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it doesnt have anything to do with time and effort.
Console hardware just isnt powerfull enought for that.
cobrax25
[QUOTE="cobrax25"]it doesnt have anything to do with time and effort.
Console hardware just isnt powerfull enought for that.
Teufelhuhn
Wouldn't AAA exclusive games or multiplatform games like
+GTA IV
+ GT5
+ MGS4
+FFXIII
+Killzone 2
Shouldn't they be worth the time and effort?
[QUOTE="Teufelhuhn"][QUOTE="cobrax25"]it doesnt have anything to do with time and effort.
Console hardware just isnt powerfull enought for that.
super_monkey44
Wouldn't AAA exclusive games or multiplatform games like
+GTA IV
+ GT5
+ MGS4
+FFXIII
+Killzone 2
Shouldn't they be worth the time and effort?
[QUOTE="cobrax25"]it doesnt have anything to do with time and effort.
Console hardware just isnt powerfull enought for that.
Teufelhuhn
Im not saying its not possible...but Unlike PC's...consoles have fixed hardware, most developers have probably gone to believe that the best performence to graphics ration is at 720p and 30 FPS.
An increase in resolution and an increase in framerate requires a decrease in the amount of objects, textures, and detail because they all require processing power. resolution, framerate, textures, objects, or effects have to suffer in order to increase any one of those.
Does 1080p and 60 FPS merit a game world thats much more simple? It seems like most developers have said "no." A 1080p game at 60 FPS would look much closer in detail to a late-gen Xbox 1 game, while a 720p 30FPS game would have a noticiably higher detail at the cost of some loss in fidelity.
Its not a question of whether its possible or not, but rather, is it really better? Take also into consideration the low percentage ofowners that do have an actual 1080p output device, and most developers would probably just cater to the 720p guys and up the game's details.
Everybody else has pretty much hit it dead on. Consoles and PC's just aren't up to power yet.
Remember, video games (in comparison to other industries) are very young. They have only been in existence for half a century starting with the pinball parlor games, and when it comes to home consoles, we're talking a total lifetime of three decades if we start with the Magnavox home version of pong.
As for industries that have had much longer to mature, they too still have their shortcomings. Automobiles have been around for over a century, yet like Windows Vista they crash all the time. It comes to the whole cosmic sense of where we are as a civilization and as humanity. On top of that, we must remember what it is we desire, too.
Sure, maybe in ten years, they'll have the 1080p resolution down to a fine science, and achieving a normal-mapped 2 million polygon environment at 60 fps would become kindergarten caliber. But in ten years, somebody just like you will be hitting up the forums asking the same exact question.
"Hey? What the heck, guys? How come they can't get me that ultra holo-crack 5096p resolution at 120 frames per second!? The only game I've seen do that is Gran Turismo 15! Stupid lazy developers, DON'T THEY CARE ABOUT US GAMERS!?"
Trust me, developers aren't at all bothered by the picky types. If it wasn't for somebody going "eh, whadda-heck is'dis rubbish foo's!?" every five seconds at Infinity Ward, Call of Duty 4 would be called a cheap ripoff of Frontlines: Fuel of War. So stay picky and impossible to satisfy, gamers. The industry depends on it.
Why can't developers make a game that has great graphics, physics,
story along w/ great multiplayer? Also having the game run at true 1080p
and a steady framerate of either 30 or 60fps. For the PS3 and Xbox 360
Gran Turismo 5 is the only game so far that has 60fps w/ full 1080p
resolutiondmcfan619
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