Laughing stock of video game developers - 3D Realms and Duke Nukem Forever

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TerragonSix

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#1 TerragonSix
Member since 2010 • 390 Posts
I'm appalled that it has taken over thirteen years for Duke Nukem Forever to finally be on the verge of being released.. First, it was expected to be on the Quake II engine... Then, the Unreal engine... Then..seven years after the switch, DNF devs get sacked, and the project is sent to Gearbox. 2K games now have the license to the Duke Nukem Franchise. A demo is expected to be published sometime in 2011, distribution sometime in early 2012. Make that fourteen years guys... :O (Some people on this site are not even that OLD) This is a prime example, THE example, if you will, of the term 'development hell'. You have to wonder, how much money is invested in this game, and how much it could possibly hope to recoup? It's incredible to me that this game didn't die. Well, never say never, this game has still not hit the markets yet. Questions for thread responders: In this current market, will this game be successful? Will this game measure up to other games of similar nature? Can DNF be relevant today? This is not 1997 anymore, and while senseless violence was able to maintain the marketability and profit of a game, I don't think Duke Nukem is going to sell people on just hi-grade graphics and a household name. Of course, I could be wrong, but the bar has most certainly been raised between then and now. Even your most gorey shooters (Gears of War) have a decent storyline built in them. Thoughts?
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Empirefrtw

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#2 Empirefrtw
Member since 2006 • 1324 Posts
Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.
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gameguy6700

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#3 gameguy6700
Member since 2004 • 12197 Posts
If it has good multiplayer it'll sell perfectly fine. That's all 90% of gamers seem to care about these days.
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Snavles

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#4 Snavles
Member since 2010 • 122 Posts

I dunno.. you would think it might have pretty dated gameplay and maybe thats why its going to take another year or more to come out..

I remember looking at screenshots for the ps2 version before the ps2 was even out and was crazy excited but now I'm to old to even care.

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Metamania

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#5 Metamania
Member since 2002 • 12035 Posts

Will DNF be successful? I'm sure it will be. There have been people who have been waiting for this game to come out for an eternity now.

As long as the game is not a complete rehash of Duke Nukem 3D and is a brand-new experience for both veterans and newcomers alike, I think it will be just fine.

What I also love about Duke Nukem is the fact that it's not a serious FPS, not like the others. It doesn't take itself seriously and likes to have a good ride from start to finish. That's the same impression I'm getting from all the interviews, screenshots, and video footage I've seen of the game.

After all is said and done, will I still care? Sure I will. I'll pick it up and play the game with everyone else. Relevant? Sure, but not as relevant for everybody. It's like asking if anyone still cares about Guns N' Roses's Chinese Democracy - some people will give a darn, others won't.

As for me? I'll pick up the game and enjoy it all the way.

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testfactor888

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#6 testfactor888
Member since 2010 • 7157 Posts
I have no idea if Duke Nukem will be a big seller or really relevant. I used to play Duke Nukem 3D back when it originally came out and enjoyed the hell out of it but tried it again on the 360 and just diden't have any fun with it anymore. For me it was fun for its time but I grew out of enjoying FPS's. I am sure it will find a market though but not sure if it can compete with all of the FPS choices out there anymore
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Metamania

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#7 Metamania
Member since 2002 • 12035 Posts

I have no idea if Duke Nukem will be a big seller or really relevant. I used to play Duke Nukem 3D back when it originally came out and enjoyed the hell out of it but tried it again on the 360 and just diden't have any fun with it anymore. For me it was fun for its time but I grew out of enjoying FPS's. I am sure it will find a market though but not sure if it can compete with all of the FPS choices out there anymoretestfactor888

It can compete if it has strong multiplayer options.

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ChiliDragon

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#8 ChiliDragon
Member since 2006 • 8444 Posts
If it's been 13 years since the game was released, can it still be called "a house hold name"?
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nameless12345

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#9 nameless12345
Member since 2010 • 15125 Posts

Yea, 3D Realms are a joke of a developer. They couldn't complete Prey neither Duke Nukem Forever.

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Jachael

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#10 Jachael
Member since 2010 • 257 Posts
3D Realms got stuck on trying to make a perfect game. That is what caused this lengthy dev cycle. As there have been leaps and bounds in FPS over the last decade it will be interesting to see what 'new' things make their way into a game that is being promoted as an unchanged Duke. Personally, I love that it never took itself seriously and knew how to have fun. At the same, I can see the worry placed by those who think Duke is irrelevant now. I'm 29 and personally very excited to see this game come to fruition. Even if it is only a mediocre game I will be happy to have played it. I know a great many gamers only know Duke Nukem as a name and not a game, but for those of us older games, I think Duke will find his place again.
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Lucianu

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#11 Lucianu
Member since 2007 • 10347 Posts

Entertainment sells, just like sex (actually, DNF got both from the looks of thing, lmao). You don't need a fantastic story for it.

Considering the PAX thing and the countless people there that were playing & praising DNF, i doubt it'll flop. All major gaming sites were at that thing, so all in all, its relevant.

Conclusion? I don't know, i gotta see how its gonna score on a couple of gaming sites. I'm calling 9 out a 10.

Ah hell, even if it scores 2 out a 10, i gotta own it to my collection. Its freakin' Duke Nukem Forever.

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Lost-Memory

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#12 Lost-Memory
Member since 2009 • 1556 Posts
I think duke nukem will be amazing. I've been waiting for it for all of those 14 years. I think it will hold up in the market, I know a LOT of people itching to play it *cough*me*cough* lol. This game i believe will not only measure up, but blow EVERYTHING Else away.
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cpenney96

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#13 cpenney96
Member since 2007 • 25 Posts

My reasons why this will not fail.

1- There are plenty of old school gamers out there.

2-Original Duke nukem , Doom, Quake , Goldeneye , perfect dark Owns the **** out of these pansy wattered down shooters of today

3-We Have been waiting a very long time to kick ass and chew bubblegum again.

4-Were all out of bubblegum.

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dakan45

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#14 dakan45
Member since 2009 • 18819 Posts
Yeah i remember that ARTICLE: "The engine fore duke nukem forever has been found, it will be unreal engine" Duh :shock: and all those years that they claimed to be developing the game, on what did they "develop" it on paper?
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#15 Treflis
Member since 2004 • 13757 Posts
The most remarkable thing is that this could be Gearbox's little goldmine. Most of the work is done, they got it for a relative cheap amount of money, it's a rather well known game and it could sell plenty which would give Gearbox a rather big revenue.
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TerragonSix

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#16 TerragonSix
Member since 2010 • 390 Posts
Frankly, I don't know. Screenshots and demo gameplay only show so much. Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. Five years worth of work down the drain. The sad thing is, this is mainly being ported to consoles. In a way, this is one of the last great PC-first franchises. ...The end of an era perhaps? Only time will tell. Gotta be honest, I'd rent/buy this. :)
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#17 grounderman
Member since 2010 • 341 Posts

I'm appalled that it has taken over thirteen years for Duke Nukem Forever to finally be on the verge of being released..TerragonSix

Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. TerragonSix

you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.

3d realms and its staff is more the victim if anything in this whole story.

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maptheninja

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#18 maptheninja
Member since 2009 • 633 Posts

Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.Empirefrtw

Mindless violence may just be the best kind

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dakan45

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#19 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Treflis"]The most remarkable thing is that this could be Gearbox's little goldmine. Most of the work is done, they got it for a relative cheap amount of money, it's a rather well known game and it could sell plenty which would give Gearbox a rather big revenue.

Speaking of which, where is alien colonial marines gearbox?
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Jachael

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#20 Jachael
Member since 2010 • 257 Posts
Speaking of which, where is alien colonial marines gearbox?dakan45
Hopefully being completed with revenue received from DNF. :)
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Stinger78

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#21 Stinger78
Member since 2003 • 5846 Posts
There were too many jokes about "Forever" not to notice, but appalled or not, you should at least be happy that it is finally actually coming out. It's one of the 3 shooters that I'm looking forward to next year (if Crysis 2 and RAGE also come out next year). I wish 3D Realms hadn't had the mass layoff, but at least the work put into the game was able to be completed and polished by Gearbox while retaining all the elements seen in the leaked materials.
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deactivated-5cf0a2e13dbde

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#22 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts
I couldn't care less about Duke Nukem, because I'm over the age of 12. I would say GT5 is in it's category, but that game is actually (probably) coming out this year.
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Metamania

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#23 Metamania
Member since 2002 • 12035 Posts

[QUOTE="TerragonSix"]I'm appalled that it has taken over thirteen years for Duke Nukem Forever to finally be on the verge of being released..grounderman

Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. TerragonSix

you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.

3d realms and its staff is more the victim if anything in this whole story.

George Broussard, from what I've seen and read, isn't to be blamed. He's always wanted Duke Nukem Forever to come out and has fought his part all the way to the end where he could no longer keep on fighting, so he gave up. But it doesn't mean that he never gave up hope of ever seeing the game out there. He wanted this game to be out so badly for the fans.

If anything, I blame the drama that happened and how DNF was right in the middle of it. The game has definitely gone through its ups and downs, from being a game of much attention to being one of the biggest jokes. And now, it looks like we are FINALLY getting closure with it, thanks to Randy Pitchford and Gearbox stepping in and getting the game finished up in time for a 2011 release, which I'm both positive and excited about.

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TentacleMayor

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#24 TentacleMayor
Member since 2008 • 1469 Posts

I think its name now means very little. It'll do well if it's brilliant, or fade into obscurity very quickly if it's mediocre. Just like any original (Not COD, GOW,Battlefieldor Halo)FPS these days, e.g. Section 8. Personally, I'll only consider buying it if it turns out to be an absolutely brilliant old-school romp with good multiplayer, because my tastes have gravitated towards COD-style customization and 'realism'.

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D1zzyCriminal

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#25 D1zzyCriminal
Member since 2009 • 1839 Posts

As soon as I see Gearbox stamp a release date on it Im preordering it. The only other studios I would have trusted with DNF are id and Valve. Im looking forward to this game. Thereso many other games coming out next year though, lets home it doesnt get swept away.

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Black_Knight_00

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#26 Black_Knight_00
Member since 2007 • 78 Posts
Sure, 3D Realms goofed up with Duke Forever, but John Romero's Ion Storm subsidiary was even worse: at least 3D Realms published Max Payne and Prey, while Romero wasted 3 years and a $40 million budget to create Daikatana, the biggest disaster of recent gaming history.
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Metamania

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#27 Metamania
Member since 2002 • 12035 Posts

Sure, 3D Realms goofed up with Duke Forever, but John Romero's Ion Storm subsidiary was even worse: at least 3D Realms published Max Payne and Prey, while Romero wasted 3 years and a $40 million budget to create Daikatana, the biggest disaster of recent gaming history.Black_Knight_00

Was Daikatana really that bad?

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SPBoss

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#28 SPBoss
Member since 2009 • 3746 Posts
Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.Empirefrtw
Exactly, that old guy 'whatever is name is' doesn't age for the whole series, does he no where the fountain of youth is or something
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Empirefrtw

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#29 Empirefrtw
Member since 2006 • 1324 Posts
[QUOTE="Empirefrtw"]Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.SPBoss
Exactly, that old guy 'whatever is name is' doesn't age for the whole series, does he no where the fountain of youth is or something

Duke is just that awesome.
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grounderman

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#30 grounderman
Member since 2010 • 341 Posts

[QUOTE="grounderman"]

[QUOTE="TerragonSix"]

[QUOTE="TerragonSix"]Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. Metamania

you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.

3d realms and its staff is more the victim if anything in this whole story.

George Broussard, from what I've seen and read, isn't to be blamed. He's always wanted Duke Nukem Forever to come out and has fought his part all the way to the end where he could no longer keep on fighting, so he gave up. But it doesn't mean that he never gave up hope of ever seeing the game out there. He wanted this game to be out so badly for the fans.

If anything, I blame the drama that happened and how DNF was right in the middle of it. The game has definitely gone through its ups and downs, from being a game of much attention to being one of the biggest jokes. And now, it looks like we are FINALLY getting closure with it, thanks to Randy Pitchford and Gearbox stepping in and getting the game finished up in time for a 2011 release, which I'm both positive and excited about.

from what i have seen and read, it hard to point my many taloned fingers at any one but Broussard. Broussard gave up? he ran out of money to fund the project, and he made it the money toilet it was. Broussard headed the project, he was the guy who made the choice to switch engines, he wanted everything new and perfect, meaning everything was constantly being redesigned to keep up with the latest releases every year - he didn't know when to stop.

Broussard was able to delay and delay the game because of the success of DN3D, the sales went directly back to 3D realms - the financial independence meant there was no pressure or deadlines to release the game. building and reinventing the same project for more then a decade, you can't help but think the guy just lost perspective completely. when people began to quit the project, Broussard finally realised they needed to push to finish the game in a year or so, but needed more money. thats after he had spent something like $20 million over 12 years. Take-Two refused them the money. and that was it.