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I dunno.. you would think it might have pretty dated gameplay and maybe thats why its going to take another year or more to come out..
I remember looking at screenshots for the ps2 version before the ps2 was even out and was crazy excited but now I'm to old to even care.
Will DNF be successful? I'm sure it will be. There have been people who have been waiting for this game to come out for an eternity now.
As long as the game is not a complete rehash of Duke Nukem 3D and is a brand-new experience for both veterans and newcomers alike, I think it will be just fine.
What I also love about Duke Nukem is the fact that it's not a serious FPS, not like the others. It doesn't take itself seriously and likes to have a good ride from start to finish. That's the same impression I'm getting from all the interviews, screenshots, and video footage I've seen of the game.
After all is said and done, will I still care? Sure I will. I'll pick it up and play the game with everyone else. Relevant? Sure, but not as relevant for everybody. It's like asking if anyone still cares about Guns N' Roses's Chinese Democracy - some people will give a darn, others won't.
As for me? I'll pick up the game and enjoy it all the way.
I have no idea if Duke Nukem will be a big seller or really relevant. I used to play Duke Nukem 3D back when it originally came out and enjoyed the hell out of it but tried it again on the 360 and just diden't have any fun with it anymore. For me it was fun for its time but I grew out of enjoying FPS's. I am sure it will find a market though but not sure if it can compete with all of the FPS choices out there anymoretestfactor888
It can compete if it has strong multiplayer options.
Entertainment sells, just like sex (actually, DNF got both from the looks of thing, lmao). You don't need a fantastic story for it.
Considering the PAX thing and the countless people there that were playing & praising DNF, i doubt it'll flop. All major gaming sites were at that thing, so all in all, its relevant.
Conclusion? I don't know, i gotta see how its gonna score on a couple of gaming sites. I'm calling 9 out a 10.
Ah hell, even if it scores 2 out a 10, i gotta own it to my collection. Its freakin' Duke Nukem Forever.
My reasons why this will not fail.
1- There are plenty of old school gamers out there.
2-Original Duke nukem , Doom, Quake , Goldeneye , perfect dark Owns the **** out of these pansy wattered down shooters of today
3-We Have been waiting a very long time to kick ass and chew bubblegum again.
4-Were all out of bubblegum.
I'm appalled that it has taken over thirteen years for Duke Nukem Forever to finally be on the verge of being released..TerragonSix
Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. TerragonSix
you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.
3d realms and its staff is more the victim if anything in this whole story.
Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.Empirefrtw
Mindless violence may just be the best kind
[QUOTE="TerragonSix"]I'm appalled that it has taken over thirteen years for Duke Nukem Forever to finally be on the verge of being released..grounderman
Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. TerragonSix
you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.
3d realms and its staff is more the victim if anything in this whole story.
George Broussard, from what I've seen and read, isn't to be blamed. He's always wanted Duke Nukem Forever to come out and has fought his part all the way to the end where he could no longer keep on fighting, so he gave up. But it doesn't mean that he never gave up hope of ever seeing the game out there. He wanted this game to be out so badly for the fans.
If anything, I blame the drama that happened and how DNF was right in the middle of it. The game has definitely gone through its ups and downs, from being a game of much attention to being one of the biggest jokes. And now, it looks like we are FINALLY getting closure with it, thanks to Randy Pitchford and Gearbox stepping in and getting the game finished up in time for a 2011 release, which I'm both positive and excited about.
I think its name now means very little. It'll do well if it's brilliant, or fade into obscurity very quickly if it's mediocre. Just like any original (Not COD, GOW,Battlefieldor Halo)FPS these days, e.g. Section 8. Personally, I'll only consider buying it if it turns out to be an absolutely brilliant old-school romp with good multiplayer, because my tastes have gravitated towards COD-style customization and 'realism'.
As soon as I see Gearbox stamp a release date on it Im preordering it. The only other studios I would have trusted with DNF are id and Valve. Im looking forward to this game. Thereso many other games coming out next year though, lets home it doesnt get swept away.
Sure, 3D Realms goofed up with Duke Forever, but John Romero's Ion Storm subsidiary was even worse: at least 3D Realms published Max Payne and Prey, while Romero wasted 3 years and a $40 million budget to create Daikatana, the biggest disaster of recent gaming history.Black_Knight_00
Was Daikatana really that bad?
Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.EmpirefrtwExactly, that old guy 'whatever is name is' doesn't age for the whole series, does he no where the fountain of youth is or something
[QUOTE="Empirefrtw"]Decent story line yeah the best selling Cod franchise has stories that have huge plot holes and make little to no sense I don't think there will be a problem with a game based on mindless violence in fact it might be more successful today.SPBossExactly, that old guy 'whatever is name is' doesn't age for the whole series, does he no where the fountain of youth is or something Duke is just that awesome.
[QUOTE="grounderman"]
[QUOTE="TerragonSix"]
[QUOTE="TerragonSix"]Where the original DNF developers made the biggest mistake was changing from the Quake 2 engine to Unreal. Five years worth of work in, tweaking the engine to fit your needs... Then all of a sudden, you switch engines? Not very smart. Metamania
you need to realise that the entire problem with dnf's development is/was george broussard, the director, not the developers.
3d realms and its staff is more the victim if anything in this whole story.
George Broussard, from what I've seen and read, isn't to be blamed. He's always wanted Duke Nukem Forever to come out and has fought his part all the way to the end where he could no longer keep on fighting, so he gave up. But it doesn't mean that he never gave up hope of ever seeing the game out there. He wanted this game to be out so badly for the fans.
If anything, I blame the drama that happened and how DNF was right in the middle of it. The game has definitely gone through its ups and downs, from being a game of much attention to being one of the biggest jokes. And now, it looks like we are FINALLY getting closure with it, thanks to Randy Pitchford and Gearbox stepping in and getting the game finished up in time for a 2011 release, which I'm both positive and excited about.
from what i have seen and read, it hard to point my many taloned fingers at any one but Broussard. Broussard gave up? he ran out of money to fund the project, and he made it the money toilet it was. Broussard headed the project, he was the guy who made the choice to switch engines, he wanted everything new and perfect, meaning everything was constantly being redesigned to keep up with the latest releases every year - he didn't know when to stop.
Broussard was able to delay and delay the game because of the success of DN3D, the sales went directly back to 3D realms - the financial independence meant there was no pressure or deadlines to release the game. building and reinventing the same project for more then a decade, you can't help but think the guy just lost perspective completely. when people began to quit the project, Broussard finally realised they needed to push to finish the game in a year or so, but needed more money. thats after he had spent something like $20 million over 12 years. Take-Two refused them the money. and that was it.
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