This topic is locked from further discussion.

Avatar image for KO4U
KO4U

338

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#1 KO4U
Member since 2005 • 338 Posts

So maybe CoD 4 set the par pretty high. But with the millions dumped into game production why can't we see more dedicated servers? Should I just roll on back, kicking and screaming, "I wanna smooth FPS!"

Personally I found Ubisoft's big budget shooters Ghost Recon: AW and Rainbow Six: Vegas featured terrible online performance destroying any desire in me to play those games online. Across the four games (both series and their sequels) I witnessed horrendous framerates, jittering animations, and crashing servers. But hey, Ubisoft ain't the only one guilty, have you "played" Battlefield (1943, BC 1 & 2) and GTA IV online?

These aren't small little productions, but products from companies who've made their names on production value. OMG! How's Red Dead Redemption gonna be online! *gulp*

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#2 Black_Knight_00
Member since 2007 • 78 Posts
To me any online experience that's not CoD4, MW2 or SF4 feels frustratingly laggy and barely playable. I don't know if it's my connection or what, but these 3 games play like a charm and I can play competitively, while most of the others I tried online are a lag fest. As for red Dead Redemption, as far as I know, online will be focused on co-op free roaming with only a few sparse skirmishes with other players. I guess we'll see (can't wait, btw).
Avatar image for HavocV3
HavocV3

8068

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 HavocV3
Member since 2009 • 8068 Posts

I've had very little problems with BC2. they had some shaky servers in the beginning, stats being reset and the like.

MW2 works fine, it has great netcode as does Halo 3.

GTAIV and Red Dead, I definitely agree that those need some reworks and need dedicated servers ASAP. offer great online, but you just can't put those two on a P2P connection.

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#4 Black_Knight_00
Member since 2007 • 78 Posts

I've had very little problems with BC2. they had some shaky servers in the beginning, stats being reset and the like.

MW2 works fine, it has great netcode as does Halo 3.

GTAIV and Red Dead, I definitely agree that those need some reworks and need dedicated servers ASAP. offer great online, but you just can't put those two on a P2P connection.

HavocV3
RDR comes out in a month, no one has ever played it yet! How can you say it needs rework? It's not even based on GTAIV netcode for all we know.
Avatar image for KO4U
KO4U

338

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#5 KO4U
Member since 2005 • 338 Posts

[QUOTE="HavocV3"]

I've had very little problems with BC2. they had some shaky servers in the beginning, stats being reset and the like.

MW2 works fine, it has great netcode as does Halo 3.

GTAIV and Red Dead, I definitely agree that those need some reworks and need dedicated servers ASAP. offer great online, but you just can't put those two on a P2P connection.

Black_Knight_00

RDR comes out in a month, no one has ever played it yet! How can you say it needs rework? It's not even based on GTAIV netcode for all we know.

That's true, but on a technical level RDR will be very similar for shear budgetary reasons.