@JustPlainLucas said:
It's BECAUSE I love Legos that I play these games. I love going around smashing objects and collecting studs and building kits that I remember seeing when I was a kid. Recognizing particular pieces, things like that. I think a Lego game that lets you do nothing but build would be a pretty boring game. These Lego games simply provide adventures with clever use of licensed IPs that people can simply romp through.
Oh i would fully expect an actual game to come about in conjunction with the building mechanic. That said, i'm aware that we couldn't really have a completely functional game comparable to the typical everyday variety while also maintaining an extensive building mechanic. In other words, some give and take would have to occur between the two concepts. That is fine. Minecraft manages to give us a survival mode that populates a world that is fully customizable.
Here is what i would suggest for a lego game concept. Separate the games by the themes they are sold as toys. Drop the licensing garbage for a bit and instead work with original lego themes.
So in other words for a "Lego City" themed game, i would probably go with something that uses sandbox elements like GTA but instead of running around stealing and killing, maybe they could focus gameplay on a rescue mission sort of thing involving fire, police, hospital, coast guard stations and so forth. Add a construction team and incorporate simcity building mechanics along side it and you've pretty much got a decent game there. Just make sure all buildings/vehicles thrown up by the player are 100% custom built from scratch instead of pre designated. There doesn't have to be a lot of them and they could add an unlock mechanic for greater variety/amount of pieces available depending on progress through the game.
Castle series should be easy enough to make. A typical RPGish type with adventure/RTS elements thrown in. This one should be so easy i dont think a lengthy explanation is required for ideas. We already have so many games like this. Just none that have fully customizable armies and fortresses. Again same as what i proposed with the City game, we don't need the entire world fully customizable. Just the player controlled faction armies and a few castles/structures and call it a day. Completing adventures/quests will yield more options on the building mechanic giving players incentive to continue through the game.
If i'm not mistaken, i do believe there were Lego mmos that were attempted and failed. I'm not sure how many other lego games there really are besides the recent licensed ones. Or what kind of customization all of them offered if any.
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