@Macutchi: I am blessed with the curse of a nearly photographic memory. After playing thousands of games over the years 99.9% of what I play now gives me a sense of deja vu. I play games these days to experience the story the developers are trying to tell. Everything else for me is more of a judgement on how competently the tools perform.
As for Horizon I'm surprised you can't see how similar the game is to RotTR. Both games have a female lead whose main weapon is a bow and arrow. Both have incredibly similar platforming capabilities. You can climb up the side of many cliffs, use a zip line to tree’s with platforms and off of ledges. Have to scavenge twigs from small trees and items from the machines/scavenger boxes for ammo. Both even have small animals running around that provide ingredients for crafting. Then there is the tall grass for stealth in plain sight and campfires for saving the game. Horizon even has its own version of Tombs with the Cauldrons.
When you take a step back from the game and really think about the similarities they stack up. I'd also add that if you think about it, Tallnecks are Ubi style towers and most of the dialog is handled in the same manner as a BioWare game. I'm not saying Horizon is somehow bad because of this. I'm still considering giving it between a 92 and 95 on my site. I'm also pretty sure I gave Rise of the Tomb Raider a 93, which is pretty damn good. I'm just saying there are some very clear influences on this game and isn't necessarily a bad thing. That doesn't mean the game is by any means perfect either.
There were a lot of things I did not like but did not feel affected the game too much. I don't like how often longer distance jumps go into bullet time when platforming. It's cool the first 2 or 3 times but eventually begins to break the pacing of the game. I also felt like beginning of the game was out of balance, I managed to get to Daytower around level 8 and really struggled with the level 15 enemies required to open the gate. Made me feel like side missions were not optional which totally defeats the purpose of them being side missions. The dialog scenes are also poorly done. It seems like 4 or 5 of the characters had really good voice actors behind them(Aloy, Sylens, Erand) but many of the rest felt out of place. Either they were on the wrong emotional level for the scene or bland and robotic in tone. I also got sick of seeing every damn person you talk to shrug 10 times per conversation, every thank you seeming more like an apology. I also did not feel as if the game built up any decent relationship between Aloy and other characters. It started off well with a strong bond between Rost and Aloy, but every other relationship arc seemed cut off. Not saying they should all have a big orgy, but even friendships seem hollow. Lastly, I felt much of the skill upgrades were not necessary. I picked the first 3 or 4 that were a benefit to me early on, then found 2 or 3 at the very bottom of the stack I wanted and focused on that part of the tree first. After I had those 6 skills I simply completed each column from left to right with every 3rd skill point. This made the RPG elements feel generic and tacked on.
What I really liked was the story. A really good story can make you forget about things like generic skill trees and copycat game play and Horizon has one of the best Sci-Fi stories I've played in a while. It definitely has a big Terminator vibe to it. It's also very believable. I did not once find myself questioning how or why things happened. Everything was well thought out, based on real possibilities, and explained in a very sensible manner. Once you reach the top of Faro Tower the story really takes off and the game gives you a sense of purpose. It leaves just enough for the imagination that you have an idea of whats going on but can think of 3 or 4 ways the story could go, each being exciting possibilities. This is really what makes Horizon so amazing, they took the tools available in modern gaming and used them to near perfection to tell the perfect story. It's like being transported inside an Isaac Asimov story.
So yeah, that's basically my thoughts on Horizon, good and bad.
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