Linear vs Open world

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JengyMae

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#1 JengyMae
Member since 2008 • 531 Posts

Which do you prefer?

I'll take a linear game with an awesome story over an open world "do what ever you want" anyday. GTA4 for example, I played it for a while... I got sooo bored with running around waiting for someone to call me and give me something to do. blah. For the most part a find a linear game is just more fun. Im not saying I hate all open world games, im playing InFamous now and enjoying it. But I like Uncharted more.

And It also seems to me that theres pressure on game developers to make their games less Linear... why? Linear = better story, and game flow.

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Saxonhoo

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#2 Saxonhoo
Member since 2008 • 412 Posts

Sandbox + Linear is also great.

Mass Effect is a combo of these two types and it is fantastic. I will mostly choose sandbox as the winner.

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LiquidClear

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#3 LiquidClear
Member since 2008 • 356 Posts

I suppose that it depends on what type of game it is, but I agree in the sense that I don't understand most people's view that linear = bad. Linear usually makes for a better story-telling experience. From my gaming experiences, open-world lets you spend more time, but I cherish the time spent from a good linear game with a good story more than the countless hours spent roaming the world in an open-ended type game.

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game-dna

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#4 game-dna
Member since 2008 • 25 Posts

I also think that it depends on the game!! I don't like GTA at all because it gets old pretty quick and im playing prototype and infamous and they are both pretty awesome!

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Avenger1324

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#5 Avenger1324
Member since 2007 • 16344 Posts
Sand-box / open world games
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Turduckendear

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#6 Turduckendear
Member since 2009 • 147 Posts

I think it comes down to whether you like direction or if you like to do what you want. I would say the more creative you are, the more you have fun playing an open world game. It's funny because one of my friends has no direction in his life, yet he bought oblivion and couldnt play past five minutes cuz he got bored. So maybe we play games that take us out of how we live everyday. Or maybe we just like to BLOW STUFF UP. woohooo. Sorry, got a little carried away. I like both types of games, linear or sandbox, with a great story.

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Srbanator

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#7 Srbanator
Member since 2006 • 790 Posts

Sandbox + Linear is also great.

Mass Effect is a combo of these two types and it is fantastic. I will mostly choose sandbox as the winner.

Saxonhoo
I second your opinion.
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FishSquared

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#8 FishSquared
Member since 2007 • 773 Posts
It depends on the gametype. If its a JRPG I want linear, but not so much for WRPGs
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skp_16

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#9 skp_16
Member since 2005 • 3854 Posts

[QUOTE="Saxonhoo"]

Sandbox + Linear is also great.

Mass Effect is a combo of these two types and it is fantastic. I will mostly choose sandbox as the winner.

Srbanator

I second your opinion.

I third. Hehe. Another example of Sandbox + Linear are JRPGs. At some point of the game, you can do anything like go back to previous visited towns, dungeons, do side quests, etc.

But on the topic, I prefer open world.

I also like linear but I hate too linear games. Too linear meaning all you do is go forward forward forward.

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Ironserpent

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#10 Ironserpent
Member since 2008 • 646 Posts

There really is no right answer to this. It's just a matter of taste.

Although I really do actually prefer linear games.

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muthsera666

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#11 muthsera666
Member since 2005 • 13271 Posts
It depends. I like open-world, but as a completionist, I'm terrified of missing something. I like linear games sometimes because I can just relax and go through them and pay attention to the story and have a great time. Sometimes with open-world, I get bogged down in all of the small details. Basically, I like both at different times.
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psyball

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#12 psyball
Member since 2003 • 752 Posts

I dont think one format is better than another, linear usualy allows the developer to focus more on gameplay mechanichs and what not.

Personally i perfer when there is a sinlge world to explore but the game forces you to go through it a single way, like what the old silent hill games did, or the old resident evils. Mmmm adventure.

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pvtdonut54

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#13 pvtdonut54
Member since 2008 • 8554 Posts

Each has its advantages and disadvantages. They can break even.

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RazerBlade13

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#14 RazerBlade13
Member since 2008 • 3822 Posts

I would prefer sandbox. Linear gameplay feels like I'm not in control. Examples in favor of sandbox: inFamous, Prototype.

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Senor_Kami

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#15 Senor_Kami
Member since 2008 • 8529 Posts

Sandbox + Linear is also great.

Mass Effect is a combo of these two types and it is fantastic. I will mostly choose sandbox as the winner.

Saxonhoo
To me, Mass Effect was totally linear. I'd compare it to a game with 3 arcs and multiple missions per arc. You can chose what order you do the missions in because they don't really have any effect on each other. But to move onto the next arc, you have to complete those missions. It's almost like a level select screen. Level select =/= open world for me. I prefer linear. Open world has come to mean that a game has a crappy/non-existent story, a bunch of stupid missions that are basically MMO fetch/kill quests and you spend more time traveling to places than actually playing the missions which, as I said earlier, aren't good to begin with. I know that it doesn't have to be like that, but that's what developers view it as for some reason.
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chex81

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#16 chex81
Member since 2004 • 3661 Posts

it depends on the game....some games can just be too long for me these days, so i generally prefer linear.

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Smokescreened84

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#17 Smokescreened84
Member since 2005 • 2565 Posts

Both have their pros and cons. Open world can be great for exploration, seeing what the developers have created, finding secret items and mini games - if they've been added, testing the limits of the game world. However it can be overwhelming, for some it can be boring.
Linear worlds can be beautiful while you go along the set path, you can see the potential for what must be beyond the next step. But sadly they can also be boring and restrictive, like if your character can't step over a pebble because there isn't anything made beyond that pebble or they can't jump.

The best example of an open world would be Saint's Row 2, there's a lot to find, a lot to do and there's no push to do the main story. Plus the option of gender is a first for an open world game like this, the GTA series has never done that. It's so minor, yet makes a big difference from the usual male only nonsense.
The best example of a linear world, for me, is Final Fantasy 8. You can see all the potential for a truly amazing world filled with history and character.

The worst example for an open world, in my own opinion, is Crackdown. The ideas are interesting, but beyond chasing down and killing the enemy there's really not all that much to do and only being able to play as male feels very limiting, what about female super cops?
The worst example of a linear world, in my eyes, is JRPG's in general. So much work can go into them, but the limts like not being able to stop over a pebble, not being able to really fully explore the world that the developers have made can feel so very restrictive, which can usually kill the game off when you're wanting to take a break from the main quest and do other things in the game for a while.

R/T

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Im_single

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#18 Im_single
Member since 2008 • 5134 Posts
Open world works for some games and doesnt work for others, vice versa with Linear gameplay. I don't think developers always have to go to one extreme or the other though, a good mix of the two has always IMO brought the best results, I think The Witcher is a really good example of how to make a semi open world game that is also somewhat linear in it's gameplay as to not overwhelm the player, same With Mass Effect (Previously said) They allow you to adventure to wherever you want to in the game and give you freedom in doing so, but it restricts your movement within the places you visit.
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skp_16

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#19 skp_16
Member since 2005 • 3854 Posts

Both have their pros and cons. Open world can be great for exploration, seeing what the developers have created, finding secret items and mini games - if they've been added, testing the limits of the game world. However it can be overwhelming, for some it can be boring.
Linear worlds can be beautiful while you go along the set path, you can see the potential for what must be beyond the next step. But sadly they can also be boring and restrictive, like if your character can't step over a pebble because there isn't anything made beyond that pebble or they can't jump.

The best example of an open world would be Saint's Row 2, there's a lot to find, a lot to do and there's no push to do the main story. Plus the option of gender is a first for an open world game like this, the GTA series has never done that. It's so minor, yet makes a big difference from the usual male only nonsense.
The best example of a linear world, for me, is Final Fantasy 8. You can see all the potential for a truly amazing world filled with history and character.

The worst example for an open world, in my own opinion, is Crackdown. The ideas are interesting, but beyond chasing down and killing the enemy there's really not all that much to do and only being able to play as male feels very limiting, what about female super cops?
The worst example of a linear world, in my eyes, is JRPG's in general. So much work can go into them, but the limts like not being able to stop over a pebble, not being able to really fully explore the world that the developers have made can feel so very restrictive, which can usually kill the game off when you're wanting to take a break from the main quest and do other things in the game for a while.

R/T

Smokescreened84

JRPGs have some open world parts. Example in FF8 when you can fly around the map using the Ragnarok. It lets you go anywhere.

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quatoe

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#20 quatoe
Member since 2005 • 7242 Posts

Personally I like both, I don't prefer one or the other but it has to have a good story.

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usainuk

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#21 usainuk
Member since 2008 • 32 Posts
I like games with worlds to explore and were you get to choose what age gender and race your character is so open world games are my fav. saints row 2 is pretty much the only open world game set in modern times that allows you to choose your own character so its my favorite in that genre even though it lags behind GTA 4 when it comes programing and mini games and sheer size of the city. most of those magic and fantasy games let you choose your own character so I like those. Some linear games are okay but unless they have multipile endings then those games are pretty much a one playthrough and done with the game deal. I don't really count mass effect 1 let alone mass effect 2 as a open world game even though it might be something of a sandbox game, but it doesn't really have a world to explore and most areas in which you can walk around are pretty small and a good deal of the areas are only open for one mission and then they are closed off afterwards The only reason it gets compared to true open world games like Oblivion Fallout 3, Saints Row 2 and GTA is because it has side quests and you can chose which order to do some of the missions in. But other than that its not truly an open world game since the areas to explore are very small, Bioware don't do open world games Dragons age origins is also not truly a open world game . And mass effect 2s "open areas" are even smaller than those in the original mass effect which wasn't truly an open world game either. Of course even in most open world games most main story arcs are fairly linear since they contain missions that must be done in a certain order and the outcome of the story is likely to always be the same.
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cprmauldin

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#22 cprmauldin
Member since 2009 • 1567 Posts

Open world for sure. I like to be able to play the game in the order I want to, and keep going for quests/items/loot/gear/experience after the main quest is over.

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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts

I prefer "open" in the sense of Super Metroid or Castlevania: Symphony of the Night. You are working towards a single goal, but you can go anywhere, and in whatever way you want in between the beginning and end. I'm a massive Metroivania/Castleroid fan, and I think it shows in my position regarding open-world and linear games.

I find open world games kind of boring when there is no goal you are striving towards, and if RDR has taught me anything, its that an open world game should never be let out the door if the story is anything less than stellar. I like the ability to explore, I just don't want to be achieving nothing (Just Cause 2) or something not very interesting (RDR).

I also don't like overly linear games either. Being shepherded down corridors, and having my hand held is an insult to me as a gamer. I want to figure things out on my own, stop telling me what I should be doing next. Its another reason why I love Metroid games (at least Super, Prime and Echoes).

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dakan45

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#24 dakan45
Member since 2009 • 18819 Posts

Which do you prefer?

I'll take a linear game with an awesome story over an open world "do what ever you want" anyday. GTA4 for example, I played it for a while... I got sooo bored with running around waiting for someone to call me and give me something to do. blah. For the most part a find a linear game is just more fun. Im not saying I hate all open world games, im playing InFamous now and enjoying it. But I like Uncharted more.

And It also seems to me that theres pressure on game developers to make their games less Linear... why? Linear = better story, and game flow.

JengyMae
I would post my opinion but there is nothing to post. Most linear games i have played had much better campaign, missions and pacing and moments than sandbox and nonlinear games. For most of the time the nonlinear thingy is a cheap way to add up gameplay when they got no idea what to do with it. Eg: assasin creed, so damn repettive and borring. I wished this game had a linear campaign with good unique missions and better moments than nonlinear games. I also had it with sandbox games with deathboring missions. Uncharted is the king of this, if it was not filled with well scripted cinematic and gameplay moments it wouldnt be that great. I would take saboteur anytime from gta iv and assasin creed because of the missions and story.
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wiouds

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#25 wiouds
Member since 2004 • 6233 Posts

Open World let you explore but I find their mission are not as fun as linear.

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hakanakumono

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#26 hakanakumono
Member since 2008 • 27455 Posts

I prefer non linear in enclosed enviroments like in the classic RE games, but linear for things like RPGs.

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lamprey263

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#27 lamprey263
Member since 2006 • 45442 Posts
depends on the game really, for instance I like the first Bad Company's sandbox approach over BC2's short linear gameplay, then games like GTA IV give you too much freedom to the point of boredom
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Wolfetan

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#28 Wolfetan
Member since 2010 • 7522 Posts

Has of now, Arkham City sounds perfect. They say lots of thing will be happening in Arkham City, and youll never be running around doing nothing, and there still isnt a humungous open world.

InFAMOUS 2 is currently required to be my favorite game, and its story driven, and the missions themselves are linear. Prototypes is just to open world, youre always running around within a mission, hated that game.

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Spongebuck

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#29 Spongebuck
Member since 2010 • 79 Posts

Sandbox for me, I just love straying away from the mainstory and exploring the game world.

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WolfBlackRiver

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#30 WolfBlackRiver
Member since 2009 • 250 Posts

The deep story and complex gameplay is the important factor for me, doesnt matter if its linear or sandbox. Sandbox is a blast but without the decent story it gets bland and repetitive. For example RDR, not an RPG, but the story was engaging and the gameplay was very interactive making it an enjoyable experience.

now FFX, kinda linear as far as the locations go, but the gameplay and story were definately there.

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SciFiCat

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#31 SciFiCat
Member since 2006 • 1750 Posts

I prefer "open" in the sense of Super Metroid or Castlevania: Symphony of the Night. You are working towards a single goal, but you can go anywhere, and in whatever way you want in between the beginning and end. I'm a massive Metroivania/Castleroid fan, and I think it shows in my position regarding open-world and linear games.

I find open world games kind of boring when there is no goal you are striving towards, and if RDR has taught me anything, its that an open world game should never be let out the door if the story is anything less than stellar. I like the ability to explore, I just don't want to be achieving nothing (Just Cause 2) or something not very interesting (RDR).

I also don't like overly linear games either. Being shepherded down corridors, and having my hand held is an insult to me as a gamer. I want to figure things out on my own, stop telling me what I should be doing next. Its another reason why I love Metroid games (at least Super, Prime and Echoes).

foxhound_fox
I love this answer, you took the words right out of my mouth. I agree with this opinion 100%
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madcowz674

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#32 madcowz674
Member since 2008 • 163 Posts

It depends really, Like Oblivion is open world but it's linnear if you want it to be. Personally I like both exactly the same God of War, Castlevania(all but sotn and simon's quest)and CoD are linnear and I love them, but GTA, Fable, Oblivion, Fallout, SOTNand Zelda(most of them) are Open world and I love them too.

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johny300

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#33 johny300
Member since 2010 • 12496 Posts
I like both but linear games always have better story.
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testfactor888

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#34 testfactor888
Member since 2010 • 7157 Posts

The worst example of a linear world, in my eyes, is JRPG's in general. So much work can go into them, but the limts like not being able to stop over a pebble, not being able to really fully explore the world that the developers have made can feel so very restrictive, which can usually kill the game off when you're wanting to take a break from the main quest and do other things in the game for a while.

R/T

Smokescreened84

I like JRPGs because they are linear for the most part. If I want to take a break off the main quest I can easily put another game in.

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DraugenCP

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#35 DraugenCP
Member since 2006 • 8486 Posts

It really depends on the game. 2D platformers pretty much have to be linear, while 3D platformers can have a more proto-sandbox structure (Super Mario 64). I must say, though, that most of my favourite games have some kind of open world structure, with the map in its entirity or some parts of it being fully explorable in a lot of them.

I also like the sandbox/linear blend in games like Crysis, where you have a beginning and an end of each level, while each of them is fully explorable and rather large.

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topsemag55

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#36 topsemag55
Member since 2007 • 19063 Posts

I prefer the capability to choose which parts of the story you want in the order you want.

Take Final Fantasy, for instance, a very linear game. If you walk down a path that isn't a part of the story, then your character stops, like running into an invisible brick wall.:lol:

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Ceraby

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#37 Ceraby
Member since 2009 • 3306 Posts

I usually prefer Open World but with a bit of linear properties to them ( does that make sense ? ). Too open, and I just wind up getting confused and always wondering what if, and it kind of ruins the game for me.

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wiouds

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#38 wiouds
Member since 2004 • 6233 Posts

Both have strength and weakness.

In an open world, there can so much that can be done and explore. The problem is that each area is less detail. They can also force the player to go over the same area again and again.

A linear set up have less to explore. The area are more details and you do not need to double back as much.

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xWoW_Rougex

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#39 xWoW_Rougex
Member since 2009 • 2793 Posts

I like something in between such as FF7,8,9 and DQ8.

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cprmauldin

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#40 cprmauldin
Member since 2009 • 1567 Posts

I found that DQ 9 was a really great presentation of a JRPG with complete Open-World Qualities.

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Crimsader

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#41 Crimsader
Member since 2008 • 11672 Posts
Open world satisfies me the most. Freedom, baby!
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chaplainDMK

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#42 chaplainDMK
Member since 2008 • 7004 Posts
Depends... Like you said, some games work better linear but some just rule in free roam. But overall i preferr free roam.
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edinsftw

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#43 edinsftw
Member since 2009 • 4243 Posts

An Open world with a linear main story imo

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metroidprime55

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#44 metroidprime55
Member since 2008 • 17657 Posts

I was reading a book on the philosophy behind the Legend of Zelda and the book talked about this sort of stuff.

I perfer open-world.

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altairs_mentor

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#45 altairs_mentor
Member since 2009 • 696 Posts
depends on the game. i like uncharted 2 because its linear and i also like saints row 2 because of all you can do. I would pick a sandbox game with lots to do tan a linear game but thats just me.
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Treflis

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#46 Treflis
Member since 2004 • 13757 Posts
I like both seperate and even combined.
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Krystyan68

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#47 Krystyan68
Member since 2009 • 359 Posts

I really prefer vast, open-worlds but I can like both.

Depends on the game i suppose.

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yangus18

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#48 yangus18
Member since 2010 • 30 Posts

I really would like to see more open-world games like Fallout 3, where you have a pretty good story, but the game really starts after the story and you have 60+ hours of gameplay completing quests and getting new weapons and armor.

This is whyim really pumped for Fallout: New Vegas

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jsh020

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#49 jsh020
Member since 2010 • 1168 Posts

in rpg's i prefer linear

in shooters i prefer open worlded

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Big-Shamrock

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#50 Big-Shamrock
Member since 2010 • 688 Posts
I love both and they create a wonderful style and atmosphere depending on how it is done. I am not sure which I prefer.