They do in a way, but in certain cases, the OP is fairly stereotypical of the average video game addict dreaming of becoming a video game designer. I'm not going to generalize any more than what I have already, but places like Full Sail are VERY expensive and highly intensive. That's not even mentioning that most workers in the gaming industry actually frown upon those game design schools, and a game design degree means nothing outside of the gaming business. The kid needs to go to a four year university majoring in Computer Science before he should look into Full Sail or any other game design school.
SuperXero89
hmm, your argument is fairly stereotypical as well. the value of a course depends on what they teach, what skills can be aquired and how broadly applicable they are. considering computer games design is a specific part of 3D design, you can learn a lot about the nature of graphics, of perspective, of 3D and human anatomy, as well as simply the ability to communicate via drawing. level design and modelling also borrow from other design fields such as architecture.
though if you're just writing your game idea in a word document and hoping it will get you somewhere on that alone, then you have a point. some so-called game design modules at universities are clearly a joke.
'workers in the games industry' need to grow up, realise how things are changing and adapt to those changes. they need to be more helpful and inclusive, or they'll just become part of the problem and in the long-run it will affect the games.
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