I loved the Mass Effect series. Thus, I was excited about the release of the game; however,the game really is a mixed bag. I am surprised that many reviewers left out some important info and focused solely on the poor animation, ,modeling and dialog.
Here is the good: Lots of fighting without it being too boring. There is a decent story line and lots and lots of quests. I also like the idea of being able to use any skills and not be locked into set classes.
The bad :
First, there is an increasing tend for publishers to put in hard puzzles. thus, if you can't solve the puzzle, you are shafted. I know that you all love to do hard SEDUKU puzzles, right? Wrong. These are boring, and should be completely eliminated from the game. Even worse, they make the game very challenging just to find the puzzles in order to attempt them. It's a really crazy system that should be junked.
Secondly,The interface, especially the quest interface for quests is abysmal. Whoever designed the quest interface should have been fired. You will find quests under the quest section,which is expected and quests in various parts of the Codex among other areas. They really, really need to sort out the quests in a much easier manner, and have the current quest always showing what needs to be done. Why they didn't just put all quests in one area and sort them between main story quests, loyalty quests and additional quests,which could be further subdivided by area is baffling. Hopefully, some nice modder will fix this.
Third: tracking. Mass effect 1 was great because it was simple to understand and use. Sadly, this isn't true of ME Andromeda. For example, in older mass effect game sand with other RPGs, you might see a tracking line to where you need to do. ME Andromeda got rid of this and put icon at the top to follow. Sadly, some of the icons are hard to distinguish from other quest icons and they don't show a path to the quest area. You have to find how to get there and go through a lot of frustration.
Fourth: Yes, ME Andromeda got rid of the classes. You can now pick any skill. Sadly they limited the utilizable skills to only three at a time, which is much too little. Certainly, they should have had at least 5. Even Everquest, which had very limited skills available , had 8.
Fifth: The inventory limit is MUCH too limited. I don't know what they were thinking,but allowing only 50 slots was crazy. They should have allowed much more even if we had to purchase it at a vendor.
Sixth: Maps in the original Mass Effect trilogy were easy to follow. This isn't the case with ME andromeda. There are lots of obstacles blocking entry and egress , and it isn't clear how to get to a particular destination.
Seventh: Driving the Nomad is very tough at least until you get a number of upgrades. Frankly, players made a mod in the original ME trilogy that allowed steering based on mouse direction. Why Zenimax didn't incorporate this is frankly bizarre.
Eighth: Nothing is easy with this game or intuitive. For example, on EOS , we had to shut off a force field blocking entrance to a research area. After going around the area deactivating the shield generators, nothing happened. Doesn't "deactivated mean off? -- not in ME Andromeda. Players need to not only shut off the generators but destroy two of them. Frankly, this seems more like a bug than a strange puzzle.
Ninth: Crafting: In the trilogy, you can easily add mods. Now , no mods area can be added to weapons or armor unless crafted. Why? Frankly, I would have liked mods to be added to everything. Crafting is also much more complicated than it need be.
I think drafting should be a lot more simplified than it is.
Tenth: Sadly, unlike the trilogy, I found myself not caring about the characters. There certainly wasn't enough character development in the story.
What's even more shocking is that few people are talking about all this. Much of the reviews are focusing on the animation and modeling problems,which definitely need improvement. However, to me , the game play is much more important.
Bottom line: Yes, this does play fairly well and does have some of the compelling aspects of the original trilogy. If only Bethesda Softworks had sought more player input. It is only a C+ game, which isn't horrible---- just not fantastic like the trilogy. Collapse
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