Is Crisis Core : FFVII is a TACTICAL GAME?

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IsaeuXalfred

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#1 IsaeuXalfred
Member since 2008 • 265 Posts

pls answer. i didnt play it yet. thats y i dont know =P

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LordAndrew

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#2 LordAndrew
Member since 2005 • 7355 Posts

I haven't played it either, so I read the review and I'm currently watching the video review.

It's an RPG with real-time battles. It has several elements from FFVII though, like materia and limit breaks and such.

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nopalversion

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#3 nopalversion
Member since 2005 • 4757 Posts
There are some tactics in there, such as spell use, items and manoeuvering, but that's all. It's not like Final Fantasy Tactics, if that's what you mean.
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King9999

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#4 King9999
Member since 2002 • 11837 Posts
No. It's more of an action/RPG, like Kingdom Hearts.
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IsaeuXalfred

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#5 IsaeuXalfred
Member since 2008 • 265 Posts

oh tnx for telling me. i will buy it tomorrow at EB games for $ 39..

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N8A

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#6 N8A
Member since 2007 • 18602 Posts
I've heard it is as tactical as Kingdom Hearts. FFT:WoL is tactical.
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MLBknights58

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#7 MLBknights58
Member since 2006 • 5016 Posts
I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.
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Jbul

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#8 Jbul
Member since 2007 • 4838 Posts

pls answer. i didnt play it yet. thats y i dont know =P

IsaeuXalfred

No, it is not a tactical-RPG. It's an action-RPG. A very good one at that.

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viewtifullee

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#9 viewtifullee
Member since 2008 • 384 Posts
more like FFxII
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King9999

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#10 King9999
Member since 2002 • 11837 Posts
I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.MLBknights58
The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...
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Canvas_Of_Flesh

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#11 Canvas_Of_Flesh
Member since 2007 • 4052 Posts

[QUOTE="MLBknights58"]I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.King9999
The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...

That's why I prefer the turn-based battle systems. There's a bit more strategy invovled. Unfortunately, Square doesn't seem to care much for it anymore.

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King9999

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#12 King9999
Member since 2002 • 11837 Posts

[QUOTE="King9999"][QUOTE="MLBknights58"]I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.Canvas_Of_Flesh

The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...

That's why I prefer the turn-based battle systems. There's a bit more strategy invovled. Unfortunately, Square doesn't seem to care much for it anymore.

I get what you're saying. I actually prefer action-oriented (read: real time) combat systems. They can be done well, and there can be strategy involved. Crisis Core is just lacking, that's all. Doesn't FFXIII have a turn-based battle system? I don't think Square Enix has given up on turn-based battles, and even if they have, other developers will cover for you.
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Canvas_Of_Flesh

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#13 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
[QUOTE="Canvas_Of_Flesh"]

[QUOTE="King9999"][QUOTE="MLBknights58"]I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.King9999

The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...

That's why I prefer the turn-based battle systems. There's a bit more strategy invovled. Unfortunately, Square doesn't seem to care much for it anymore.

I get what you're saying. I actually prefer action-oriented (read: real time) combat systems. They can be done well, and there can be strategy involved. Crisis Core is just lacking, that's all. Doesn't FFXIII have a turn-based battle system? I don't think Square Enix has given up on turn-based battles, and even if they have, other developers will cover for you.

I'm pretty sure FFXIII will have a FFXII-esque battle system. I like action-oriented systems, but it seems that everything is so automated that it can get dull.

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SharinganEye

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#14 SharinganEye
Member since 2004 • 3605 Posts

[QUOTE="MLBknights58"]I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.King9999
The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...

I still don't understand that spinning thing. You level up on luck? Seriously?

The game's about as tactical as pressing the X button every 3 seconds gets.

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MAILER_DAEMON

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#15 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="King9999"][QUOTE="Canvas_Of_Flesh"]

[QUOTE="King9999"][QUOTE="MLBknights58"]I heard its a tactical games, but from reviews it sounds like you can just hack and slash your way through the whole game.Canvas_Of_Flesh

The reviews are correct, and I own the game. The only thing you really have to think about is what materia to bring into battle. Everything else is decided either by mashing X or the DMW reel taking care of the battle for you...

That's why I prefer the turn-based battle systems. There's a bit more strategy invovled. Unfortunately, Square doesn't seem to care much for it anymore.

I get what you're saying. I actually prefer action-oriented (read: real time) combat systems. They can be done well, and there can be strategy involved. Crisis Core is just lacking, that's all. Doesn't FFXIII have a turn-based battle system? I don't think Square Enix has given up on turn-based battles, and even if they have, other developers will cover for you.

I'm pretty sure FFXIII will have a FFXII-esque battle system. I like action-oriented systems, but it seems that everything is so automated that it can get dull.

It's a modified ATB. This is by one of the lead designers of FFX; FFXII was handled by a different team.
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ASK_Story

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#16 ASK_Story
Member since 2006 • 11455 Posts

It can get tactical in some ways especially during some boss fights. But from what I've played so far, I wish there was more variety in the boss battles or any battle. It's kind of been just pushing the X button the whole time while healing on the side.

But I haven't gotten far into the game and the reveiws say that the battles do get more deep later on.

But no, Crisis Core is definitely not a tactic game. I think it's really simple though. But I think that's what the devs wanted, like a casual FFVII game that caters to both newcomers and fans.

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Jbul

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#17 Jbul
Member since 2007 • 4838 Posts

It can get tactical in some ways especially during some boss fights. But from what I've played so far, I wish there was more variety in the boss battles or any battle. It's kind of been just pushing the X button the whole time while healing on the side.

But I haven't gotten far into the game and the reveiws say that the battles do get more deep later on.

But no, Crisis Core is definitely not a tactic game. I think it's really simple though. But I think that's what the devs wanted, like a casual FFVII game that caters to both newcomers and fans.

ASK_Story

Exactly. I think it's meant to be a slightly less-demanding version of FF that you can play and enjoy for 10 minutes at a time. And by that measure, I think it succeeds.

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ASK_Story

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#18 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="ASK_Story"]

It can get tactical in some ways especially during some boss fights. But from what I've played so far, I wish there was more variety in the boss battles or any battle. It's kind of been just pushing the X button the whole time while healing on the side.

But I haven't gotten far into the game and the reveiws say that the battles do get more deep later on.

But no, Crisis Core is definitely not a tactic game. I think it's really simple though. But I think that's what the devs wanted, like a casual FFVII game that caters to both newcomers and fans.

Jbul

Exactly. I think it's meant to be a slightly less-demanding version of FF that you can play and enjoy for 10 minutes at a time. And by that measure, I think it succeeds.

Yeah, it's fun for a handheld.

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#19 foxhound_fox
Member since 2005 • 98532 Posts
I hear you can mash the attack button without looking at the screen and win.
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Jbul

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#20 Jbul
Member since 2007 • 4838 Posts

I hear you can mash the attack button without looking at the screen and win.foxhound_fox

Do you really believe that, with the acclaim the game is getting? That absurd notion comes from the first hour of the game, where you are being introduced to the gameplay mechanics, and engaging in simplified battles, but the entire combat system opens up soon thereafter. There are actually some tough boss encounters in this game that have taken me multiple tries to beat.... so no.

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IsaeuXalfred

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#21 IsaeuXalfred
Member since 2008 • 265 Posts
its an action..yeah its kewl. hmm i like more action rpg than tactical rpgs. cuz tactical rpg is boring 4 me.