[QUOTE="LoG-Sacrament"][QUOTE="VMan"] [QUOTE="LoG-Sacrament"]id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3. VMan
The rumble associated with Psycho Mantis was really nothing more than a very temporary novelty of entertainment. But really, I'd think the average gamer with plenty of experience playing games with rumble won't find that too amusing (I didn't), especially since the game has to break the fourth wall in order to do it.
That being said, I will always remember the other thing regarding the controller and Psycho Mantis back on the original version of Metal Gear Solid in the PS-x. That remains one the most surprising, awesome and memorable moments i've ever had in gaming.
and that didnt break the fourth wall?
i liked each of those touches. no, mgs doesnt have tons of customization features, but it does put you in the shoes of the main character in other unique ways.
Oh it broke the 4th wall, but what actually happened was, IMO, a LOT interesting than the rumble thing. What I was trying to imply about my comment about average gamers having plenty of experience gaming with rumble is the idea that, c,mon, I've seen and felt the controller shake for since the day Star Fox 64 debuted on the N64. Somebody "causing" it to happen is really not gonna come off as anything special, let alone surprising, unlike the other thing.
The key idea is, the rumble thing broke the 4th wall in order to do something i've already seen happen 1,000 times. The other thing broke the 4th wall to do something (IMO) truly suprising and awesome for its time.
The rumble thing is like me saying to a Nascar driver, "watch what happens when I start up this car, shift into a gear and press the gas pedal!".
i think its more unique than you give it credit for. i mean, rarely does rumble ever become part of a character and that is exactly what happened with psycho mantis. most games are content on just having the controller rumble when you shoot or take damage. mgs goes the extra mile and uses it to "posess", "heal", or uses it to accentuate a cutscene. the other thing was a first in gaming (as far as i know) but it had nothing to do with rumble and thats what the original question was about.
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