This topic is locked from further discussion.
Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.El_Zo1212oYeah. Before anyone considers video games as a career watch this video; http://www.youtube.com/watch?v=lGar7KC6Wiw To sum it up; Everyone has video game ideas and no one is ever gonna give a **** about yours. It is your skills, resources, and dedication to making a video game that matters.
Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.El_Zo1212oThank you.
[QUOTE="El_Zo1212o"]Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.Kell_the_GamerYeah. Before anyone considers video games as a career watch this video; To sum it up; Everyone has video game ideas and no one is ever gonna give a **** about yours. It is your skills, resources, and dedication to making a video game that matters.What if I'm just genuinely interested in coding? I have been learning Java for about 4 months, and I'm really only writing this idea for fun. I'm not just some noob who wants to make video games, I find coding in general really fun and interesting. I'm not considering anything yet.
What if I'm just genuinely interested in coding? I have been learning Java for about 4 months, and I'm really only writing this idea for fun. I'm not just some noob who wants to make video games, I find coding in general really fun and interesting. I'm not considering anything yet.ocomobockI have fun narrating my own playthroughs in various RPGs- it's particularly amusing to me seeing the ways the genre has evolved and pointing out the inexplicable ways it hasn't.
[QUOTE="El_Zo1212o"]Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.Kell_the_GamerYeah. Before anyone considers video games as a career watch this video; http://www.youtube.com/watch?v=lGar7KC6Wiw To sum it up; Everyone has video game ideas and no one is ever gonna give a **** about yours. It is your skills, resources, and dedication to making a video game that matters.
you can say this about any job in any industry--nfl (sports), chef (culinary), medical (doctors), etc, etc. As my co-workers and I have discussed--its not what you know, its who you know. fresh out of college any sports, culinary, medical, etc, green person will find it hard to find a job. Unless you got connnections then you ain't got ****--doesn't mean you can't get lucky or that you can't invest with the money you make from a dead end job and strike it rich one day. it's better to try then just give up before you even begin, whats the point of that?
One of my friends went to culinary school--didn't get job for any applications--he had to work for taco bell. Now he's got his own sushi business--no he did not strike it rich--he's been licensed to make premade sushi rolls for small supermarkets. From here he at least has a chance to make another investment and try to expand. Do what you love, invest, hope for luck and expansion. All we can hope for is a chance for luck and fortune--its sure better than giving up before even trying.
There isn't anything to disagree with the article's writer. Though the title is probably a little misleading. Most non-professional game developershave terrible, terrible video game ideas. Its almost always something of "Its just like Game X but bigger and better!"... with "Game X" being GTA more often than not. I roll my eyes so hard every time i hear such a statement.
Most people cant even properly communicate whats right and wrong with a game, let alone design a properly working one. So many, many times i've seen people complain on an online forum of "X item, weapon, or enemy is over/underpowered" and people clamor that it should be made weaker or stronger. Usually the solution that works is to do something entirely else because the idea in question is mathematically balanced, but player's perception of it is off - and adjusting the perception is what's necessary.
So yeah, your game idea more than likely sucks anyways. If you ever get the chance to actually implement it, you'll see and most likely end up changing it through iteration because it wasn't particularly good to begin with. Its very rare a game in its paper design stages ends up being identical when its finalized.
"Its just like Game X but bigger and better!" No. I'm not expanding an idea of another game at all. I try to decide if other people would actually like it, if they would think it's original, or if it's a game I would play. I realize that if it was ever made, it would change a lot from what the idea was. Like I said, I'm mostly doing this for fun. My game has a really vague story, and you would be able to do a lot in it. There would be tons of places to go. I assume that if my game ever started getting developed, the game would start out really small. Then it can be expanded with the code that's already written. I don't necessarily think you need every single thing an NPC says or where they are located matters. Like I said, since this game has a lot of possibilities, you could create a very small bit of it, then work off of that. Thinking of everything in the game is a waste of time since it will most likely be changed once it's being coded anyways.There isn't anything to disagree with the article's writer. Though the title is probably a little misleading. Most non-professional game developershave terrible, terrible video game ideas. Its almost always something of "Its just like Game X but bigger and better!"... with "Game X" being GTA more often than not. I roll my eyes so hard every time i hear such a statement.
Most people cant even properly communicate whats right and wrong with a game, let alone design a properly working one. So many, many times i've seen people complain on an online forum of "X item, weapon, or enemy is over/underpowered" and people clamor that it should be made weaker or stronger. Usually the solution that works is to do something entirely else because the idea in question is mathematically balanced, but player's perception of it is off - and adjusting the perception is what's necessary.
So yeah, your game idea more than likely sucks anyways. If you ever get the chance to actually implement it, you'll see and most likely end up changing it through iteration because it wasn't particularly good to begin with. Its very rare a game in its paper design stages ends up being identical when its finalized.
XaosII
Friend, before you build ideas for your game development, you must have the basic knowledge of it. Only then can you kow the strengths and limitations of the virtual world. Your perspective will change and it will be inclined to combine your ides with the stengths of gaming world.
But never let loose your ideas. Continue to work on your ideas with some research for game development side by side. Best wishes for your work.
There isn't anything to disagree with the article's writer. Though the title is probably a little misleading. Most non-professional game developershave terrible, terrible video game ideas. Its almost always something of "Its just like Game X but bigger and better!"... with "Game X" being GTA more often than not. I roll my eyes so hard every time i hear such a statement.
Most people cant even properly communicate whats right and wrong with a game, let alone design a properly working one. So many, many times i've seen people complain on an online forum of "X item, weapon, or enemy is over/underpowered" and people clamor that it should be made weaker or stronger. Usually the solution that works is to do something entirely else because the idea in question is mathematically balanced, but player's perception of it is off - and adjusting the perception is what's necessary.
So yeah, your game idea more than likely sucks anyways. If you ever get the chance to actually implement it, you'll see and most likely end up changing it through iteration because it wasn't particularly good to begin with. Its very rare a game in its paper design stages ends up being identical when its finalized.
XaosII
Very true. Gamers have no idea the complexity these games offer & how to keep the emotion, pacing & though into every single moment in a game. They also dont understand whats practical & whats not. How this effects that, & that effects this.
Game design today is no joke & the best games designers are very experienced but also very creative, smart & understand story telling, or gameplay design across a 10 plus hr experience. They analyze things in ways gamers would not even think off.
Infinity Ward asks its fan what they want every year & they literally have nothing to contribute to the game. It usally looks like this " we want more, bgger, better, more customization, killstreaks, perks, blah, blah, blah".
Never realizing they just asked for the same dam game . . . . again. They couldnt put the campaign together, or think about each & every moment & what each & every moment means to the player, game design, pacing, emotion, story, etc. Much more complex than anybody understands.
Game design is no joke & most gamers even though they think they have something to contribute . . . . they really have nothing to offer.
[QUOTE="XaosII"]
There isn't anything to disagree with the article's writer. Though the title is probably a little misleading. Most non-professional game developershave terrible, terrible video game ideas. Its almost always something of "Its just like Game X but bigger and better!"... with "Game X" being GTA more often than not. I roll my eyes so hard every time i hear such a statement.
Most people cant even properly communicate whats right and wrong with a game, let alone design a properly working one. So many, many times i've seen people complain on an online forum of "X item, weapon, or enemy is over/underpowered" and people clamor that it should be made weaker or stronger. Usually the solution that works is to do something entirely else because the idea in question is mathematically balanced, but player's perception of it is off - and adjusting the perception is what's necessary.
So yeah, your game idea more than likely sucks anyways. If you ever get the chance to actually implement it, you'll see and most likely end up changing it through iteration because it wasn't particularly good to begin with. Its very rare a game in its paper design stages ends up being identical when its finalized.
brucecambell
Very true. Gamers have no idea the complexity these games offer & how to keep the emotion, pacing & though into every single moment in a game. They also dont understand whats practical & whats not. How this effects that, & that effects this.
Game design today is no joke & the best games designers are very experienced but also very creative, smart & understand story telling, or gameplay design across a 10 plus hr experience. They analyze things in ways gamers would not even think off.
Infinity Ward asks its fan what they want every year & they literally have nothing to contribute to the game. It usally looks like this " we want more, bgger, better, more customization, killstreaks, perks, blah, blah, blah".
Never realizing they just asked for the same dam game . . . . again. They couldnt put the campaign together, or think about each & every moment & what each & every moment means to the player, game design, pacing, emotion, story, etc. Much more complex than anybody understands.
Game design is no joke & most gamers even though they think they have something to contribute . . . . they really have nothing to offer.
One of my favorite games this generation was Just Cause 2, which by all accounts had none of the things you mentioned.what it offered was the complete freedom to ignore everything and go out having a good time blowing **** up. Then there was the free roam MP mode in GTA4. If you ask me, a lot of what games need nowadays is to step back from a lot of the emotion and complicated storylines and focus on just being fun to play again. Now mind you, I also had some remarkable experiences with games like Red Dead Redemption and Mass Effect, but this idea that games need to all be complex and thought-provoking in order to be worth one's time is just ridiculous and needs to be abandoned in order for gaming to continue being a worthwhile past time.One of my favorite games this generation was Just Cause 2, which by all accounts had none of the things you mentioned.what it offered was the complete freedom to ignore everything and go out having a good time blowing **** up. Then there was the free roam MP mode in GTA4. If you ask me, a lot of what games need nowadays is to step back from a lot of the emotion and complicated storylines and focus on just being fun to play again. Now mind you, I also had some remarkable experiences with games like Red Dead Redemption and Mass Effect, but this idea that games need to all be complex and thought-provoking in order to be worth one's time is just ridiculous and needs to be abandoned in order for gaming to continue being a worthwhile past time.El_Zo1212o
Just Cause 2 is a blast to play & has alot of great & varied gameplay. The problem in todays world is reviewers keep pushing every games to have thought into every single moment & piece of a game.
In the future if all games dont have Mass Effect level of writing, story & charcaters they will be criticized for it & given a bad score it. Reviewers & the industry keep pushing hard for games to evolve in this way
There are lots of great games that get sh*t on for not have a great story, or charcaters, or thought put into the pacing & every single moment, what that moment does for the story, how the player feels, the time of it, etc, & so on. Games are on another level of complexity in todays world & are being pushed very hard to be even more.
Please Log In to post.
Log in to comment