively easy to gain control over and can raise finance for the gang through banditry. The real Reward is with sections of towns. All the towns are much bigger than they were in Red Dead Redemption. You don't just take over a town in one go though, you have to take individual areas of the town. Taking over an entire town is very difficult though as there are many factors that will fight against you. Firstly, the local law enforcement will try and minimize all gang activity by killing off or arresting your gang members as well as other gang members and keeping the town in a neutral state. This can be overcome mainly through bribes or brute-force which essentially involves murdering all the lawmen in the area. Another factor is rival gangs. Any gang who is also trying to take over the town or already has it will fight back. The only way to solve this problem is through taking it by force. Taking over and controlling a gang can be very difficult and costly in both money and lives. Once a gang member is dead, they are dead. If they in prison, then their spot gets opened up but they won't be replaced immediately. It is very difficult for even the largest gangs to reach the member cap as gang members will die for all sorts of reasons. Including, but not exclusively, shootouts, bounty hunters, lawmen, accidents, suicides and murders.

Also in the gang system, there are loads of internal affairs to deal with. Firstly, there is corruption within the gang. Some members may show more cunning than others and try and murder, blackmail, frame, or manipulate their way up the ladder. Members can only be promoted by you unless you designate promotion to your posse (highest ranking members) and even they can't promote very far. This means that these cunning members of the gang who are scheming to reach the top are being promoted by you so it's worth looking out for suspicious deaths which just happen to be very beneficial to a gang member. Sometimes they will bring in co-conspirators in to a plot with them which can make it very difficult to figure out who's scheming and who is genuinely going up the ranks. If you find someone who is scheming, you can do a few things to rid them from your gang (more on that later as it's a really cool feature and I want to go in depth with it). Once a schemer has reached the top, they may try and bump you off as well. People could do this anyway for your bounty, title or just because they don't like you. It's still in discussion how this will work, if it will be included at all, as killing the player would just result in them respawning and, as they're alive, they'll still be leader. They're thinking about having a civil war type thing within the gangs although it's a bit too destructive to the gang meaning it might just demotivate the player from playing too much.

So, how do we deal with schemers? There are many ways, each with their own advantages and disadvantages.

1. Finding them and killing them. Every gang member exists within the game and will be somewhere. They do move about, but they don't teleport from place to place so you may find them on the roads. There's information of all of them on the gang screen of places they usually hang out so going there is usually a pretty good idea. Just turn up and shoot them or something. The advantage to this is that they are dead meaning they can't cause any more problems. The disadvantage to this is that if they were popular within the gang and everyone knew it was you who killed them, you may upset a large group of your gang which can lead to further problems.

2. Kicking them out. The advantage to this is that they'll be gone and people won't be as upset as if you killed them. The problem with this though, is that if they are popular and a high-rank, they may make a new gang with some of the members more loyal to them. They will then take over places which that group occupied most and may even declare an open war against you. If they are unpopular and a low rank, however, they will probably just join another gang. They will still exist out in the world somewhere and your paths may cross, but chances are you won't notice or care.

3. Putting a gang bounty on them. Doing this will result in some of your gang members killing them for you. This has similar effects to killing them yourself, except they may die in the process. It's also making it very public that you want them dead and if they are popular within the gang, then it will lead to the problems mentioned earlier.

4. Putting an official bounty on them. Doing this will mean that bounty hunters and lawmen will try and kill them. This is a great way of avoiding the blame for their death as long as word doesn't get out that it was you (which shouldn't happen if you use contacts from outside the gang to place the bounty on them, although this a little more expensive). If you're going to use gang members and their contacts for the bounty, then pick the most loyal ones as you won't want it being leaked that it was you.

5. Hoping they die anyway. It happens. Advantages is that it works. Disadvantages is that it may never happen.

6. Sending them on a suicide mission somewhere. You can do this by telling them to go and do something that you know will ultimately lead to their demise. They're not stupid though (unless they are, in which case it would be easy), but in a lot of cases they will be able to tell when something is a suicide mission and may know that you sent them on purpose. This can lead to a great many things, all of which are negative. If it works though, then the rest of the gang may not know you did it deliberately (it all depends on how obvious you make it). If done well, it has no disadvantages unless you sent out a group of people with them to make it more convincing and they died with the guy you actually wanted to kill.

This system can lead to paranoia as you may get suspicious of someone when you find yourself promoting them a lot. Sometimes they may just be lucky and not doing anything. Sometimes they'll be getting framed as well. Some of these schemers are real geniuses and can become your most trusted members who will then use their ingenuity to manipulate you, or other members of your gang for their own personal gain.

Contacts Feature

The next big feature in the game is the contacts feature. It's very similar to the contacts in GTAV's multiplayer except instead of phoning them, you have to find them and talk to them wherever they are. They're usually in the same place all the time though. Contacts include people who offer special services such as paying off your bounty or the bounty of gang members if they're getting too hot to be considered safe from bounty hunters. There are also mercenaries to assist you if your gang is stretched for resources. There are also just people who can give you the odd job here and there for extra money. Some can also provide weapons and information to your gang to help with heists and general gang activities.

That's pretty much it for the big features in the single player SO FAR. Remember the game is still in development. There are so many small things I could talk about but they're really not worth mentioning as this post is getting long enough as it is.

Multiplayer

The game's multiplayer is like a combination of GTA V and the game's single player. In multiplayer, you can run temporary gangs. Once you leave the game, whoever is second in command will take charge of the gang and run the operations. As there are a limited amount of players in the game, you can hire NPCs to fill the gang up. Being part of a gang and leading a gang can result in your character getting money in the game which can help you buy new weapons, ammunition, upgrades, attire, equipment, horses, houses and stables to keep your horses (basically apartments and garages from GTA V) etc.

The gang system in multi-player is pretty much identical to the one in single player except as other players will be driving the other gangs, it can become a lot more fierce when trying to gain territory. Joining a gang is just as much fun as leading one though. Well technically, right now it's crap but once the game is done it will be just as good. You'll be able to use some of the NPCs in your gang to your advantage and do gang activities on the front lines. You'll be able to keep most of the money you earn. The advantage to being leader is that you get a percentage of all the income coming in from other players in your gang from their gang activities. Though a lot of time will be spent managing and planning. Players in the gang will be rewarded with bonuses such as extra cash and free ammunition and stuff like that if they follow the leader's orders. Scheming is still in place and other players may scheme. If they wiggle their way up to second in command and overthrow you (which isn't as simple as killing, it involves a large portion of the gang loyal to you, more on that later), they will then become the leader - another reason why it's beneficial to be a member rather than a leader. That's one of the features that is currently included and it's supposedly really good fun joining a gang with a friend and working together to scheme your way to the top and overthrow the current leader (according to the few people who've had the chance to test that mechanic out to make sure it works well). If you are leader and get overthrown, the rebel who stole your position will be able to decide what happens to you. So far, they can exile you from the gang, demote you however much they want or just.

To gain support in the gang, as players and NPCs in the gangs are equal in every way in the game's eyes, you may need to get their support. You've got to win over the NPCs and the players. NPCs can be won through working with them, paying them or threatening them. Players can also be won over like that, though you may need to promise them things as well. A good leader will be able to tell when a member of the gang is rallying support and should put an end to it. This can be done by killing supporters or just undoing the rebel's work by using their own persuasive tools, (bribing, threatening, promising etc.) To show support to a fellow player, there will be a kind of voting thing in the gang screen where they get to choose who they swear fealty too. They will remain anonymous until someone loyal to the currently leader finds out who these people are and then they will be exposed. It's a really cool mechanic for the game.

This bit is hard to explain so I'm going to give some people names. Let's say Bob is loyal to John and John is loyal to Peter. Then Bob's vote also goes to Peter as well as John. This helps divide the voting up so that it's less detectable and the leader will have to find out who's voting for all the individual people as well as who they're voting for to decide who has the most loyalty. Only players can receive votes, as there won't be any NPC leaders. It's a really cool mechanic though.

Contacts also carry forward in multiplayer, rest assured. Pretty much the same as GTAV except you have to find them.

Remember the game is still in development so there are more features to come, and unless I get found out I will hopefully return with the coolest ones! Keep a look out.

Thank you,

-Yveltzen

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Archangel3371

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#2 Archangel3371
Member since 2004 • 46883 Posts

Well whether this is legit or not I think we're due for a new Red Dead Redemption and I'm really looking forward to it, the last one was awesome.

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Yveltzen

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#3 Yveltzen
Member since 2015 • 25 Posts

Forgot to mention, release dates!
As you can imagine after all the delays from GTA V, they're waiting for some solid dates to come in but expect it between late 2016 and early 2017. They also want to wait until everything in the game is good so they can make all those gameplay videos and things they usually do. Although the game is currently at the same stage GTA V was when they released the first trailer for that.

And as for the world map, if anyone's interested, all I can provide is this rough sketch as I don't actually have any way of accessing the real one. I've seen it, but I don't have access to it.

It's about 3x the size of the original and it's looking like fast travel will be removed from the game's multiplayer so good luck!

The "new shit" combined is about the size of the original game. I've only highlighted key towns in the game (Rathskeller fork is a much more prominent place this time round) There's also a bit of new shit behind that as well come to think of it but it's mainly just wide open desert. They also haven't just scaled up the map from the last game. There are a lot of changes and it's like a whole new place in some areas. Blackwater is also a lot less developed than it is in the first game so it's more similar to Armadillo. Tantalaga in mexico is the new high-end place.

The border as well is a point of interest. Oh and you're going to love the new El Presidio. It's a great place to keep some valuables safe from the law and opposing gangs in multiplayer and single player.

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#4 jasonredemption
Member since 2010 • 691 Posts

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

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#5 hrt_rulz01
Member since 2006 • 22681 Posts

If true, it'd be awesome!!!!!!!!!!!!!

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#6  Edited By BattleSpectre
Member since 2009 • 7989 Posts
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

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#7 demi0227_basic
Member since 2002 • 1940 Posts

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

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#8  Edited By BboyStatix
Member since 2007 • 651 Posts

Say what!!! Is this for real?! I mean, even if I have a hard time trusting a random person on the Internet, what you say sounds super legit!!!

Btw why not release this info on a better platform instead of gamespot?

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Yveltzen

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#9  Edited By Yveltzen
Member since 2015 • 25 Posts

Trust me, the character system works really well compared to GTA (which did it well also). With GTA, all the characters were detached from each other, they all had very different lifestyles and lived their own lives and occasionally came together for missions but beside that they were three entirely different characters.

In RD3, however, they are both good friends and spend a lot more time together and live the same life. The most similar example of something I can think of is Breaking Bad with Walter White and Jesse Pinkman. It's that kind of narrative and the partnership they have is similar. Trust me, if you have any doubts about the multi protagonist system, this game will destroy those doubts.

Also, please share this thread with as many people as possible because I'm worried GameSpot will take it down. Send it to some big YouTubers or something and try and spread it that way to really get word out. I'll post new info if I think it's worth mentioning every now and then to keep it alive.

Oh, and anyone has questions I'll answer them providing they don't involve huge spoilers (just being considerate to those who don't want the game's story ruined for them)

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#10 Yveltzen
Member since 2015 • 25 Posts

@BboyStatix: I didn't really know where else to do it. YouTube is too public. Obviously I don't want people to know where this information came from. I'd rather just have a few people find out and spread it that way so the origin of the information is hard to find. If you have some other place in mind then I could go over there. What would be perfect is if other people like youtubers and the like share it.

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#11 jasonredemption
Member since 2010 • 691 Posts

@demi0227_basic said:

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

Hey @BattleSpectre and @demi0227_basic, I appreciate your thoughtful interaction with my comment. I'm not into GTA games, so my one question with the multiple protagonists is how does the typical upgrades-rpg system work?

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#12 SoNin360
Member since 2008 • 7175 Posts

This looks pretty elaborate and well thought out. But I have to assume it's bullshit until I hear confirmation from Rockstar. It would be interesting if they did the multi-protagonist approach again. I have little doubt there will be another Red Dead game at some point, so an announcement sometime in the near future definitely isn't out of the question.

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#13  Edited By Yveltzen
Member since 2015 • 25 Posts
@SoNin360 said:

This looks pretty elaborate and well thought out. But I have to assume it's bullshit until I hear confirmation from Rockstar. It would be interesting if they did the multi-protagonist approach again. I have little doubt there will be another Red Dead game at some point, so an announcement sometime in the near future definitely isn't out of the question.

All I can really say is that it's true. I completely understand if you don't believe me though. If I can find a way to prove that it's true without making people figure out who I am then I will definitely share.

Like I said, I can't reveal who I am, how I know this stuff or why I'm sharing all of it. It's for my own protection.

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#14 Justinps2hero
Member since 2007 • 2317 Posts

Sounds good.

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#15 bundleofnumbers
Member since 2015 • 103 Posts

Sounds cool, hope they fix up the story mode, that was the only downside for me on the last game. With the new hardware I hope it feels more alive

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#16 demi0227_basic
Member since 2002 • 1940 Posts

@jasonredemption said:

@demi0227_basic said:

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

Hey @BattleSpectre and @demi0227_basic, I appreciate your thoughtful interaction with my comment. I'm not into GTA games, so my one question with the multiple protagonists is how does the typical upgrades-rpg system work?

Honestly, I would say say GTA is not a rpg at all, in any sense of the word. You may be able to buy some cars/homes/etc online, but it's not what I'd say is a true rpg. GTA online is a blast with friends if you have them, but alone it's kinda lame.

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#17 jamejame
Member since 2005 • 10634 Posts

I'd kind of rather they continued with the theme of the western metamorphosis from wild to relatively civil. I thought that was incredibly unique and I'd love to see where they could take that further with another game set 5 years after Redemption.

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#18 Macutchi
Member since 2007 • 11197 Posts

i came into this thread as sceptical as the next man but that does actually sound authentic lol

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#19 jasonredemption
Member since 2010 • 691 Posts

@demi0227_basic said:

@jasonredemption said:

@demi0227_basic said:

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

Hey @BattleSpectre and @demi0227_basic, I appreciate your thoughtful interaction with my comment. I'm not into GTA games, so my one question with the multiple protagonists is how does the typical upgrades-rpg system work?

Honestly, I would say say GTA is not a rpg at all, in any sense of the word. You may be able to buy some cars/homes/etc online, but it's not what I'd say is a true rpg. GTA online is a blast with friends if you have them, but alone it's kinda lame.

I know Red Dead Redemption had outfits and guns, as well as challenges that might have unlocked something. So maybe not deep RPG systems, but lite-rpg systems? I figure most third-person action games whether linear or open world have things like upgrades/xp/collectables/outfits that gives the game a sense of progression outside the storyline.

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#20 demi0227_basic
Member since 2002 • 1940 Posts

@jasonredemption said:

@demi0227_basic said:

@jasonredemption said:

@demi0227_basic said:

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

Hey @BattleSpectre and @demi0227_basic, I appreciate your thoughtful interaction with my comment. I'm not into GTA games, so my one question with the multiple protagonists is how does the typical upgrades-rpg system work?

Honestly, I would say say GTA is not a rpg at all, in any sense of the word. You may be able to buy some cars/homes/etc online, but it's not what I'd say is a true rpg. GTA online is a blast with friends if you have them, but alone it's kinda lame.

I know Red Dead Redemption had outfits and guns, as well as challenges that might have unlocked something. So maybe not deep RPG systems, but lite-rpg systems? I figure most third-person action games whether linear or open world have things like upgrades/xp/collectables/outfits that gives the game a sense of progression outside the storyline.

Spot on. Less rpg, more progression.

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BboyStatix

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#21 BboyStatix
Member since 2007 • 651 Posts

@demi0227_basic said:

@jasonredemption said:

@demi0227_basic said:

@BattleSpectre said:
@jasonredemption said:

While I never played GTA V, I must confess I am not crazy about playing as multiple protagonists in an open world game. Just my two cents. I feel like there would be a huge disconnect for me as the player, but maybe it would be cool.

I thought the exact same thing about GTA V before it was released, and they announced it would feature multiple protagonists. I was positive it would not work, I would voice my concerns and a part of me thought the game wouldn't deliver.... oh how wrong I was. Not once did I feel disconnected from the world, and in fact it added more variety to the missions and the world (each character had a different lifestyle and missions to partake in) and it was one of my favourite things about the game, transition between each character was so smooth. A long time ago I learnt not to judge a book by it's cover, and that theory was indeed correct and proved itself with GTA V.

I also love a multi-character approach. It evokes GoT. When there IS no main character, you can relate to all the other characters for what they are, or what you perceive them to be. It adds a lot to a fictional world, in which you see people's thoughts and actions coming to conflict in a natural way, rather than forced conflicts evoked through a single protagonist.

Hey @BattleSpectre and @demi0227_basic, I appreciate your thoughtful interaction with my comment. I'm not into GTA games, so my one question with the multiple protagonists is how does the typical upgrades-rpg system work?

Honestly, I would say say GTA is not a rpg at all, in any sense of the word. You may be able to buy some cars/homes/etc online, but it's not what I'd say is a true rpg. GTA online is a blast with friends if you have them, but alone it's kinda lame.

Man I wish more people would realize that. So many people hate GTA Online because they play solo. I also had a bad time playing solo and it got boring fast. But when I got some of my real life buddies to come and play with me, it changed everything. This game is an absolute masterpiece and that was even before heists came out. Now with heists out... I can never put down this game.

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spike6958

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#22 spike6958
Member since 2005 • 6701 Posts

Sounds great if legit, not putting to much faith into anything though until I see it directly from RockStar.

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RichieTickles

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#23 RichieTickles
Member since 2014 • 424 Posts

@yveltzen said:

Forgot to mention, release dates!

As you can imagine after all the delays from GTA V, they're waiting for some solid dates to come in but expect it between late 2016 and early 2017. They also want to wait until everything in the game is good so they can make all those gameplay videos and things they usually do. Although the game is currently at the same stage GTA V was when they released the first trailer for that.

And as for the world map, if anyone's interested, all I can provide is this rough sketch as I don't actually have any way of accessing the real one. I've seen it, but I don't have access to it.

It's about 3x the size of the original and it's looking like fast travel will be removed from the game's multiplayer so good luck!

The "new shit" combined is about the size of the original game. I've only highlighted key towns in the game (Rathskeller fork is a much more prominent place this time round) There's also a bit of new shit behind that as well come to think of it but it's mainly just wide open desert. They also haven't just scaled up the map from the last game. There are a lot of changes and it's like a whole new place in some areas. Blackwater is also a lot less developed than it is in the first game so it's more similar to Armadillo. Tantalaga in mexico is the new high-end place.

The border as well is a point of interest. Oh and you're going to love the new El Presidio. It's a great place to keep some valuables safe from the law and opposing gangs in multiplayer and single player.

That's not enough "new shit" for me. Tall Trees and Great Plains areas should be at least half the size of the total "new shit" area while the area in Mexico would just be more bland desert. More desert=meh.

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Justinps2hero

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#24 Justinps2hero
Member since 2007 • 2317 Posts

Looks like they are putting a lot of effort into the graphics. Hard to go wrong on game play as long as its similar to the last.

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#25 Ant_17
Member since 2005 • 13634 Posts

I will wait to hear it from the horses mouth , because it sound to much like gta 5 cowboy edition.

The online may have this stuff , but not the story and why do you think red dead 3 is the next game they will make?

They still have Agent , or they droped that?

Or Manhunt 3 , maybe even a new ip.

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deactivated-5cf3bfcedc29b

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#26 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

Suicidal ally NPCs should be entertaining lol