Hello gamers,
Whether or not you believe what I'm going to tell you is your choice, but all I can say is that it's all true but I will understand completely if you don't believe me. I am, after all, just another person on the internet.
As the title says, I have information on Rockstar's Red Dead 3 game. To help keep my identity hidden, I will not disclose how I obtained this information or why I'm telling you this and for anyone concerned, I am using the TOR browser as well. So anyway, now for the information (spoilers ahead as well)
Main Characters & How Their Stories Start
So, Red Dead 3. In Red Dead 3, you will be playing as two characters with a character switching system very similar to GTAV's. The first character is Stephen (Steve) McMiller - a quarter-Irish lawman from another state gone New cattle rustler. The second character is Andres Durazo - a soldier who fought in a Mexican uprising (not the one from Red Dead Redemption, this game is set before then) but what accused of being a traitor and escaped across the border into America. The game is set in New Austin and northern Mexico but has a bigger map that covers more regions of Mexico and New Austin that Red Dead Redemption didn't cover.
The game starts with Steve. I'm not too knowledgeable on the specifics, but apparently the general opening of the game is him and a few guys trying to steal cattle from another gang which ultimately goes wrong and Steve is then captured by the enemy gang while several of his comrades are murdered in the shootout. What I do know about though, is that Steve manages to get word out to some bounty hunters by blackmailing one of his captors into sending a sealed letter to an address. In the letter, he gives the location of this gang and says that he demands no cut of the bounty, only for his life to be spared when they raid the camp. The bounty hunters agree to this and invade the camp where the gang is hiding. During the shootout, he disarms a distracted gang member and takes his gun to assist the bounty hunters (this is mainly just so the player doesn't miss out on any action).
After the shootout is over and the bounty hunters have won with only only one of their hired mercenaries dying, he is able to leave. At this point, the player is able to freely explore all of New Austin and Mexico.
Andres' story begins shortly after that, with him trying to find work as a mercenary in Armadillo. It is here where he meets Steve.
Main New Features in Red Dead 3
Red Dead 3 has many new features. I've already mentioned how there are two main characters so I'll skip over that one.
Gang Feature
The first big feature is the gang/posse organization system. Steve and Andres, at some point in the game, will be the leaders of their own gang (with Steve being the leader and Andres being the right-hand-man).
The two of them can organize their gang which can have up to one-hundred members (although that's only after you've unlocked everything for it). This system lets you create ranks and promote/demote characters in the gang (which you recruit first of all by finding them in the game but after that you can send people out to recruit).
You can also send out individual members on jobs. On some jobs, you may need to send out a group of people. You can pick them all yourself or tell one person to go and make him the job leader and let him choose people from your gang to go with him. Members will also sometimes go on their own little jobs (stick-ups, cattle rustling, general things like that). You can also sometimes find them in Saloons either being peaceful or causing trouble.
You can also gain control over patches of land. A large portion of the map is up for grabs with some being much harder to gain control over than others. Large expanses of desert are easy to gain control over, but aren't particularly of much use and are just as easy to lose if other gangs try their luck against you. Roads commonly used by traders and travelers are relatively easy to gain control over and can raise finance for the gang through banditry. The real Reward is with sections of towns. All the towns are much bigger than they were in Red Dead Redemption. You don't just take over a town in one go though, you have to take individual areas of the town. Taking over an entire town is very difficult though as there are many factors that will fight against you. Firstly, the local law enforcement will try and minimize all gang activity by killing off or arresting your gang members as well as other gang members and keeping the town in a neutral state. This can be overcome mainly through bribes or brute-force which essentially involves murdering all the lawmen in the area. Another factor is rival gangs. Any gang who is also trying to take over the town or already has it will fight back. The only way to solve this problem is through taking it by force. Taking over and controlling a gang can be very difficult and costly in both money and lives. Once a gang member is dead, they are dead. If they in prison, then their spot gets opened up but they won't be replaced immediately. It is very difficult for even the largest gangs to reach the member cap as gang members will die for all sorts of reasons. Including, but not exclusively, shootouts, bounty hunters, lawmen, accidents, suicides and murders.
Also in the gang system, there are loads of internal affairs to deal with. Firstly, there is corruption within the gang. Some members may show more cunning than others and try and murder, blackmail, frame, or manipulate their way up the ladder. Members can only be promoted by you unless you designate promotion to your posse (highest ranking members) and even they can't promote very far. This means that these cunning members of the gang who are scheming to reach the top are being promoted by you so it's worth looking out for suspicious deaths which just happen to be very beneficial to a gang member. Sometimes they will bring in co-conspirators in to a plot with them which can make it very difficult to figure out who's scheming and who is genuinely going up the ranks. If you find someone who is scheming, you can do a few things to rid them from your gang (more on that later as it's a really cool feature and I want to go in depth with it). Once a schemer has reached the top, they may try and bump you off as well. People could do this anyway for your bounty, title or just because they don't like you. It's still in discussion how this will work, if it will be included at all, as killing the player would just result in them respawning and, as they're alive, they'll still be leader. They're thinking about having a civil war type thing within the gangs although it's a bit too destructive to the gang meaning it might just demotivate the player from playing too much.
So, how do we deal with schemers? There are many ways, each with their own advantages and disadvantages.
1. Finding them and killing them. Every gang member exists within the game and will be somewhere. They do move about, but they don't teleport from place to place so you may find them on the roads. There's information of all of them on the gang screen of places they usually hang out so going there is usually a pretty good idea. Just turn up and shoot them or something. The advantage to this is that they are dead meaning they can't cause any more problems. The disadvantage to this is that if they were popular within the gang and everyone knew it was you who killed them, you may upset a large group of your gang which can lead to further problems.
2. Kicking them out. The advantage to this is that they'll be gone and people won't be as upset as if you killed them. The problem with this though, is that if they are popular and a high-rank, they may make a new gang with some of the members more loyal to them. They will then take over places which that group occupied most and may even declare an open war against you. If they are unpopular and a low rank, however, they will probably just join another gang. They will still exist out in the world somewhere and your paths may cross, but chances are you won't notice or care.
3. Putting a gang bounty on them. Doing this will result in some of your gang members killing them for you. This has similar effects to killing them yourself, except they may die in the process. It's also making it very public that you want them dead and if they are popular within the gang, then it will lead to the problems mentioned earlier.
4. Putting an official bounty on them. Doing this will mean that bounty hunters and lawmen will try and kill them. This is a great way of avoiding the blame for their death as long as word doesn't get out that it was you (which shouldn't happen if you use contacts from outside the gang to place the bounty on them, although this a little more expensive). If you're going to use gang members and their contacts for the bounty, then pick the most loyal ones as you won't want it being leaked that it was you.
5. Hoping they die anyway. It happens. Advantages is that it works. Disadvantages is that it may never happen.
6. Sending them on a suicide mission somewhere. You can do this by telling them to go and do something that you know will ultimately lead to their demise. They're not stupid though (unless they are, in which case it would be easy), but in a lot of cases they will be able to tell when something is a suicide mission and may know that you sent them on purpose. This can lead to a great many things, all of which are negative. If it works though, then the rest of the gang may not know you did it deliberately (it all depends on how obvious you make it). If done well, it has no disadvantages unless you sent out a group of people with them to make it more convincing and they died with the guy you actually wanted to kill.
This system can lead to paranoia as you may get suspicious of someone when you find yourself promoting them a lot. Sometimes they may just be lucky and not doing anything. Sometimes they'll be getting framed as well. Some of these schemers are real geniuses and can become your most trusted members who will then use their ingenuity to manipulate you, or other members of your gang for their own personal gain.
Contacts Feature
The next big feature in the game is the contacts feature. It's very similar to the contacts in GTAV's multiplayer except instead of phoning them, you have to find them and talk to them wherever they are. They're usually in the same place all the time though. Contacts include people who offer special services such as paying off your bounty or the bounty of gang members if they're getting too hot to be considered safe from bounty hunters. There are also mercenaries to assist you if your gang is stretched for resources. There are also just people who can give you the odd job here and there for extra money. Some can also provide weapons and information to your gang to help with heists and general gang activities.
That's pretty much it for the big features in the single player SO FAR. Remember the game is still in development. There are so many small things I could talk about but they're really not worth mentioning as this post is getting long enough as it is.
Multiplayer
The game's multiplayer is like a combination of GTA V and the game's single player. In multiplayer, you can run temporary gangs. Once you leave the game, whoever is second in command will take charge of the gang and run the operations. As there are a limited amount of players in the game, you can hire NPCs to fill the gang up. Being part of a gang and leading a gang can result in your character getting money in the game which can help you buy new weapons, ammunition, upgrades, attire, equipment, horses, houses and stables to keep your horses (basically apartments and garages from GTA V) etc.
The gang system in multi-player is pretty much identical to the one in single player except as other players will be driving the other gangs, it can become a lot more fierce when trying to gain territory. Joining a gang is just as much fun as leading one though. Well technically, right now it's crap but once the game is done it will be just as good. You'll be able to use some of the NPCs in your gang to your advantage and do gang activities on the front lines. You'll be able to keep most of the money you earn. The advantage to being leader is that you get a percentage of all the income coming in from other players in your gang from their gang activities. Though a lot of time will be spent managing and planning. Players in the gang will be rewarded with bonuses such as extra cash and free ammunition and stuff like that if they follow the leader's orders. Scheming is still in place and other players may scheme. If they wiggle their way up to second in command and overthrow you (which isn't as simple as killing, it involves a large portion of the gang loyal to you, more on that later), they will then become the leader - another reason why it's beneficial to be a member rather than a leader. That's one of the features that is currently included and it's supposedly really good fun joining a gang with a friend and working together to scheme your way to the top and overthrow the current leader (according to the few people who've had the chance to test that mechanic out to make sure it works well). If you are leader and get overthrown, the rebel who stole your position will be able to decide what happens to you. So far, they can exile you from the gang, demote you however much they want or just.
To gain support in the gang, as players and NPCs in the gangs are equal in every way in the game's eyes, you may need to get their support. You've got to win over the NPCs and the players. NPCs can be won through working with them, paying them or threatening them. Players can also be won over like that, though you may need to promise them things as well. A good leader will be able to tell when a member of the gang is rallying support and should put an end to it. This can be done by killing supporters or just undoing the rebel's work by using their own persuasive tools, (bribing, threatening, promising etc.) To show support to a fellow player, there will be a kind of voting thing in the gang screen where they get to choose who they swear fealty too. They will remain anonymous until someone loyal to the currently leader finds out who these people are and then they will be exposed. It's a really cool mechanic for the game.
This bit is hard to explain so I'm going to give some people names. Let's say Bob is loyal to John and John is loyal to Peter. Then Bob's vote also goes to Peter as well as John. This helps divide the voting up so that it's less detectable and the leader will have to find out who's voting for all the individual people as well as who they're voting for to decide who has the most loyalty. Only players can receive votes, as there won't be any NPC leaders. It's a really cool mechanic though.
Contacts also carry forward in multiplayer, rest assured. Pretty much the same as GTAV except you have to find them.
Remember the game is still in development so there are more features to come, and unless I get found out I will hopefully return with the coolest ones! Keep a look out.
Thank you,
-Yveltzen
Log in to comment