Both have their pros and cons. Open world can be great for exploration, seeing what the developers have created, finding secret items and mini games - if they've been added, testing the limits of the game world. However it can be overwhelming, for some it can be boring.
Linear worlds can be beautiful while you go along the set path, you can see the potential for what must be beyond the next step. But sadly they can also be boring and restrictive, like if your character can't step over a pebble because there isn't anything made beyond that pebble or they can't jump.
The best example of an open world would be Saint's Row 2, there's a lot to find, a lot to do and there's no push to do the main story. Plus the option of gender is a first for an open world game like this, the GTA series has never done that. It's so minor, yet makes a big difference from the usual male only nonsense.
The best example of a linear world, for me, is Final Fantasy 8. You can see all the potential for a truly amazing world filled with history and character.
The worst example for an open world, in my own opinion, is Crackdown. The ideas are interesting, but beyond chasing down and killing the enemy there's really not all that much to do and only being able to play as male feels very limiting, what about female super cops?
The worst example of a linear world, in my eyes, is JRPG's in general. So much work can go into them, but the limts like not being able to stop over a pebble, not being able to really fully explore the world that the developers have made can feel so very restrictive, which can usually kill the game off when you're wanting to take a break from the main quest and do other things in the game for a while.
R/T
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