I wholeheartedly agree with this, and it really is something that, not only do I continue to see, but something that I was once guilty of. I remember when I was younger, though I always played games frequently and in excess, I never tried to advertise it, as i felt that it was a bit weird and that other people might think less of me. All of my friends knew that I liked games, but there was always some social stigma to liking games publicly, and the abuse given to those who advertised it was enough to make me not really talk to people about it, though it was one of the things that i primarily wanted to talk about. As I got older, however, and began to use and interact more frequently online with various people, I learned not only were there many people like me who loved the same things, but people who weren't afraid to advertise it, and, as a result, my fear of this sort of negative attention and negative connotation that I used to carry around being labeled a gamer wore off, and I realized that there was nothing wrong with it. The issue is, and I still see this around, is that people still are afraid to get into games like they would other media. I've said it before here, but games still hold a sort of "new kid on the block" status in the global community, despite having been around for over 30 years and developing massive and loyal fan bases. This all stems from the misguided perception that games are for children, like toys or stuffed animals, and therefore should not command the same respect as a novel, show, or film in the entertainment community. The fact is that games have moved beyond small pixelated starships shooting at strafing aliens on a 10X10 screen. Games are able to convey far more complex and deeper themes and stories, sometimes being more effective than films, yet people still don't seem to understand them overall. When a person has their head pulled off in a film it's okay because it's just a movie or it's art, but if it happens in a fighting game we have to legislate it because it's teaching our children how to kill. If a person is raped in a show it's acceptable because it's reinforcing a theme, but if it happens in a game it's corrupt and shouldn't be published. I can go on about how many differences there are between games and other mediums of expression in the public eye for a while, and yes, games have been commanding more respect recently, but the fact is that games are still viewed as a childish hobby by some, and, so long as this perception exists, people may be hesitant to talk about games with others in a public setting away from the internet. This view needs to change, people need to accept that games are just like anything else, and are now just as much of a forum for expression as any Hollywood film or literary classic
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