[QUOTE="juradai"][QUOTE="CarnageHeart"] I think different companies have different problems. CarnageHeart
Agreed. Do you think one of those is what I mentioned, Big C?I think its possible. Credits lists certainly are long nowadays. I think the biggest problem is probably unnecessary modes though. I was one of the million or so fans of Warhawk PS3, which started off as a bunch of competitive multiplayer maps (with a heavy vehicle focus) but eventually developed a tutorial.
When they made the qusi-sequel Starhawk, the team clearly had their eye on CoD though. They introduced not only a single player mode, but a co-op multiplayer mode (both of them underbaked and neither of them worth playing, despite all the time we were told the developers spent on the campaign) and the competitive multiplayer introduced a system of extremely powerful skills which played a lot like CoD's perks but had no analogs in Warhawk.
So while the original Warhawk was sold for $40 and put up good, numbers, the bloated $60 Starhawk (which did a lot of really cool things) failed to put up the numbers it needed and the devteam is now relegated to making IoS games. I enjoyed Starhawk despite itself, but it would have been a stronger game if the developers hadn't tried to be all things to all men.
I think something similar could be said about RE6. By all accounts the amount of content included with the game is extremely generous, its just that most don't find the game itself compelling. If the team(s) had made a game people enjoyed, spending a lot of time developing content for it would have been hailed as an act of extreme generosity that would help make the game a classic, rather than a classic case of putting the cart before the horse.
Tomb Raider is a bit more complicated. The team could have chopped multiplayer and saved money but its also possible they might have been able to chop elements of the SP and maybe postpone or cancel the PC version (if a game's success if in doubt why increase the size and risk of the bet by publishing it everywhere at once?). Why not say 'We're shipping the console versions now, but we are holding back the PC version to make sure it fully takes advantage of the power of the PC'? Also, by many accounts it takes the game a few hours to find its feet (early on Lara dies a lot in QTEs, its only after a couple hours she starts freely exploring the island). Don't know how much time the animators and level designers and what have you spent on those early segments but surely that is time that could have been spent more profitably elsewhere.
I think we are definitely in agreement and what you mention here contributes to there being too many people in the mix. These extra features that aren't really wanted by the fan base(such as multiplayer modes) have to be forced into games and managed by someone, right? In my opinion these additional elements seem to make the development process top heavy and add unnecessary people to the team.
That being said though, I'm not one to look a gift horse in the mouth and always appreciate any extra features that truly compliment the "core" game. I emphasize core because adding a multiplayer mode or some social media tie-in to a single player focused game does nothing to enhance the main experience you know, the reason people bought the first game to begin with. (See Dead Space 3 in this instance)
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