I agree with those making the comparison with Disney.
Nintendo pretty much are the video gaming equivalent to Disney and Miyamoto's contribution to the video game industry is comparable to Disney's contribution to the animation industry.
Apparently, some people think it's ok for grown-ups to still like Disney and cartoons but it's not ok to still like Nintendo... (which is not that surprising since the gaming industry is mostly populated by testosterone-filled adolescents)
However, I will also say this:
In the 8-bit era and largly the 16-bit era, consoles were mostly seen as "kid's toys" (altho Sega already were trying to give a more "cool" and "mature" image - it took a while for Nintendo to realize that realistic graphics and un-censored games could be beneficial for their success) and mascot-driven and colorful games were still very popular and this happens to be the type of game Nintendo makes.
But in the 32-bit/64-bit era, consoles started to attract an older demograpic too, i.e. the ones who liked sports games, racing games, shooters, fighters and RPGs.
The Sony PlayStation did a great job catering to that demographic while Nintendo still had this "kid's toy" image. (depite having arguably better shooters than the PSX)
Games like MGS, Tomb Raider and Resident Evil were also attractive to older demograpic and they were mostly exclusive to PSX at the time.
Going in the 6th gen era, Nintendo struggled even more since mascot-driven games got even less popular and people were mostly obsessing with games like GTA, Halo, Gran Turismo, MGS and Final Fantasy.
And they had nothing to counter those games except perhaps for the Resident Evil games. (which were exclusive to Nintendo at the time)
In addition, the GC was labeled a "kid's toy" even more than the previous systems. (ignoring that it actually had the most M-rated titles of any Nintendo system)
So with the Wii, they started to cater to a bit different audience (the "casual gamer") and they were successful at it, but now comming into the current-gen era, the WiiU is stuggling because those same audiences abandoned them.
So in a way, this topic's subject is not a so senseless question since Nintendo does not appeal to the same audiences that are also attracted by Sony's and MS' systems and it shows in the sales...
It's also not possible to deny that the gaming industry now mostly caters to younger adults while Nintendo still mostly caters to children. (and the "nostalgic gamer")
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