Is the decline in quality of video games over exaggerated?

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Lucky_Krystal

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#1 Lucky_Krystal
Member since 2011 • 1389 Posts

Regardless of what genre you're talking about, or whether its a western or japanese game, usually we all eventually end up hearing this:

"Gaming just isn't what its used to be. Games back then had compelling stories and relatable characters unlike games now, which focus solely on graphics. Companies nowadays sell you incomplete games and give you the rest through DLC. Back then you got a complete game." Oh and my favorite: "I feel sorry for you kids nowadays, gaming meant something back then, now its just trash blah blah blah. Poor kiddies. Too bad you couldn't have been born in the eighties or early 90s."

I'm exaggerating just a tiny bit, but this is pretty much what I hear spouted in every game forum/discussion...ever. I'm wondering, do people who say this really consider gaming to be of a drastically lower quality now, or are they judging it while wearing their nostalgia glasses? Or perhaps you just grew up. As you get older, usually your standards get higher, and its easier to spot bad writing, cheesy one liners, broken gameplay, etc and be unsatisfied with it. Kids don't care about that kind of stuff. Everything is magical when you're a kid. Personally, I can no longer stomach some of the things I used to like as a kid. I don't think gaming has declined since I first picked up on the medium. I'm still finding great games that I'll still remember and replay years from now.

But thats just me. I've only been gaming roughly 15 years. Maybe the leap games made from 15 years ago isn't the same as the leap from games 20-30 years ago. Maybe 10 years from now, I'll be speaking about how good games used to be. Who knows.

So...is gaming getting better or worse? Are games TRULY getting worse or are people judging them all through those nostalgia glasses? Another interesting thing to think about is, does your answer depend on certain series, genre, or companies that immediatley come to mind?

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deactivated-57e5de5e137a4

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#2 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts

No way, if you are talking about the actual quality of the games and storytelling and mechanics. Look at some of the earlier console's catalogs and almost all of it was complete garbage. There were tons of garbage platformers and side scrolling shooters that just copy pasted content. Overall quality has absolutely gotten better.

I think people are mostly complaining about the homogenizing of games, where big budgets are spent on making vanilla ice cream. Gaming is a big business now, with big companies that are trying to have the biggest audience possible. Of course, the publishers back then would have also liked to make millions of dollars, but gaming wasn't such a huge business then.

Still, amazing games are frequently made by the big publishers. Haven't played it yet, but Dishonored looks amazing. The Total War games are always good. Assassin's Creed is a pretty complex game and still gets huge audiences and budgets. Indie games are filling the void left by the more creative big publishers of the past.

Edit: Uh, I meant yes. It's exaggerated.

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Vari3ty

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#3 Vari3ty
Member since 2009 • 11111 Posts

Games are better than ever. It's the changes in the way games are being delivered and the way they are being priced that annoys me.

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Bigboi500

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#4 Bigboi500
Member since 2007 • 35550 Posts

The quality of games are as good as they've ever been, but the problems that exist today are more about the lack of imagination and originality in them.

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Archangel3371

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#5 Archangel3371
Member since 2004 • 46695 Posts
I certainly think so. I think gaming has gotten better in every single aspect and having been an avid gamer for 30+ years I'm enjoying it now more then ever.
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Vax45

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#6 Vax45
Member since 2005 • 4834 Posts

There are two things that have been true throughout history in big hunks. You can find differences in ten years, but in 50 year hunks, 100 years hunks, youll find two things to be true. One, the world is always getting better. Two, people always think its getting worse.

Penn Jillette

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ZombieKiller7

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#7 ZombieKiller7
Member since 2011 • 6463 Posts

I think every generation takes advantage of whatever hardware they have.

Early PC games were all about the random-number generator, and doing quick math to apply D&D ruleset, because calculation was the resource they felt they could take advantage of.

When Voodoo cards came out, it was all about poly count, textures and smoke effects.

In the 360/PS3 generation it was all about "cinematic" gaming where they're trying to make use of everybody having HDTV's.

It's not so much better or worse, just different eras.

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Shenmue_Jehuty

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#8 Shenmue_Jehuty
Member since 2007 • 5211 Posts

Visually they're better, but overall I feel like video games have dipped in overall quality.

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almasdeathchild

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#9 almasdeathchild
Member since 2011 • 8922 Posts
Most games this gen I find hardly have replay value.so in a sense yes
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1PMrFister

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#10 1PMrFister
Member since 2010 • 3134 Posts
Gamers like to resort to hyperbole whenever possible, so I'm going to say yes on this.
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famicommander

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#11 famicommander
Member since 2008 • 8524 Posts
I actually think games are getting worse at a faster rate than seems to be the consensus. If Assassin's Creed, Final Fantasy 13, Street Fighter IV, GTA IV, Resident Evil 5/6, Killzone, Call of Duty, Diablo III, Skyrim, Battlefield 3, Mass Effect, and Uncharted are what is considered good these days then I don't foresee myself being an active gamer too much longer. Games don't care about gameplay anymore. There doesn't seem to be any desire to challenge reflexes, critcal thinking skills, pattern recognition, or any other skills. It's just about presentation and streamlining now, taking the interactivity away at every opportunity. Games don't even necessarily have to be hard; I just want them to ask SOMETHING of the player. I feel like with most modern games I would get the same experience watching someone else play as I would playing it myself, and when it comes to that point I have to wonder why I'm playing at all.
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burgeg

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#12 burgeg
Member since 2005 • 3599 Posts

People are just blinded by nostalgia. Things always seem better in the past. In reality games are better now than they've ever been in general. In the future the kids growing up today will moan about how gaming was much better in this time and how much worse games are in the future.....only to them it would be the present....you get my point.

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Lucky_Krystal

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#13 Lucky_Krystal
Member since 2011 • 1389 Posts

I actually think games are getting worse at a faster rate than seems to be the consensus. If Assassin's Creed, Final Fantasy 13, Street Fighter IV, GTA IV, Resident Evil 5/6, Killzone, Call of Duty, Diablo III, Skyrim, Battlefield 3, Mass Effect, and Uncharted are what is considered good these days then I don't foresee myself being an active gamer too much longer. Games don't care about gameplay anymore. There doesn't seem to be any desire to challenge reflexes, critcal thinking skills, pattern recognition, or any other skills. It's just about presentation and streamlining now, taking the interactivity away at every opportunity. Games don't even necessarily have to be hard; I just want them to ask SOMETHING of the player. I feel like with most modern games I would get the same experience watching someone else play as I would playing it myself, and when it comes to that point I have to wonder why I'm playing at all.famicommander

Most of the games you listed get a fair amount of hate. Sure they were critically acclaimed by official review sites and magazines for the most part (possibly with the help of some money), but the gamers have been singing a whole 'nother tune. From what I've seen, the opinions are mixed, especially for games like FF 13, Mass Effect, Skyrim, and Call of Duty is probably the biggest one.

Maybe its because I play very few popular games, but I just don't see the huge, exaggerated decline. Yes, I think individual series have gotten rather stale and there is a sort of lack of imagination and innovation. But I wouldn't go so far as to say that games don't care about gameplay anymore and that they don't challenge my mind. Games like Catherine, Portal 2, Devil Survivor, and Persona 3 portable (only on maniac mode though) push my brain's critical thinking abilites, reflexes, and ability to form tactics to the limit. Hell, even in Uncharted 3, my reflexes are constantly tested (my opinion of that game is mixed though).

Your criticism is valid, and yes, some of those games you listed don't challenge and excite the player in my opinion. But I can't bring myself to look at only those popular, mainstream games and say that gaming as a whole has declined, when I'm having such a blast with the less popular and relativley niche games, especially since many mainstream games get dumbed down to appeal to the masses anywhooo.

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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts

gaming is doing fine. there are some trends i dislike such as the explosion of QTE's (which seem to be getting handled worse as well) and some developers focusing more on visual gratification than good interactivity, but there have always been bad games and trends. we are also seeing a ton of great ideas out of the blossoming small scale development scene. while i do harp about those types of games, there still solid AAA games getting made as well.

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natenation87

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#15 natenation87
Member since 2007 • 264 Posts

YES, it's over exaggerated. I think games today are better, or the same. A lot of gamers are just whingers. Nothing's ever good enough.

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punkpunker

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#16 punkpunker
Member since 2006 • 3383 Posts

the quality of games is at it's peak IMO but its stagnant. most that money used to make games goes to MP so SP side of quality is going down the drain.

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deactivated-5b19c359a3789

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#17 deactivated-5b19c359a3789
Member since 2002 • 7785 Posts

Quality is subjective. The decline exists if you're not a fan of what the masses are a fan of, which is the only thing the industry really cares about now that they've become a billion dollar establishment.

Depth and difficulty are what have declined, as those are two things that prevent a publisher from reaching as broad an audience as possible.

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MrGeezer

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#18 MrGeezer
Member since 2002 • 59765 Posts

Regardless of what genre you're talking about, or whether its a western or japanese game, usually we all eventually end up hearing this:

"Gaming just isn't what its used to be. Games back then had compelling stories and relatable characters unlike games now, which focus solely on graphics. Companies nowadays sell you incomplete games and give you the rest through DLC. Back then you got a complete game." Oh and my favorite: "I feel sorry for you kids nowadays, gaming meant something back then, now its just trash blah blah blah. Poor kiddies. Too bad you couldn't have been born in the eighties or early 90s."

I'm exaggerating just a tiny bit, but this is pretty much what I hear spouted in every game forum/discussion...ever. I'm wondering, do people who say this really consider gaming to be of a drastically lower quality now, or are they judging it while wearing their nostalgia glasses? Or perhaps you just grew up. As you get older, usually your standards get higher, and its easier to spot bad writing, cheesy one liners, broken gameplay, etc and be unsatisfied with it. Kids don't care about that kind of stuff. Everything is magical when you're a kid. Personally, I can no longer stomach some of the things I used to like as a kid. I don't think gaming has declined since I first picked up on the medium. I'm still finding great games that I'll still remember and replay years from now.

But thats just me. I've only been gaming roughly 15 years. Maybe the leap games made from 15 years ago isn't the same as the leap from games 20-30 years ago. Maybe 10 years from now, I'll be speaking about how good games used to be. Who knows.

So...is gaming getting better or worse? Are games TRULY getting worse or are people judging them all through those nostalgia glasses? Another interesting thing to think about is, does your answer depend on certain series, genre, or companies that immediatley come to mind?

Lucky_Krystal
Eh, I think that the decline in videogames is over-exagerrated. Sure, there are crappy games today. And hell...even crappy trends that are starting to pop up. But I think that for the most part, modern games just tend to (usually) work, and are actually playable. Hell, I grew up in the NES/SNES/Genesis era. And while there were a lot of kickass games out then, there was also a hell of a lot of stuff that was just so much worse than the kinds of stuff we get now. Furthermore, now we have the internet. Even when a bad videogame does come out now, it's a lot harder to get suckered into buying it because there'll instantly be thousands of people all over the globe talking about how much it sucks. Back in the "good old days", I was mostly flying blind. Is this game good? Is it $***? I don't know. It's either waste my videogame money on a videogame magazine in order to read reviews, or find someone I know who's played it and hope that his taste in games doesn't totally suck.
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MrGeezer

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#19 MrGeezer
Member since 2002 • 59765 Posts

I think every generation takes advantage of whatever hardware they have.

Early PC games were all about the random-number generator, and doing quick math to apply D&D ruleset, because calculation was the resource they felt they could take advantage of.

When Voodoo cards came out, it was all about poly count, textures and smoke effects.

In the 360/PS3 generation it was all about "cinematic" gaming where they're trying to make use of everybody having HDTV's.

It's not so much better or worse, just different eras.

ZombieKiller7
I think this brings up a good point. There are different types of games, games try to do certain thing. Once a certain element/style becomes the "thing" to do, a drop in quality happens. Because it takes developers a while to get good at it. Example: videogames used to just be stuff like Pong. And then Joust or Food Fight. And like, okay...I actually had a lot of fun with Joust and Food Fight. But then the NES came along, stuff like Super Mario Bros came along, and holy $***. That's completely new to me. Now we've actually got worlds to explore, a storyline (albeit ridiculously simple) to play out. That's a big deal. Definitely a far departure from the whole type of game where you just keep playing progressively harder levels until you die, all in the hopes of beating your score. Lots of other developers tried to copy that model, and a hell of a lot of those games totally sucked. They were doing something new, it took time to finesse the gameplay and the mechanics and controls and designs, and a lot of developers never lasted long enough to get any good at it. Fast forward to the Saturn/Playstation/N64, and same deal. Before that, those kind of "third dimension" games weren't all that common. Previous consoles were more suited to 2D style gamplay, and developers refined that to the point where the bar had been raised. But now gaming in three axes was just the new hot thing, everyone needed to try their hand at it, and a lot of developers didn't know what the **** they were doing. That's gotten better over time. Today's games are overall a lot better than the PS days. Enough time has passed for developers to get better at that type of game, and to deliver an experience that at the very least is usually playable and actually works. Now, stuff like cinematics and storytelling are like the big thing. It's not enough that the actual GAMEPLAY actually works right, now developers need to feel like they're making an interactive movie or something. And again...most developers don't know what they're doing. Now they not only have to be good game designers, but they have to be good artists and storytellers. And...big surprise that a lot of developers aren't up to the task. Sort of like Metal Gear Solid 4. That game got almost unanimous excellent reviews from critics, and I hated the hell out of it. It's not that the gameplay was bad. The actual gameplay was fun, and was mostly fine. The problem was that the game really thought like it was some sort of epic cinematic experience, and that aspect SUCKED. It was just big and bloated, and thought that equaled "complexity". It focused way too much on cinematics and cutscenes, and didn't even get that right because most of that stuff was just cringeworthy. So we'd get $*** like freaking 5 minute long cutscenes every time you beat a boss, where that boss just b*****s and cries for five ****ing minutes about how bad her life sucked, and then she dies. And seriously, f*** that. I beat the boss, she died, that's it. Let me move onto the next ****ing game segment without all the drama. And yeah, I get it. The director was trying to tell a "story" and make me "feel" something for the tragic death. Well I feel something alright, and it's the urge to pop the disc out of the console, break it in half, and then use the jagged remains to slit my wrists so I don't have to watch that **** anymore. If you're gonna try to make an interactive movie, at least make it so that the actual movie-like parts aren't a complete steaming pile of $***. And yeah...do I really need to watch ****ing cutscenes of eggs frying in a pan while an annoying ass voice actress hums a stupid ass song? At least they let me skip that $***. But that's still a problem because that'll skip the entire ****ing cutscene and I might miss something that's actually sort of cool. Yeah...allowing me to skip those kinds of cutscenes is a step in the right direction, but how the **** does that kind of content get included in the first place? Jesus Christ, do I REALLY need to see eggs cooking while a 10 year old girl hums stupid crap? Do I really need to spend 5 minutes watching a boss character die while awkwardly shouting $*** like "oh the pain" while simultaneously giving pointless backstory exposition that doesn't matter. Yeah, it's too late now, b****, I already killed you. If the point was to make me care about the character, how about providing some goddamn backstory BEFORE I had to go fight and kill you? It's a little too late to care now. And at the very least, provide some better goddamn dialogue and voice acting, not something that sounds like it belongs on a Sega CD game. Anyway, MGS4 was just meant to be an example, and I think I've gone on too long on why it pissed me off (and this was considered one of the best games of the PS3). It's not just that it had literally about 7 ****ing hours of cutscenes. It is that those cutscenes SUCKED. Yeah, I get it...it's like an interactive movie. Too bad that the movie part was complete ass, and the gameplay aspect was too much compromised by trying to make the game a ****ing movie. And that's the thing...now that games now CAN sort of be like "interactive movies" and "epic virtual cinematic experiences", too many people are trying that $*** out while not having any goddamn idea how to do it right. Give it another 10 years and I'm sure things will improve. But right now we've got an assload of gamemakers trying to be filmmakers and they ****ing suck at it. But at least now, most games at least WORK, are playable, and actually function as games. I mean...as crappy as Aliens vs Predator for the PS3 was, at least it was actually playable. And that's a hell of a lot more than I can say about a hell of a lot of other games I've played back in the good old days. It was boring as $*** and not all that much fun, but at least it WORKED. At least developers are (usually) getting that part right these days, and I guess that's saying something good about them.
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RageQuitter69

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#20 RageQuitter69
Member since 2012 • 1366 Posts

Yes, developers are forgeting what games are about, gameplay (hence the reason they are called GAMES and not MOVIES), they think that the story makes the game and gameplay does not matter at all, this is painfully obvious because of the games like Metal Gear Solid 4 and Mass Effect 2 getting higher scores than fun games like Saints Row 2, 3 and Just Cause 2.

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Lucky_Krystal

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#21 Lucky_Krystal
Member since 2011 • 1389 Posts

Yes, developers are forgeting what games are about, gameplay (hence the reason they are called GAMES and not MOVIES), they think that the story makes the game and gameplay does not matter at all, this is painfully obvious because of the games like Metal Gear Solid 4 and Mass Effect 2 getting higher scores than fun games like Saints Row 2, 3 and Just Cause 2.

RageQuitter69

Like I said earlier about review scores, think about how different the critics views are from the actual player's views at times. It's been suspected that companies will pay to have proffessional review sites/magazines give their games shining reviews, and I think there have been cases confirming it to be true (there's a thread about it floating around somewhere). For example, look at Call of Duty. Critically acclaimed across most of the video game sites but then look at the ARMY of gamers that will quickly tell you that they think COD is simplistic, boring, stupid, and is rehashed and milked to death. I swear some gamers see it as the cancer of the game industry. Same with fan reaction to GTA IV and Mass Effect 3.

As for developers forgetting what games are about...I guess that depends on the developer. When a series gets popular enough, it seems developers always end up dumbing down their games to appeal to the masses. I'm just gonna pick on Uncharted 3 again, even though I think its a decent game. But compare how difficult Uncharted 3 is to Jak and Daxter 2. The stakes are higher for AAA games, so developers attempt to appeal to everyone. Therefore, is it right to look at only mainstream games and say "oh gaming is going to hell"

To me thats like only listening to the radio all day and then complaining about how there is no good music, based on those 10 generic, crappy songs they play around the clock.

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MrGeezer

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#22 MrGeezer
Member since 2002 • 59765 Posts
As for developers forgetting what games are about...Lucky_Krystal
As far as that goes, I don';t even think that there is any particular thing that games should be about. It can be about this, it can be about that, whatever. Games are about whatever the developers make them about. The key here is...whatever they are about, do it well. Lots of games try to do different things, and that's fine. But if it sucks at what it's trying to be about, then it's just ass.
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CarnageHeart

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#23 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="RageQuitter69"]

Yes, developers are forgeting what games are about, gameplay (hence the reason they are called GAMES and not MOVIES), they think that the story makes the game and gameplay does not matter at all, this is painfully obvious because of the games like Metal Gear Solid 4 and Mass Effect 2 getting higher scores than fun games like Saints Row 2, 3 and Just Cause 2.

Lucky_Krystal

Like I said earlier about review scores, think about how different the critics views are from the actual player's views at times. It's been suspected that companies will pay to have proffessional review sites/magazines give their games shining reviews, and I think there have been cases confirming it to be true (there's a thread about it floating around somewhere). For example, look at Call of Duty. Critically acclaimed across most of the video game sites but then look at the ARMY of gamers that will quickly tell you that they think COD is simplistic, boring, stupid, and is rehashed and milked to death. I swear some gamers see it as the cancer of the game industry. Same with fan reaction to GTA IV and Mass Effect 3.

As for developers forgetting what games are about...I guess that depends on the developer. When a series gets popular enough, it seems developers always end up dumbing down their games to appeal to the masses. I'm just gonna pick on Uncharted 3 again, even though I think its a decent game. But compare how difficult Uncharted 3 is to Jak and Daxter 2. The stakes are higher for AAA games, so developers attempt to appeal to everyone. Therefore, is it right to look at only mainstream games and say "oh gaming is going to hell"

To me thats like only listening to the radio all day and then complaining about how there is no good music, based on those 10 generic, crappy songs they play around the clock.

You can find people on the internet that hate anything. CoD has zero appeal for me (multiplayer cements dominance, singleplayer suffers from braindead AI), but a lot of gamers swear by it and a lot of other developers clearly admire its multiplayer, so its not as if reviewers' positive reviews for the games are out of line.

The reality is that judging by sales numbers no game is loved by even a majority of a system's fanbase, let alone a majority of gamers. Some gamers think that hating on a popular game makes them special snowflakes, elevates them above the common masses. I enjoy a lot of niche games, but I don't enjoy them because of their nicheness, or look down on others who enjoy games which are more popular. Hell, I've love it if Carnage Heart were a million seller (it saw a couple sequels in Japan, none of whom crossed the Pacific because it failed abysmally here).

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YoshiYogurt

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#24 YoshiYogurt
Member since 2010 • 6008 Posts
Business practices are what's in decline. I by games from Nintendo and Steam without feeling ripped off. The 360 and it's "service" is a rip off. Haven't dabbled in Sony in recent years though
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rastotm

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#25 rastotm
Member since 2011 • 1380 Posts

There is a huge flood of accessible games that leave niche games in the shadow in terms of investments. Many, often older or more experienced gamers have different tastes that oppose the accessible 'genre' in many ways. These gamers are better of with niché games but sadly these niché games tend to suffer from a limited budget, this tends to result in a broken piece of garbage at release. At other times publishers ruin these niché games by forcing the developers to dumbing down the game or an early release. The trouble in gaming in not neccesarily the decline of quality, it's the troublesome relation between media, reviews and publishers with different tastes in games. Combine that with a huge amount of older and more experienced gamers in these forums and you are bound to hear alot of complaining. So is the decline in quality over exaggerated, YES.

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#26 Mawy_Golomb
Member since 2008 • 1047 Posts
We've had franchises sell out over and over again ever since any big ones cropped up, so that is not a good reason to say that today's games are somehow worse. It's always been the same way for the most part. And anyone who thinks that there are too many shooters can be relieved to know that there are still so many titles within all the other genres that you couldn't even explore as much as you'd want to in your whole lifetime. That alone, actually, should be enough to make one feel so compelled to continue pursuing gaming as a hobby/interest.
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cyborg100000

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#27 cyborg100000
Member since 2005 • 2905 Posts

The quality's improved but creativity and ideas have hit a solid brick wall and only low-budget games break that barrier. So yeah I think if you want a genuine new experience that doesn't cut back on the budget - it's a hell of a lot harder to find than it used to be. If it wasn't for publisher requirements and limitations gaming would be a much better experience.

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Macutchi

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#28 Macutchi
Member since 2007 • 11190 Posts

production values may have soared but i can't help but feel its at the expense of gameplay quality.

as a gamer who's been gaming since the eighties maybe my tastes may have just become a little more discriminating over time or maybe its because these days i'm more interested in the sp than mp, but there's very few games that have come out in the last year or so that i would consider great

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Justinps2hero

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#29 Justinps2hero
Member since 2007 • 2317 Posts
Any other year than this, & I unequivocally would have said the decline is exaggerated.........but......this year I have found myself losing interest like no other. The GOTY's like Max Payne have been shallow, the COD & lego developers just seem to be milking the market place, & to top it all off DLC just makes £40 games seem, well not worth it anymore. I haven't completely lost faith, but I am waiting for something special.
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Boddicker

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#30 Boddicker
Member since 2012 • 4458 Posts

I think to most gamers born in the 90's games are probably better than ever because it's all they've ever known.

Us born in the 80's or earlier are witnessing games becoming shallower (no consequences for choice and an increasing lack of any choices at all), easier (because hard games hurt sales), and graphics trumping gameplay most of the time.

I was born in 1980 and have witnessed alot of innovation in my time. It's hard not to be disgusted by what I see as a big step backwards this gen.

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meetroid8

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#31 meetroid8
Member since 2005 • 21152 Posts
What decline in quality?
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haziqonfire

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#32 haziqonfire
Member since 2005 • 36392 Posts
What decline in quality?meetroid8
This. I feel like this generation has been amazing. That's not to say previous generations have been bad - but this generation has had the most amount of quality software -- from big devs to the indies both.
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immortality20

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#33 immortality20
Member since 2005 • 8546 Posts

The decling is only equal to the growing cynicism and eltistism that is growing in the community. There's better games out now than I ever played as a kid, games we couldn't even dreamed about. Nostaglia is great, but I loved this gen and hope the next is even better.

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Greyfeld

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#34 Greyfeld
Member since 2008 • 3007 Posts
I'd say games are about the same as they used to be. The graphics have improved, and the tools available to tell stories have improved, but the overall quality of storytelling and interactive gameplay has remained about the same.
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SaintJimmmy

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#35 SaintJimmmy
Member since 2007 • 2815 Posts
I truely think games are getting worse, they aren't as fun as they used to be, not a whole lot of creativity anymore. I find alot of indie games to be 100x more fun than most big budget games. it really seems like passion as left the gaming industry for the big companies
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wiouds

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#36 wiouds
Member since 2004 • 6233 Posts

I am finding that the big name games are being innovative and do many new and great things within the details of their games.

The down side is that lastly there are a huge number of indie games that are lack luster and does not come up with any true innovative ideals while getting praised for being innovative. It is may biggest complant their gen.

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blueboxdoctor

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#37 blueboxdoctor
Member since 2010 • 2549 Posts

Games keep getting better. Sure, there are some older classics that will stand the test of time, and there's nothing wrong with that. However, many older games were either bad or just unplayable now. Again, nothing wrong with that, as we still have bad games coming out. Sure, we have a lot of very similar FPS games now, but last gen we had a lot of JRPGs that were pretty much the same (at least to me they were).

For the most part, games now are still really good and keep getting better. Yes, there is DLC, but at the same time is it really that much different than expansion packs? Map packs usually get a lot of hate, but if you're into an online game then you will play those maps a lot (granted, COD kind of confuses me since they release a final map pack just a month before the next game, so idk how much time people really have to play it). Speaking of COD, as much fun as it is to hate on it (as I often do), the games usually aren't broken so if people want it why not make it? The clones of it (i.e. upcoming MoH [they say they're not a COD clone, but after watching more gameplay footage the only difference seems to be the graphics]) do get very annoying, but there are still enough standout games (for me this year Dragon's Dogma and Sleeping Dogs have been pretty awesome).

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Lucky_Krystal

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#38 Lucky_Krystal
Member since 2011 • 1389 Posts

I am finding that the big name games are being innovative and do many new and great things within the details of their games.

The down side is that lastly there are a huge number of indie games that are lack luster and does not come up with any true innovative ideals while getting praised for being innovative. It is may biggest complant their gen.

wiouds

Interesting. You know, usually when people speak of this, they say the opposite (indie game are innovative, big name titles are lackluster). Care to give any examples of innovative, big name games, and unoriginal indie games?

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Venom_Raptor

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#39 Venom_Raptor
Member since 2010 • 6959 Posts

If you think games now just focus on graphics you clearly haven't played many current-gen games. Games such as Bioshock, Red Dead Redemption, GTA IV, Uncharted etc etc. all have focus on characters and storytelling, with outstanding visuals to further immerse the player. Games are getting better, end of.

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wiouds

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#40 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

I am finding that the big name games are being innovative and do many new and great things within the details of their games.

The down side is that lastly there are a huge number of indie games that are lack luster and does not come up with any true innovative ideals while getting praised for being innovative. It is may biggest complant their gen.

Lucky_Krystal

Interesting. You know, usually when people speak of this, they say the opposite (indie game are innovative, big name titles are lackluster). Care to give any examples of innovative, big name games, and unoriginal indie games?

Innovation is mostly the tiny things that are easly over looked.

For example level design. Just look at the level design in FPS from this gen and the one before it. My problem with rage is that it do not take any any of the innovation to the the level design. At the same time, I enjoy CoD single player because they are always coming up with new level and way to deal with them.

As for the indie games, Plant vs Zombie is is a nice rehashing of some older games. Braid just some different game play ideal place together with a little song and dance.

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yellosnolvr

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#41 yellosnolvr
Member since 2005 • 19302 Posts
quality is generally better. the credibility and consistency of games is what's in trouble. series are becoming cash grabs and companies are implementing new ways to screw consumers over a la day 1 dlc, less and less content on disc with more and more up for paid digital download, (sometimes) ridiculous preorder bonuses, pay to win structures, etc. etc. etc. that is why people are saying video games are declining. developers are treating games solely as money sources instead of art. there's no passion anymore, only greed. disagree if you want, but the heartlessness of the industry is tainting the potential of video games.
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zyphyr2k12

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#42 zyphyr2k12
Member since 2012 • 277 Posts

I think games are about the same. You have your quality games and your garbage games. You have your copycat titles and your games that innovate. I think it's always been this way and will always be.

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Macutchi

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#43 Macutchi
Member since 2007 • 11190 Posts

I enjoy CoD single player because they are always coming up with new level and way to deal with them.

wiouds

not sure if serious

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wiouds

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#44 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

I enjoy CoD single player because they are always coming up with new level and way to deal with them.

Macutchi

not sure if serious

I am. What are you not sure?

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Macutchi

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#45 Macutchi
Member since 2007 • 11190 Posts

[QUOTE="Macutchi"]

[QUOTE="wiouds"]

I enjoy CoD single player because they are always coming up with new level and way to deal with them.

wiouds

not sure if serious

I am. What are you not sure?

because i'd say the opposite is true. would you care to give examples of innovation in the sp?

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digitaldame

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#46 digitaldame
Member since 2006 • 5401 Posts

I wouldn't say its a matter of video games getting better or worse, I would say it's more about the number of people who are now "avid gamers". I can remember a time where being an adult and proclaiming loudly that you spent your evening gaming would label you a social pariah, now it seems to be a justified hobby. Which is cool don't get me wrong. But this sudden surge of people into what was originally a finely tuned demographic has caused a rift in what could be considered "quality" when it comes to gaming. Different strokes and all that.

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wiouds

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#47 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Macutchi"]

not sure if serious

Macutchi

I am. What are you not sure?

because i'd say the opposite is true. would you care to give examples of innovation in the sp?

As I said it is the tiny details where the true innovations are. It is hard to point out how peice of cover and an enemies' entrance work well together. If you are looking for the flashy big thing then you will find mostly gimmicks.

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DecadesOfGaming

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#48 DecadesOfGaming
Member since 2007 • 3100 Posts

No.. If things don't change, all games will be action games consisting of around three levels.. Paying extra just to finish the damn game off through DLC!

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TMNTperson

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#49 TMNTperson
Member since 2012 • 25 Posts
I would just like to see more new titles. Now were getting games that are up to 4, 5, 6, 7, even 15... Trilogies are cool, but after that it gets a bit rediculous....
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klusps

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#50 klusps
Member since 2005 • 10386 Posts

Nostalgia has something to do with it and also getting old.