This topic is locked from further discussion.

Avatar image for Halo_vs_RE
Halo_vs_RE

362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Halo_vs_RE
Member since 2005 • 362 Posts

Is it me? or do you all agree theres a bunch of games out there that no one knows and cares bout and then you got only a handfull of good games that come out each year??

like those anticpqated games everyone just cant wait to realease but i mean comon in sports you one main boxing game(fight night) in football (madden) then for gen systems they all have there own uniuqe fps xbox (halo) ps3 (well personally i thin call of duty 4 but its resistance) then wii has (metroid)

but my point is havent you ever walked in a game sotre or electornics section and looked at all these games and think why did they bother even making this game no ones going to even bother playing it or who would even put in to make this game??? is it just me who thinks like this or am i the only one like this can you name a game that just AWWWWWW you get my point?

Avatar image for stevel0r
stevel0r

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 stevel0r
Member since 2007 • 25 Posts

I think what you're trying to ask is, "Why do people make games that aren't good and therfore are unlikely to be bought?"

I think you've made the age old assumption here that everybody agrees on, and is well informed as to what is a good game, you probably also anticipate that this agrees with your own tastes.

If a store stocks a game, it probably expects to sell it. If its a well marketed game, they may have 100 copies and expect to turn them over quickly. Other more obscure games, may only be present in quantities of 5 or less. But if the stores sells them, then they make their money and either restock the title or replace it with another. They rarely leave out games that won't sell, because the shelf space is more valuable than the excess stock.

As to why 'bad games' are made, well consider the following.

If a game sells a million copies at an average of $50, then the revenue is $50 M. If that game cost $40 M to make over a period of 4 years, then the profit is $2.5M / year.

If another game only sells 250,000 copies at $50, then it generates $12.5 M. If this game was developed in 1 year at a cost of $10M, then both games made the same amount of profit/unit time.

Some games are made slowly and at high cost, and require a lot of peple to think they are good. Some games are made quickly and cheaply and only require a few people to think they're good.

The seemingly obscure, "Why are they there" titles in your local game store, may be more succesful than you think.