Let's Talk - Mario O Gameplay

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soul_starter

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#1 soul_starter
Member since 2013 • 1377 Posts

I've been going through the gameplay videos from E3 and I have some pretty big concerns right off the bat. First off, from everything I've seen, the game is going down the Sunshine route (a very mediocre platformer) rather than the Galaxy route (one of the best ever). Each section looks way too wide, most of the traversal looks too easy (it's supposed to be a platformer?), enemies look to be stupid and easy to avoid if need be and ultimately, each world looks to be the same but with a different skin.

What worries me even more if that in such a controllder environment, with Nintendo setting up the demo etc, the perosn playing the game made Mario look so slippery. A platformer is supposed to have precise controls, not to be slipping and sliding all over the place, which is what it looks like when Mario runs and then abruptly stops to change direction. Is this 1997 all over again?

I hope I'm proven wrong...I really do.

What did you guys think? Concerns? Pros? What about the coins, could they be mined for microtransactions?

Sound off!

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RSM-HQ

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#2 RSM-HQ
Member since 2009 • 12280 Posts

Have mixed thoughts in how the level design comes across overall, it might be closer to something like Super Mario Sunshine in level design which I think is one of the weaker 3D Mario games. Yet I'll hold my view till I actually play the game for that one. That's my only real concern other than the possession system but still in the dark about how that'll effect overall gameplay.

Odyssey looks exciting, if nothing else.

And Mario tends to take some drastic risks with decent results. Nintendo has got this imo. It'll be a fun game. And I look forward to the game when I eventually grab a Switch, but for now my list of games is too packed at the moment and I'm hoping the Switch gets a better battery version down-the-road.

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soul_starter

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#3 soul_starter
Member since 2013 • 1377 Posts

@RSM-HQ: Yep, Sunshine is what instantly came to mind for me too.

I'm with you, Nintendo are good with their two main series so I'm sure this will be a good game...thing is, can it be great? Nintendo went through years and years of good but not great Zelda games. I'm not sure if BOTW is great but many think it is, so let's put that in the great category. Sunshine was one of the former, Galaxy really made Mario the main platform star again after years of R&C bein, imo, the ultimate platform series.

Also, just looking at those vids, I think a lot of the "poor gameplay" I spoke about was probably a result of the people playing the games. They were so intent on "oh that's so cute" or "oh look at that" rather than a genuine playthrough.

Having said that, Mario's movement does seem very one note, it's either all out running or stopping. I hope there's more subtlety, nothing worse than the 90s problem of running, stopping and then changing direction.

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Clefdefa

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#4 Clefdefa
Member since 2017 • 750 Posts

I'm fine with how the game seems to work, like the other said, kinda like Sunshine which is prefectly fine with me.

What I still don't like is in Donkey City ... humans with normal Humans shape and the you have that goofy-cartoon-Mario walking around ... this look seriously stupid.

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Celsius765

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#5  Edited By Celsius765
Member since 2005 • 2417 Posts

It looked good to me and I like Sunshine and it's approach. Finding hidden things in the hub world and level were fun for me so I never want go back to the dated select a level from world map style Galaxy had. I think some people are clinging to the past hoping for the basic game structure of old. I think you're forgetting Odyssey won't have Fludd. And Mario has a lays been slippery tho he was worst in Super Mario 64

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nepu7supastar7

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#6 nepu7supastar7
Member since 2007 • 6773 Posts

@soul_starter:

Level design-wise, we can't really say much because you just saw a quick glimpse of each world. Let's just wait and see the finished product. I trust Nintendo enough to give them the benefit of the doubt.

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soul_starter

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#7 soul_starter
Member since 2013 • 1377 Posts

@Celsius765: It's not about being old fashioned, it's about what works. Pretty much everyone agrees Galaxy > Sunshine and one of the big issues with the latter was the level design. But hey, hope it works out because the Switch genuinely needs games.

I agree, it has been somewhat problematic that Mario has been slippery but he controlled much better than what O looks like and it brings me back to level design. Galaxy tweaked the controls and fitted it into their world. Right now, with O, that type of control scheme looks to be problematic, we're not in the 90s anymore. A 3D character, in a 3D world shouldnt have to stop and turn. Times have moved on.

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Celsius765

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#8 Celsius765
Member since 2005 • 2417 Posts

@soul_starter: Galaxy was better but I can't go back to the old level map format it just doesn't work anymore. It's part of the reason why SM3DL and the New Super Mario Bros games were so boring and tedious. Nostalgia isn't what Mario needs. I guess I'm bigger fan of exploration Mario. I enjoyed Sunshine to the point I made myself sick of it by playing too much.

But to get on topic Mario's movements are looking not as good as Sunshine looked closer to Mario 64 I think I died a lot in there because of his movements. My only gripe with sunshine was Mario's near inability to turn in another direction from stand still, he tended to skip forward a bit. There were times I needed him not to because I needed precise movement without a Fludd.