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Squad based gameplay is a good way to prevent battlefields from becoming a cluttered mess of deathmatches, but I'm wondering who would call the shots, I mean, who would determine which squad gets moved and where do they get moved? Headsets should be mandatory for this game. SteelAttack
They should package headsets with this game.
The screenshot is too small for me to really judge the graphics, but i do like the parachutes. Though it would suck if I got sniped before I even landed. :|
I have faith in Zipper. They did realtime character visual damage on the PS2 before anyone else did, and they have been working on this for the past two years, so yeah if any team can make it happen, it's zipper.
P.S Dont make fun of me saying 'realtime character visual damage'. I didnt know how else to put it. :P
Not sure.Either way I'd have to get it for PC as I don't have a PS3 at the moment. Though by the time the game comes out I'll probably have one. And this isn't the first game coming out thats doing something like that. Remember Huxley? I just hope they don't do a monthly fee....which they most likely would have to do...probably going to be using their own servers.dark_spawn627
this is a PS3 exclusive. no way in hell it's ever coming out on PC.
They just have to make sure that anyone who doesn't co-operate gets screwed; both tactically and in terms of game rewards/penalties.
This is third person, I presume?
Oilers99
As long as they dont punish us for going alone. This game will be the best online game ever.
stevemanu10
If you really want to go it alone, get one of the million of other shooters that are built for single player.Oilers99
I really hope its good, i've always really wanted a game like this. Hopefully they can really create the feeling of being in a war.
Now just make a Warhawk game like this, and i'll be a happy camper.
IMO they really should try this with a street gang style game like The Warriors before they try it with a military setting. It would allow the garanteed chaos fit into the story of the game rather than distract from it.
An interesting tech demo style game would be the previously horrible State of Emergency except with all the NPCs replaced with online humans.
Squad based gameplay is a good way to prevent battlefields from becoming a cluttered mess of deathmatches, but I'm wondering who would call the shots, I mean, who would determine which squad gets moved and where do they get moved? Headsets should be mandatory for this game. SteelAttack
According to the claims of a purported insider (someone who was part of a focus group) posted on Kotaku a few days ago, human generals are going to set the broad strategy, though I wouldn't be surprised if commanders on the ground are given wiggle room.
[QUOTE="SteelAttack"]Squad based gameplay is a good way to prevent battlefields from becoming a cluttered mess of deathmatches, but I'm wondering who would call the shots, I mean, who would determine which squad gets moved and where do they get moved? Headsets should be mandatory for this game. CarnageHeart
According to the claims of a purported insider (someone who was part of a focus group) posted on Kotaku a few days ago, human generals are going to set the broad strategy, though I wouldn't be surprised if commanders on the ground are given wiggle room.
Some speculated/wished that at high command levels, the game moved back into some sort of top-down/RTS interface. That sort of happens. "Everyone is in the field," Orange said, "but the person in charge is capable of looking at the map and commanding the overall group or individual troops. He is also capable of things like airstrikes and parachute drops. He could either control and babysit from far back, or jump right into the action with a weapon himself."MAG insider
Squad based gameplay is a good way to prevent battlefields from becoming a cluttered mess of deathmatches, but I'm wondering who would call the shots, I mean, who would determine which squad gets moved and where do they get moved? Headsets should be mandatory for this game. SteelAttack
sorry, had a little flashback there. :)
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