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I prefer a nice long game,a game that was worth my money.K1LLR3175So your money is related to your interest ? what if you can play games for free or get it free and that is a long ass game?
i used to be into games that were very in depth and long, but lately i would rather just pop a game in and finish it within a couple days and feel like i accomplished something.
[QUOTE="K1LLR3175"]I prefer a nice long game,a game that was worth my money.Hydra-MonsterSo your money is related to your interest ? what if you can play games for free or get it free and that is a long ass game?Then that is even better.But most games that I get I have to pay for.Even if I do wait until they are 20-30 bucks.
I try to go for games that are takes less than 20 hours to complete, but there are exceptions to the rule
i think it depends on how i feel, and what else is going on in my life.
when i was younger, i wanted long games that i could play all day.
now, i want short-medium length games, that don't drag on or are padded out. but i also want depth and something that is hopefully meaningful to me by the end of the experience. short n' sweet.
however, i do love to indulge myself in long RPG or adventure when i feel i need a break from other things in life. but usually i don't want to spend 10 hours levelling up, or fighting against yet another ice dragon monster with crazy stats (or something like that).
i can't stand cynical padding or extra features.
I perfer a lengthy game, but I like to only get games with multiplayer(not tacked on kind). I will get singleplayer games if they're good and have mods(like Oblivion).
I prefer shorter games because I tend to play in short bursts (a half hour at most per gaming session) and if there are too many long cutscenes, or a lengthy introduction and tutorial then I don't really have time to enjoy the game.
Games that are 80 hours long frustrate me because, since i can only play in short bursts, it takes so long to finish everything I lose interest and move on to another game.
I *love* games that give me a good 30-40 hours with their plot, but offer lots more hours worth of optional bonus content. FFXII was a perfect example.
I tend to play games in short spurts, but every now and then I'll sit and play for a couple hours in a row. It's just very hard for me to sit and play for a few hours in a row now, so i prefer simpler games now or games with a lot of checkpoints.
I used to be the complete opposite when I was younger, mainly playing games for long periods at a time.
At least 30 hours. I want games to last at least 2 weeks (I play 2 hours a day).
I don't really replay games so I go for a long one.
I get bored in all games on the 2nd run because I already know what's going to happen. No matter how fun the game is, 2nd run would be boring already.
Completely agree with you!Responsibility sucks. I would love to be able to sit and play a game (ANY GAME!) but I'm always so busy.:cry: When I do have the chance to play, I don't care about the length as long as the game play and story keep me interested.
ash256
Short games. I don't have the time like before to play really long games.
fend_oblivion
this is the answer i was actually looking for, i guess now days people don't play (though they want) long games just because of time.
[QUOTE="Gammit10"]
I'd rather have more choice: great short games for $30-40, and great longer games for $50-60.
skp_16
I agree. Price of the games should depend on how long the game is.
There are two problems with this. What exactly makes for a long game? I mean, suppose a developer adds unlockables that might require multiple play-throughs- does this count as a long game? Where does a game like Oblivion fit in, since that main quest can be finished rather quickly but there's other plotlines to play through (as well as general exploring)? Online multiplayer adds "dozens" of hours of replay, according to many developers, yet I seem to skip that. The other problem is, even if we could define a game as such, it would just encourage filler. A game like Shadow of the Colossus takes 8-10 hours on your first playthrough (and 4-5 once you know what to do), but it's such an amazing short game. If developers priced based off length, the developers could've easily artificially lengthened the game with grunt enemies and switches that don't fit in with the context of the world.Please Log In to post.
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