I beat the GBA version,with lots,lots of effort.
And honestly...
It was meh.
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It's even more horrible than most people think. Superman 64 is a masterpiece compared to Zelda II.Rod90
LOL
I find most things about the game nostalgic just because I was so interested in it as a young kid but aside from the cosmetic element of the game I think it does have a level of challenge to the gameplay that most NES games lacked. The type of strategy you had to use on some enemies made it very fun to play. It did also feel to me like a very adventerous game, not to mention the open world it had and leveing system it enabled that utilized more RPG elements than any other Zelda game. Of course there are very strange things like hidden doors and such that are sure to frustrate, but I honestly think they were only included to exploit the Nintendo Power and Nintendo Hotline Number much like Castlevania 2: Simon's Quest another NES clssic in my opinion.
It's one of my favorite Zelda games, and it has nothing to do with nostalgia. I played it all the way through on my nes in spring, and I found it really fun. I also didn't find the difficulty as hard as everyone thinks (except for dark link, he is impossible without the corner glitch), especially death mountain. There is a lot of cryptic stuff too, but it's still a really great game.
It is by no means a bad game, but different and difficult enought to turn a lot of people off from it. Personally, I'd take it over Skyward Sword any day.
A hard game in True NES fashion. But when it debuted Zelda 2 because it changed very radically from the gameplay and style of the first one. Some people didn't care for it. A hard game to finish nevertheless.
It's a fantastic 8-bit game. One of the best in the NES's library. The reason it gets so much hate is because it was so different than the rest of the series, much the same as Super Mario Bros. 2 (U.S.).
The game is challenging, it's original (for the time), it has a very satisfying level-up system, and the game encourages players to explore. The dungeons are also well designed, and the boss battles are just challenging enough.
But dang is that final run to the final dungeon and the dungeon itself, with the impossible 2 bosses at the end; FREAKING HARD! Does the GBA have save points anywhere? Or do you have to do that final run every single time like in the NES version?
I think if this was an original title for the NES rather than a Zelda title, it wouldn't have left such a sour taste in so many gamer's mouths.
I don't think anyone thinks it's horrible, but a lot of people are turned off by it because it is hands down the most difficult Zelda game made. It takes an iron will to beat that game and that's more then a lot of gamers are willing to do with a game.
[QUOTE="Rod90"]It's even more horrible than most people think. Superman 64 is a masterpiece compared to Zelda II.GreekGameManiac
LOL
SM64 isn't that bad of a game. it's the console it was on. it would easily get a 5 or 6 if it was on the Playstation. Where there would be no frame issues, better camera, better camera control, and better animations and effects that aren't compressed.[QUOTE="GreekGameManiac"][QUOTE="Rod90"]It's even more horrible than most people think. Superman 64 is a masterpiece compared to Zelda II.Dj-Dampleaf
LOL
SM64 isn't that bad of a game. it's the console it was on. it would easily get a 5 or 6 if it was on the Playstation. Where there would be no frame issues, better camera, better camera control, and better animations and effects that aren't compressed.There is no way EVER that flying through rings makes a good Superman game, no matter what system it's on.
SM64 isn't that bad of a game. it's the console it was on. it would easily get a 5 or 6 if it was on the Playstation. Where there would be no frame issues, better camera, better camera control, and better animations and effects that aren't compressed.[QUOTE="Dj-Dampleaf"][QUOTE="GreekGameManiac"]
LOL
Emerald_Warrior
There is no way EVER that flying through rings makes a good Superman game, no matter what system it's on.
Well the game was a tech demo first anyway, and they severely underestimated the N64 when they made the game. Although i am not sure why you think a 5 is a good score, i never said the game was good, but if it was on the Playstation at least it would have been playable and presentable. Which for most Super man games never happened, I think there's only one that people actually consider above average and i think that was an 8-bit game.[QUOTE="Emerald_Warrior"][QUOTE="Dj-Dampleaf"] SM64 isn't that bad of a game. it's the console it was on. it would easily get a 5 or 6 if it was on the Playstation. Where there would be no frame issues, better camera, better camera control, and better animations and effects that aren't compressed.Dj-Dampleaf
There is no way EVER that flying through rings makes a good Superman game, no matter what system it's on.
Well the game was a tech demo first anyway, and they severely underestimated the N64 when they made the game. Although i am not sure why you think a 5 is a good score, i never said the game was good, but if it was on the Playstation at least it would have been playable and presentable. Which for most Super man games never happened, I think there's only one that people actually consider above average and i think that was an 8-bit game.I don't see how flying through rings over and over again could even be considered playable. Shouldn't he fight something? He's Superman! It wasn't terrible because it was on bad hardware, it was terrible because it was a terrible game, period.
There were 2 8-bit Superman games: Superman on NES and Superman on Atari 2600/Commodore 64. Both were pretty bad,
The Death and Return of Superman beat-em up on SNES & Genesis was pretty good. And the Superman Arcade Game from the 80s wasn't bad (but it wasn't great either).
Well the game was a tech demo first anyway, and they severely underestimated the N64 when they made the game. Although i am not sure why you think a 5 is a good score, i never said the game was good, but if it was on the Playstation at least it would have been playable and presentable. Which for most Super man games never happened, I think there's only one that people actually consider above average and i think that was an 8-bit game.[QUOTE="Dj-Dampleaf"][QUOTE="Emerald_Warrior"]
There is no way EVER that flying through rings makes a good Superman game, no matter what system it's on.
Emerald_Warrior
I don't see how flying through rings over and over again could even be considered playable. Shouldn't he fight something? He's Superman! It wasn't terrible because it was on bad hardware, it was terrible because it was a terrible game, period.
There were 2 8-bit Superman games: Superman on NES and Superman on Atari 2600/Commodore 64. Both were pretty bad,
The Death and Return of Superman beat-em up on SNES & Genesis was pretty good. And the Superman Arcade Game from the 80s wasn't bad (but it wasn't great either).
I was thinking more 8-Bit PC than consoles. Which brings up the question, how far back does legacy platforms go? Also to answer your question, there have been all kinds of games doing things the character did not do in the original media that were decent games. not saying his is, but this was supposed to show off the N64 and did no such thing since they obviously had no idea how powerful the machine really was. I wasn't expecting much when I saw the word superman on a video game cart, usually doesn't mean anything. If you want a superhero that has more consistent good games with few bad Batman would probably be your best bet DC comics wise. In fact, that's your only alternative DC comincs wise.[QUOTE="Dj-Dampleaf"][QUOTE="Emerald_Warrior"]
[QUOTE="Dj-Dampleaf"] SM64 isn't that bad of a game. it's the console it was on. it would easily get a 5 or 6 if it was on the Playstation. Where there would be no frame issues, better camera, better camera control, and better animations and effects that aren't compressed.Emerald_Warrior
There is no way EVER that flying through rings makes a good Superman game, no matter what system it's on.
Well the game was a tech demo first anyway, and they severely underestimated the N64 when they made the game. Although i am not sure why you think a 5 is a good score, i never said the game was good, but if it was on the Playstation at least it would have been playable and presentable. Which for most Super man games never happened, I think there's only one that people actually consider above average and i think that was an 8-bit game.I don't see how flying through rings over and over again could even be considered playable. Shouldn't he fight something? He's Superman! It wasn't terrible because it was on bad hardware, it was terrible because it was a terrible game, period.
There were 2 8-bit Superman games: Superman on NES and Superman on Atari 2600/Commodore 64. Both were pretty bad,
The Death and Return of Superman beat-em up on SNES & Genesis was pretty good. And the Superman Arcade Game from the 80s wasn't bad (but it wasn't great either).
I was thinking more 8-Bit PC than consoles. Which brings up the question, how far back does legacy platforms go? Also to answer your question, there have been all kinds of games doing things the character did not do in the original media that were decent games. not saying his is, but this was supposed to show off the N64 and did no such thing since they obviously had no idea how powerful the machine really was. I wasn't expecting much when I saw the word superman on a video game cart, usually doesn't mean anything. If you want a superhero that has more consistent good games with few bad Batman would probably be your best bet DC comics wise.I think Zelda 2 was a perfectly fine game. I will admit to a little nostalgia concerning that game, but then again, I do replay Zelda 2 on a regular basis. For a side scrolling 8-bit adventure/RPG it holds up well. that last dungeon is a beast, though. I'll admit that.
It's not a bad game, but sweet JESUS is it a test on your patience. I've only made it to Thunderhawk. After getting my ass kicked by him for 12 years (and 6 before that to make it to him), I just gave up.
It's not terribly designed game in any way other than difficulty scaling, but I hate it more than a person can hate an inanimate object. If any of you are just good at fighting games and tried to do Legendary Souls mode on Soul Calibur V, you'll brobably have an idea of what I mean.
Just like Emerald_Warrior said, were it not a Zelda game, I believe people with see it as a classic. An excellent game in my opinion, just radically different from it's predecessor.
It's almost a really great game but they screwed up a few design elements which really take it down quite a bit in my book. The worst thing is the cheap ways they increase difficulty. Having to start from the very beginning when you die in a palace is a load. Also, the fact that the 1-UPs never return even after you get a game over is kinda bogus. Also, the pacing of the increase of difficulty is all kinds of wrong. It's challenging but fun at first and then you get to Death Mountain and it's hard as balls all of a sudden. There are lots of weird glitches in it too. To me, it feels sort of unfishished. There is a zero percent chance of it happening but I would absolutely love to see the game remade w/ some of these issues fixed.
It's not a bad game, but sweet JESUS is it a test on your patience. I've only made it to Thunderhawk. After getting my ass kicked by him for 12 years (and 6 before that to make it to him), I just gave up.
It's not terribly designed game in any way other than difficulty scaling, but I hate it more than a person can hate an inanimate object. If any of you are just good at fighting games and tried to do Legendary Souls mode on Soul Calibur V, you'll brobably have an idea of what I mean.
WiiCubeM1
Dante Must Die on DMC
:P
Oh,and logicalfrank was spot on.
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