It's time! Biohazard/ Resident Evil 3 Remake thread

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#1  Edited By RSM-HQ
Member since 2009 • 12116 Posts

To say this game is getting a mixed response, is putting it mildly. So curious what you shotgun loving/ mutant slaying/ survivors think. Below are many my thoughts, both positive and negative. Much like the Nemesis tentacles it's a lot to take-in, so only read at your preference/ leisure.

Beat it on Hardcore yesterday for my first playthrough (just about to unlock Inferno)

On a personal note- Been looking forward to this game/ have hoped for this particular remake for many, many years. It is developed almost entirely by M-Two, former employees of Capcom/ Platinum Games; worked on gems such as Vanquish. Would even say RE3Remake plays a lot more like Vanquish at times. As such, what I originally expected is not fully realised, however what we got, is still very enjoyable. Am I fooling myself or having legitimate fun? let's find out_

To start with some positives- The entire Resident Evil 3 OST is remastered for this game with no separate paywall, it's in the base-game, really good and well placed. The new enemy types are for the most part put to good use. I find the new areas/ expanded scenes along with those monsters make up for cut sections of the original game. The posters in particular really capture a sense of commercialism barely present in Resi2Remake.

Now some negatives- The intro to this game is fully acted and not CGI/ game models as one would expect, which comes across as cheap and not a creative decision. It's not a good beginning overall. And on that note takes too long for scripted events to end, at its best those QTEs are no different from the alligator in Resi2Remake.

Mixed thoughts- Hardcore does not use ink ribbons, it also auto-saves. . Which personally find disappointingly. I know some may see this as a relief/ positive, yet forgive me for being a fan of the old ways. This could also be used to express my feeling for the lack of puzzles.

To combat the changes in Hardcore mode RE3Remake has two additional difficulties that surprisingly make a lot of changes (can vouch for Nightmare). This actually reminded me of Dark Souls 2 NG+ (if any of you are familiar with that game)

Lastly, and for the hell of it. . Loved the boss battles! It might be zeitgeist mentality speaking, I even liked the over the top ending_

So what's the thoughts brewing on Game Discussions for Biohazard/ Resident Evil 3? As always, feel free to express yourselves below, let us discuss this mixed bag of a game, for better and worse.

Avatar image for Solaryellow
Solaryellow

7337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Solaryellow
Member since 2013 • 7337 Posts

@RSM-HQ said:

Now some negatives- The intro to this game is fully acted and not CGI/ game models as one would expect, which comes across as cheap and not a creative decision. It's not a good beginning overall. And on that note takes too long for scripted events to end, at its best those QTEs are no different from the alligator in Resi2Remake.

So what's the thoughts brewing on Game Discussions for Biohazard/ Resident Evil 3? As always, feel free to express yourselves below, let us discuss this mixed bag of a game, for better and worse.

The intro is quite fitting for today's day and age. Unfortunately I'm only as far as the engulfed alley as time has not provided more opportunity but so far it is what I expected and I enjoy it just as I did RE2.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#3 RSM-HQ
Member since 2009 • 12116 Posts
@Solaryellow said:

The intro is quite fitting for today's day and age.

Would agree in many ways, it's a common intro-pace for many third person action games made since Gears of War. However never personally been a fan that it leaked over to Action Horror/ Survival Horror games. Think those RP walk, QTE scenes don't really prepare players for the core mechanics to come. And while this game does support auto save it has a lot thrown at times and could have done a better job preparing for those situations.

but so far it is what I expected and I enjoy it just as I did RE2.

I don't want to fully be misunderstood. I had a big fat smile my entire first playthrough, and am enjoying my playthroughs after. If I be extremely critical this game is a 7.5, but my heart puts it over to an 8. No way, shape or form do I think it's overall better than Resi2Remake, but many aspects I do prefer.

It is simply just a game that didn't fully live up to its potential. Arguably more so than Resi2Remake.

Two extra costumes for Jill right now just seems off. I hope this games get a few free added bonuses and not fully priorities Resistance, though they may not bother. It is my hope they add more unlockables in the shop.

Avatar image for robert_sparkes
robert_sparkes

7788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#4 robert_sparkes
Member since 2018 • 7788 Posts

Holding off on this heard its 5 hours and a lot of content cut. It'll be £30 in a month or so.

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Treflis
Member since 2004 • 13757 Posts

I enjoy the game though my largest con is the lack of utilizing the city itself and therefor Nemesis to it's full potential.

The overall tension one ought to get in the game, which was more evident in the original, is to be hunted by something that you can not defeat but only slow down. Who can appear whenever in it's attempt to destroy the protagonist ( you ).

Considering how little you move around within the city streets itself it makes Nemesis encounters more tied in to story events then random and therefor more threatening encounters. Which is a real shame considering the very start, when it is displayed that he can leap over rubble or drop down from buildings after you think you've lost him. Perhaps allowing him to be able to pursue you in other areas would've helped but in comparison to Mr. X I felt he was much less intimidating despite the larger mobility.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#6 RSM-HQ
Member since 2009 • 12116 Posts

@robert_sparkes said:

Holding off on this heard its 5 hours and a lot of content cut. It'll be £30 in a month or so.

My first run was just shy of six hours, which itself is short. Which honestly isn't far off the other two Resident Evil Remakes. Also found the unlocked difficulties to offer more value than what we got in Resi2Remake, the lack of other modes does hurt however, would have loved Mercenaries and more costumes to unlock.

However I think people have exaggerated the 'cut content' in the story. It has expanded and made completely new areas to the game to compensate the lack of Grave Digger 'who frankly no one I knew liked anyhow'.

The game still includes up to four new enemy types not found in Resi2Remake, and they're all really good. Bosses are also better than what we got in Resi2Remake.

Avatar image for nepu7supastar7
nepu7supastar7

6773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#7 nepu7supastar7
Member since 2007 • 6773 Posts

@Treflis:

Where on Earth are people getting the idea that Nemesis wasn't scripted heavily in the og RE3? It's the same, friggin' thing!! Nemesis was supposed to be cinematic! Also, he was easier to avoid in ps1 RE3 since there were places he would avoid entirely.

Avatar image for nepu7supastar7
nepu7supastar7

6773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#8 nepu7supastar7
Member since 2007 • 6773 Posts

@RSM-HQ:

I already wrote my impressions of it. I give it a solid 9/10. I feel like it gets easily misunderstood by those who chose to play it on lower difficulty. You can tell who they because they complain about it being too easy and that Nemesis doesn't enter buildings. He didn't have any issues hunting me down!

Lastly, I'm surprised that almost no one realized that the certain sections that were absent from the remake weren't "cut off." They were replaced by more sensible locations that ultimately serve the same purpose. It was all in an effort to make it more realistic and believable.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#9 RSM-HQ
Member since 2009 • 12116 Posts

@nepu7supastar7 said:

@Treflis:

Where on Earth are people getting the idea that Nemesis wasn't scripted heavily in the og RE3?

That's really not true.

Pursuer had sections of being a scripted event sure, however three key parts of the game had the monster showing up as a complete RNG system, and would give a luring OST for when he is in the next room over. And would always vary from playthrough to playthrough.

These are not in the remake but personally it could have been worse, I heavily enjoy his new boss battle with the flamethrower, the rocket section is sweet also, makes great use of the dodge mechanic. And that ending is so much better than the previous giant mouth eating a dead tyrant on repeat.

I know the main changes that annoy many fans, and to extent myself include no Barry ending (hurts me the most), and Brads fate being changed heavily. I personally don't get why people are throwing a fit at the ClockTower, we got it, kinda_

Was never that interesting an area anyhow outside the helicopter exploding, and we get that in the intro instead. Outside the two mentioned all major scenes in the game also happened in the original.

Avatar image for nepu7supastar7
nepu7supastar7

6773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#10 nepu7supastar7
Member since 2007 • 6773 Posts

@RSM-HQ:

I don't see how that counts as varying from playthrough to playthrough. Nemesis only had a few key spawning points. It only changed depending on where you decided to go first.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#11  Edited By RSM-HQ
Member since 2009 • 12116 Posts

@nepu7supastar7 said:

I already wrote my impressions of it. I give it a solid 9/10. I feel like it gets easily misunderstood by those who chose to play it on lower difficulty. You can tell who they because they complain about it being too easy and that Nemesis doesn't enter buildings. He didn't have any issues hunting me down!

Hardcore mode was the only choice for me, I really wanted to feel that dire situation for a first run, everything putting you on danger made the dodge a mechanic needed to be mastered.

But once you get both attack coins Nightmare was an overall easier run, though I did enjoy the changes.

While I think a 9/10 is too high, love that you scored it so high. Think Resident Evil 3 is being overlooked simply for being less than the previous game in the horror and content aspect.

It's overall still a very good Resident Evil game, would personally place it over both Revelation games, 7, and Code. About on par with 5; 5 offers way more content and has Mercenaries, but coop isn't a clutch to my experience with retarded A.I. 6 and Zero I consider the 'please forget' entries of the franchise.

They were replaced by more sensible locations that ultimately serve the same purpose. It was all in an effort to make it more realistic and believable.

Nah the park being cut was a huge shame in my view, I almost wished they went the original concepts and made it a zoo, I crave for my zombie elephant Outbreak-style_

It would have been difficult making that tie in to the game after Jill being infected though. And looks like development was clearly on crunch seeing as we only got three Jill costumes.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#12 RSM-HQ
Member since 2009 • 12116 Posts

@nepu7supastar7 said:

@RSM-HQ:

I don't see how that counts as varying from playthrough to playthrough. Nemesis only had a few key spawning points. It only changed depending on where you decided to go first.

Think you are simplifying it due to how limited areas are in the original game.

Can appear outside the garage, near the broken bus, in the kitchen, electrical compound, writers quarters, outside which has the angry man hiding in the shelter, out and near the police station, at the water falls, construction site.

And that's such the places he spawns for the first RNG section.

You only really get him in two of these locations per playthrough. That is quite blatantly none-scripted.

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Treflis
Member since 2004 • 13757 Posts

@nepu7supastar7 said:

@Treflis:

Where on Earth are people getting the idea that Nemesis wasn't scripted heavily in the og RE3? It's the same, friggin' thing!! Nemesis was supposed to be cinematic! Also, he was easier to avoid in ps1 RE3 since there were places he would avoid entirely.

As stated by RSM-HQ there were sections of the original game where he could spawn at random at different playthroughs, But certainly he was scripted in the original game as well.

The reason why I think it's a shame is due to how Mr. X was introduced in RE2 remake and where he would seemingly move around based on the actions that the player did while also having scripted appearances. I can't speak for others but hearing those heavy footsteps approaching in the same room or in the next room had me tense up and then scramble as it came for me.

Utilizing the same kind of behavior to Nemesis would've been possible but they chose not to, had they then the threat of Nemesis would've been more potent.

Avatar image for nepu7supastar7
nepu7supastar7

6773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#14 nepu7supastar7
Member since 2007 • 6773 Posts

@Treflis:

Nemesis was supposed to be cinematic. Even on the ps1, he only chased you to a point. But he never actively hunted you down like Mr. X in the Resident Evil 2 Remake. Besides that, Mr. X lost his effect once you realize how to stop him in his tracks. Nemesis encounters in the 3rd Remake are always fresh. And they force you to use different tactics every time you see him. The thing about Nemesis is that he's a lot tougher than Mr X too. So it would've ruined the playthrough if he chased you everywhere 100% of the time.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#15  Edited By RSM-HQ
Member since 2009 • 12116 Posts

@Treflis: On a plus note Nemesis can walk into certain save rooms. The area you get the bolt cutter he can stomp in and wreck you up.

@nepu7supastar7 said: Nemesis encounters in the 3rd Remake are always fresh.

His second from last battle was namely a repeat of his ClockTower battle, with one added move and zombies dropping in. Personally found that one uninspiring.

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Treflis
Member since 2004 • 13757 Posts

@nepu7supastar7 said:

@Treflis:

Nemesis was supposed to be cinematic. Even on the ps1, he only chased you to a point. But he never actively hunted you down like Mr. X in the Resident Evil 2 Remake. Besides that, Mr. X lost his effect once you realize how to stop him in his tracks. Nemesis encounters in the 3rd Remake are always fresh. And they force you to use different tactics every time you see him. The thing about Nemesis is that he's a lot tougher than Mr X too. So it would've ruined the playthrough if he chased you everywhere 100% of the time.

I completely agree that if he was chasing you all the time in the game then that would've ruined it, which is why adding areas besides city streets would offer respite from him and instead their own danger. But once you're back on the streets sections as Jill, then you'd need to be on your toes.

But I suppose we'll just have to disagree about Nemesis, I'd hoped for a monster more akin to Mr. X only faster and tougher actively coming after me during the playthrough. While you prefer him as a cinematic monster where in some early areas he will chase after you and otherwise he's a series of boss battles.

Avatar image for tomalevine
TomaLevine

444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#17 TomaLevine
Member since 2019 • 444 Posts

It’s inferior to Resident Evil 2 remake.

I don’t know why reviewers said it started off good. I thought it got better as it went.

It just was not as cohesive a package as Resident Evil 2... Then again original nemesis was inferior to RE2

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#18  Edited By RSM-HQ
Member since 2009 • 12116 Posts
@tomalevine said:

It’s inferior to Resident Evil 2 remake.

Overall yes Resident Evil 2 is a longer experience, has better level sections, and plenty of additional content/ modes. Bosses however easily go to Resident Evil 3. Which is heavily complemented by Jill's mobility.

I don’t know why reviewers said it started off good. I thought it got better as it went.

Hmm, you care too much for bad reviews dood. Try not seeing GameSpot as the standard.

As for better as it goes? Yes and no. Don't think the lab area is exactly amazing, yet on Nightmare and Inferno that final boss battle is very different and easily the toughest part of the entire game. His attack patterns are crazy, commonly lock the player into an instant-kill combo. Not my favorite boss but I do love the entire spectacle of it.

The beginning to me was a bit too scripted but roaming the streets after had its positives and faithful nods.

Overall didn't pick up to its peak until the flamethrower boss battle; that up till the hospital was the best part of the game in my view.

Avatar image for Ish_basic
Ish_basic

5051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Ish_basic
Member since 2002 • 5051 Posts

@Treflis:"The reason why I think it's a shame is due to how Mr. X was introduced in RE2 remake and where he would seemingly move around based on the actions that the player did"

The game only loads certain rooms at a time and it allowed the Mr.X director to know where the player is by virtue of which rooms are active in memory. There are some similarities in design to the Alien Isolation AI from what i've heard.

Overall, I prefer the sub-boss design of the original RE3, where you could optionally take Nemesis down in key moments to get items. They do that here, with Nemmy's loot table resetting after certain cinematics, for a total of 4 possible drops. Not as well handled in that regard, but I still found him more intimidating, especially on higher difficulties. Mr. X...he can't even really hit you.

I think both remakes have glaring omissions (the lack of a legit B scenario and zap system in RE2 remake and the lack of a the live choice system in RE3), but I feel like RE3R is getting hit harder for it for whatever reason. These missing elements more than any single location or boss fight are really what made their respective entries unique in the series and yet we've decided to give RE2R a pass on it.

I like them both. I feel like RE2R is a safe remake that taps into the scenario design of the original RE trilogy, while RE3R really tries to merge that old style with the more action based approach that came along with 4 (and to some extent CV). But they complement each other well - RE2R a more moody crawl through RE fiction, RE3R a more guns out vision of the very same events.

And to be fair about length, a single run in both games is about the same length, assuming I visit every area in each game at least once, and only visit that area again if I am forced to backtrack for a key item (and not because I'm lost or inefficient). In fact my current times for both, playing under this metric, show RE3R being about 15-20 minutes longer. While I could potentially path RE3 better in the future, they're still going to be close outside of speed run strats, because again, I'm forcing myself to visit everywhere. On the other hand, blind runs will likely be quicker in RE3R because you're less likely to get lost or backtrack more than you need to...it is, like the original, more linear than its predecessor, which is why the choice system would have been nice.

Avatar image for johnd13
johnd13

11134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 johnd13
Member since 2011 • 11134 Posts

I'm going to wait for a major discount before getting RE3. It's too short to consider paying full price. I did however just purchase Resident Evil HD Remaster so I'm looking forward to trying that out.

Avatar image for RSM-HQ
RSM-HQ

12116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

#22 RSM-HQ
Member since 2009 • 12116 Posts

@johnd13 said: I'm going to wait for a major discount before getting RE3. It's too short to consider paying full price. I did however just purchase Resident Evil HD Remaster so I'm looking forward to trying that out.

The Gamecube remake is very good, it's not a very long game itself but has some excellent replay-value.

-

Also congratulations to Resident Evil 3 for 'selling' two million in five days, though not as successful as Resi2Remake which 'shipped' 3 million in five days