There is one thing that seems to be consistent with the majority of games that being their crappy to mediocre storylines. What makes it worse is the developers' great desire to tell this mediocre story and in the process ruingameplay. Games are slowly become more like an interactive movies as developers try their "best" to give a cinematic flavor to their games. Less and less focus is being placed on replay value because of this direction. In general, most of the popular games are only good for one play through because the second play is normally painful ortedious especially if the devs don't allow cut scenes to be skipped.
It seems as though every recent game I have played I spend more time watching than interacting. It is also becoming the norm where you play a little and then you watch a cut scene. This consistent interruption of gameplay is stifling the very purpose of games which is to play not watch. With the introduction of QTE, devs are now able to further limit gamer's interactivity and lengthen the watching the screen time. It wouldn't be long games are reduced to nothing but interactive movies.
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