Is it just me or does MGSV Not deserve a 10?

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TrevorPhilips

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#1 TrevorPhilips
Member since 2013 • 996 Posts

Its a great game and all yeah but there's so many bugs and on the PS4 the default controls are frustrating to say the least. Selecting a weapon isn't consistent. Where and when you can hop over something is arbitrary. Ehh.

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thehig1

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#2 thehig1
Member since 2014 • 7555 Posts

No game deserves a 10, i dont like review scroring

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Archangel3371

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#3  Edited By Archangel3371
Member since 2004 • 46852 Posts

I'm currently playing it on Xbox One and I think the game is fantastic. I'm over half-way done and so far I'd say that it is very deserving of it's 10 right now.

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mastermetal777

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#4  Edited By mastermetal777
Member since 2009 • 3236 Posts

I don't think any game in the series should get any higher than a 6 or 7, honestly.

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The_Last_Ride

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#5 The_Last_Ride
Member since 2004 • 76371 Posts

@trevorphilips: You put too much stock into reviews

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TheSeptopus

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#6 TheSeptopus
Member since 2010 • 309 Posts

@thehig1 said:

No game deserves a 10, i dont like review scroring

I disagree with the notion that no game deserves a 10. The notion that a 10 is being equated to some unobtainable concept of perfection, and that because perfection is unobtainable, a game should never receive the highest possible rating creates a scale that is not fully utilized, a problem that many forum users complain about on the opposite spectrum (reviews never using the bottom half of the scale).

A 10 should be an indication of a game that surpasses everything else on the market to date and creates a redefining experience for a genre.

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Bigboi500

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#7 Bigboi500
Member since 2007 • 35550 Posts

The recent batch of 10's are cheap tactics to get web hits for a site sinking in to the ocean. Nothing more.

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thehig1

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#8 thehig1
Member since 2014 • 7555 Posts

@TheSeptopus: 10 means 10 out 10, no higher score can be given.

I think its a silly system and there shouldnt be acores on games, just the review

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foxhound_fox

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#9  Edited By foxhound_fox
Member since 2005 • 98532 Posts

Oh no, you disagree with someone's opinion.

@Bigboi500 said:

The recent batch of 10's are cheap tactics to get web hits for a site sinking in to the ocean. Nothing more.

Also this.

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TheSeptopus

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#10 TheSeptopus
Member since 2010 • 309 Posts

@thehig1 said:

@TheSeptopus: 10 means 10 out 10, no higher score can be given.

I think its a silly system and there shouldnt be acores on games, just the review

I understand that 10 is the highest score allotted on a 1-10 scale, but why do you think no game deserves to be given the highest marks allowed by a rating system?

It's okay to think games shouldn't be given an arbitrary numeric number assigned to them based on their subjective quality, but you state that after stating that no game deserves the highest rating allowed on a current 10 point scale, highlighting a problem specifically pertaining to games rated 10s.

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BboyStatix

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#11 BboyStatix
Member since 2007 • 651 Posts

@Archangel3371: Wow is it really that good? Im currently playing witcher 3 and the game is just so amazing that it feels as though no other game can match it as of now.

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Archangel3371

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#12 Archangel3371
Member since 2004 • 46852 Posts

@BboyStatix said:

@Archangel3371: Wow is it really that good? Im currently playing witcher 3 and the game is just so amazing that it feels as though no other game can match it as of now.

Oh yeah I certainly think. The Witcher 3 is another amazing game that I felt was worth a 10 as well.

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SOedipus

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#13 SOedipus
Member since 2006 • 15062 Posts

9.5 tops. Since they don't go in those increments than I would say it's closer to a 9.

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Gue1

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#14  Edited By Gue1
Member since 2004 • 12171 Posts

it really doesn't. The game is clearly unfinished. Those giving 10's to this game are most likely high on corruption.

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Jacanuk

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#15  Edited By Jacanuk
Member since 2011 • 20281 Posts

@trevorphilips said:

Its a great game and all yeah but there's so many bugs and on the PS4 the default controls are frustrating to say the least. Selecting a weapon isn't consistent. Where and when you can hop over something is arbitrary. Ehh.

Does it really matter? or wouldn´t you have played it if it had gotten a 5?

Never cared for scores and couldn't care one bit what score MGS got.

Also as to clickbait, well if that was the case it would have gotten a 5 or a 9 not a 10, since meta is 95 and most sites gave it a top grade.

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Macutchi

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#16 Macutchi
Member since 2007 • 11190 Posts

in my first ten hours or so with the game i couldn't decide if it was absolutely brilliant or massively overrated.

because the core game is so simple when it's good it delivers some of the purest most enjoyable gameplay i've experienced in years. but i can pick so many holes in it as a game. yet when it delivers, it really does deliver. i'm about a third of the way in now and i'd give it an 8.5 at this point

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Epak_

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#18 Epak_
Member since 2004 • 11911 Posts

You're not alone, I'd give it an 8. Game has solid/tight gameplay, but everything else seems to be lacking. I like building up my base more than I thought I would, but I really don't see a reason to spend my time there. The world is drab and boring, using different gadgets is really cool though. I'm not that interested in the characters. The game is at its best in short bursts imo. On mission 37 btw. MGSV excels at gameplay, but lacks in story, characters and graphics.

@Archangel3371 said:
@BboyStatix said:

@Archangel3371: Wow is it really that good? Im currently playing witcher 3 and the game is just so amazing that it feels as though no other game can match it as of now.

Oh yeah I certainly think. The Witcher 3 is another amazing game that I felt was worth a 10 as well.

The Witcher 3 deserved that 10 more than MGSV did IMO.

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with_teeth26

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#19  Edited By with_teeth26
Member since 2007 • 11626 Posts

I'm pretty baffled by the critical reception of the game. I'm finding it to be rather tedious overall. The gameplay mechanics are tight but its too easy and there is no damn tension. Afghanistan might be the worst open world I've ever seen, its visually boring and horribly designed, finding your way to objectives is a chore due to all of the cliffs strewn about and so many of the outposts feel copy/pasted.

The difficulty is such that you really don't need any of the crazy gadgets the game gives you. Splintecell Blacklist by comparison had challenging stealth and even more challenging shootouts, so it actually felt like the gadgets were useful. Here they are just kinda there but you can get by just fine without them.

The side-ops are a fucking joke, and the story missions aren't much better.

This shit isn't even in the same league as The Witcher 3.

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DuaIFace

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#20  Edited By DuaIFace
Member since 2009 • 581 Posts

Absolutely it doesn't deserve a perfect score. These reviewers are effing clueless.

MGSV has so many things wrong with it, horrible collision, inconsistent mechanics, ridiculous weapon wheel, unbelievably aggravating animations you get stuck in that also stick you in a camera angle you DO NOT WANT. I could go on...it's that this BS is on 100% of the time and it's just glaringly annoying after only just a few hours.

The main problem: UNFINISHED GAME is unfinished. Plot also got cut off in a few places. People that are past Episode 35-ish, it should be painfully obvious to.

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CTR360

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#21  Edited By CTR360
Member since 2007 • 9217 Posts

9/10 for me

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Xeno_ghost

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#22 Xeno_ghost
Member since 2014 • 990 Posts

@with_teeth26: "The difficulty is such that you really don't need any of the crazy gadgets the game gives you. Splintecell Blacklist by comparison had challenging stealth and even more challenging shootouts, so it actually felt like the gadgets were useful. Here they are just kinda there but you can get by just fine without them."

Try turning off the reflex mode and enemy tagging that will up difficulty and tension considerably also gadgets are there, you can take them or leave them, if you want to play through the whole game with basic equipment its your choice.

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Jacanuk

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#23 Jacanuk
Member since 2011 • 20281 Posts

@xeno_ghost said:

@with_teeth26: "The difficulty is such that you really don't need any of the crazy gadgets the game gives you. Splintecell Blacklist by comparison had challenging stealth and even more challenging shootouts, so it actually felt like the gadgets were useful. Here they are just kinda there but you can get by just fine without them."

Try turning off the reflex mode and enemy tagging that will up difficulty and tension considerably also gadgets are there, you can take them or leave them, if you want to play through the whole game with basic equipment its your choice.

Wait a minute? are you comparing Blacklist to MGS? and saying Blacklist is better?

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wiouds

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#24  Edited By wiouds
Member since 2004 • 6233 Posts

The score is just the opinion and is the least important part of a review.

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#25 jcrame10
Member since 2014 • 6302 Posts

@trevorphilips: the detail they've put into the world, the base, the development units, development weapons, all of these RPG elements mesh together into the open world to create an interesting tactical shooter.

What I like most about this game is that with every mission there is almost always multiple ways to enter an area, and play the game how you choose. The abundant amount of items allow for countless ways to play.

I'm only on mission 11, so the world and gameplay have not gotten too repetitive for me yet. I have also not encountered any bugs, but I am aware they exist (floating soldiers, Quiet save crash). The story is somewhat lacking so far too I'll admit.

It may not be a perfect 10, but it's definitely my favorite game so far this year.

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#26 Ribstaylor1
Member since 2014 • 2186 Posts

At the last mission in Afghanistan, and so far I'd give the game an 7. Game can produce some of the funnest scenarios I've played in a long time but, I find the balloon system to recruit and build your mother base is horrible actually. Keeps me more interested in ballooning shit away then the actual game. Makes it feel not like a metal gear I guess, and more like some odd mini game esk version of metal gear. Also the fact there is no online at release, as well as micro transactions being present and required to see certain in game content, along with the fact they cut key cut scenes that tie the story together to rush the game out all adds to the fact this game does not deserve anything higher then a 7 IMO. Could have been a 10 if those hadn't turned out to be issues but so far I still think the Witcher 3 deserves far more praise then what Konami has done to Kojima's final metal gear.

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with_teeth26

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#27 with_teeth26
Member since 2007 • 11626 Posts

@Jacanuk said:
@xeno_ghost said:

@with_teeth26: "The difficulty is such that you really don't need any of the crazy gadgets the game gives you. Splintecell Blacklist by comparison had challenging stealth and even more challenging shootouts, so it actually felt like the gadgets were useful. Here they are just kinda there but you can get by just fine without them."

Try turning off the reflex mode and enemy tagging that will up difficulty and tension considerably also gadgets are there, you can take them or leave them, if you want to play through the whole game with basic equipment its your choice.

Wait a minute? are you comparing Blacklist to MGS? and saying Blacklist is better?

in some ways, yes. as @xeno_ghost said, you can play through the whole game with just the basic gear. Blacklist has levels that are actually challenging so you need to make use of all your crazy gadgets to succeed, whereas in MGS V, they are just kinda there like unnecessary toys you can play with.

I'll try turning off Reflex but my main problem is that Snake is a bullet sponge and enemies (so far) have terrible accuracy so I can't see that making things much more fun.

My main issue with it is the setting however. Afghanistan is like the low-fat sugar free vanilla ice cream of open world game settings, not to mention all the cliffs make it a pain in the ass to navigate. The missions locations have been mildly interesting but everything else just feels insanely redundant. I could forgive the easier difficulty if the game had more cool, atmospheric locations, but as it is, gameplay is the only thing it has going for it, and if the gameplay is too easy (which it seems to be), there is nothing left but a mobile-game style motherbase management sim which i'm just not that interested in.

Blacklist wasn't perfect at all, it had some fucking awful action-gamey sequences and the cover system was a bit clunky, but it had interesting, varied locations and it was challenging enough that no matter what approach you took it would be exciting.

I had a harder time with the prologue mission in BL than anything so far in this.

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#28 DaVillain  Moderator
Member since 2014 • 58600 Posts

I don't own and have yet to play the game, so these are more general remarks. Even then, the final boss is surprisingly simple at a gameplay level, with all the design efforts focused on presentation."

That's bad. Many argue that MGSV's open-world nature made it much more difficult for Kojima Productions to introduce compelling boss design."

Those arguing that should replay Skyrim, Final Fantasy XII, System Shock 2 or Bioshock 1 or 2. They all had compelling boss encounters (Giants, Mammoths and Dragons for Skyrim, Rare marks for FFXII, the red cyborgs, the first robot the player encounters, and Korenchkin in System Shock 2, Big Daddies and Big Sisters in Bioshock) that played into the basic space and action of the world. Open-world or simulations design do not inhibit such a thing.

What's here is very one-dimensional, especially when compared to the recent The Witcher 3: Wild Hunt." That's an interesting comparison in a number of ways. It's almost as if you're sizing them up for the GOTY slot and finding MGSV wanting. The biggest disappointment is that MGSV fails to accomplish what it set out to do from a story perspective. Given how narrative-driven MGS is it's not unfair to note that from the reader response standpoint that's the very definition of failure. A work which does not accomplish its intended purpose is, according to reader response, a failure. For one, Kojima showed way too much of the game in pre-release trailers, to a point where there wasn't much surprise left for the game, and some content was shown that didn't make it into the final product." Leaving aside the last part of that, I would argue in the exact opposite direction. Personally, if I ever play MGSV, it'll be precisely because of all the unvarnished footage I've gotten to see of it in action. Taking that last portion into account; what were they thinking? There's no way that wasn't going to get scrutinized. Additionally, I can't help but firmly believe that the MGSV pre-release review boot camp was shady. It warms my heart to see a professional games writer putting that in print and this may be the most important thing in your entire article. I'm not being snide, sarcastic, ironic, reserved or prevaricating in anyways. I wish more people had the courage to say what you're saying. These kinds of events need to stop. I respect others' opinions, but I have difficulty understanding how the game received so many perfect reviews when it suffers from as many shortcomings as it does, especially given its significance for the Metal Gear franchise. There's an effect, which I'll call the 'Bioware Honeymoon'. People who have played a game like Mass Effect 2 can describe it perfectly. The first time you play Mass Effect 2 the game seems utterly amazing and flawless in every way. Then the mask slips. A bit of contemplation and reflection and you realize how little you actually did or how utterly banal what you were doing really was. Well-dressed spectacle managed to hide a bad game for a while. This is why GOTY contenders tend to release close to the end of the year. A competently produced game's virtues remain strong in our minds when fresh but substantive flaws take time to surface.

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deactivated-5b19214ec908b

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#29 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

I'm not sure how you can argue that it deserves less, it's just their opinions. It's not like reviewers are forcing you to say that you also think it's a 10/10 game.

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yukushi

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#30 yukushi
Member since 2011 • 2368 Posts

Not sure if you guys are aware that the game would have being even better if they did not cut out chapter 3 because konami wanted the game done and over with so they could get out of AAA gaming.

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Shmiity

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#31 Shmiity
Member since 2006 • 6625 Posts

@Archangel3371 said:

I'm currently playing it on Xbox One and I think the game is fantastic. I'm over half-way done and so far I'd say that it is very deserving of it's 10 right now.

The game is a masterpiece... mostly. Just wait and see.

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#32 Shmiity
Member since 2006 • 6625 Posts

The game is an absolute disaster after Mission #32. They literally copied and pasted 10 missions from the beginning of the game and made you do them again. If this game stopped at Mission 32, it would be game of the year; a near masterpiece. But after you experience the bullshit, it will leave you with a sour taste.

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#33  Edited By Xeno_ghost
Member since 2014 • 990 Posts

@with_teeth26: "Blacklist wasn't perfect at all, it had some fucking awful action-gamey sequences and the cover system was a bit clunky, but it had interesting, varied locations and it was challenging enough that no matter what approach you took it would be exciting."

Blacklist was also easy with all the aids turned on and you could totally play that game with just a basic load out if you wanted. MGSV does eveything Blacklist does and then some imo. I think you should stick to GTA.

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TrevorPhilips

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#34 TrevorPhilips
Member since 2013 • 996 Posts

Am I the only one who thinks the controls at least on PS4 are messed up? I get so frustrated trying to run away from an attack because half the time I end up crouching . I usually have to let go of the stick and try to press again once or twice before I actually run and often by then I'm dead. Or when I get shot and try to run away I can't because I'm crawling. And the fact that I can jump over a rock as tall as me in one place and not over a one foot tall rock in others really pisses me off. I'd like this game a whole lot better if it wasn't for that kind of thing.

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Macutchi

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#35 Macutchi
Member since 2007 • 11190 Posts

@trevorphilips said:

Am I the only one who thinks the controls at least on PS4 are messed up? I get so frustrated trying to run away from an attack because half the time I end up crouching . I usually have to let go of the stick and try to press again once or twice before I actually run and often by then I'm dead. Or when I get shot and try to run away I can't because I'm crawling. And the fact that I can jump over a rock as tall as me in one place and not over a one foot tall rock in others really pisses me off. I'd like this game a whole lot better if it wasn't for that kind of thing.

nope you're not the only one. i've not had the crouching issues you talk about but i noticed the weird environment issues when snake is crouching / prone but can't get over certain small rocks and keeps slipping back off, meaning you have to stand up and potentially break cover.

and speaking of cover, the cover system should be much better than it is. no dedicated enter / exit cover button is never a good thing and there's a ton of scenery that he just will not take cover against. he's also so slow to pick up a knocked out enemy, compared to something like dishonored where you can knock someone out and catch them before they even hit the ground. and going prone can be disorienting. it's easy to end up crawling backwards if you move the camera around. as i said in my earlier post i can pick a ton of holes like these in the game, but despite them all i am still really enjoying it

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#36 BboyStatix
Member since 2007 • 651 Posts

@Macutchi: @trevorphilips: you guys seems to be nitpicking. but i could be wrong as I havent played the game yet but if the controls are anything like ground zeroes i think theres no problem with it. And there must be a good reason why the metacritic score is so high for this game. Again, I havent played the game yet but i think its safe to say that with so many reviewers on the same page it must really be a great game.

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Macutchi

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#37 Macutchi
Member since 2007 • 11190 Posts
@BboyStatix said:

@Macutchi: @trevorphilips: i could be wrong as I havent played the game

you are

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#39  Edited By dwispa
Member since 2014 • 199 Posts

I'd give it a 9/10 . For 3 reasons;

  • Repetitive map design
  • Incoherent storyline
  • The NPC can be dumb at times. Once I'm discovered, I will go inside a building and just camp the entrance if I'm trapped. I wait for them to pile into the doorway and take them out. They should know how to smoke or frag me out.
  • There's actually a 4th reason but it escapes me at the moment :)

Btw, people keep persisting that it's a great open world design. But they are wrong. It's a great game with some open world but most of the map is barren and just desert. What's the point of having an open world if much of it isn't playable. I will say that it's a great game that allows for emergent gameplay design.

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#40 Alexander2cents
Member since 2012 • 768 Posts

I don't think so. Just by looking at MGSV it looks even more shallow than the other titles. Not saying its bad but theres a lot here I don't care for.

-the quickly regenerating health. There is no survival. Just run away and hide. Wait 10 seconds. All better. Sure theres a health spray. But it doesn't mean much to me.

-Lack of puzzles.

-Open world gameplay over having good level design

-Way point markers. Making the game feel linear. Telling me where to go.

-The characterization has been taken out of revolver ocelot. He was a excentric funny character.

-The lack of things happening in a dynamic world. Wheres the war? The overwhelming violence?

- The HUD looks like a pimped out version of Peace Walker for the PSP.

This is coming from a person who loves Metal Gear Solid 4 and 3. Yes, I did love those long cutscenes. Is there a problem with that? Those games where deeper. Less stream lining than this title.

It deserves a 9.0 for epicness. But everything else cannot compare to the previous installments. Though. I never actually played the real game. This is what I think.