Metal Gear Solid 2 - Do I NEED Rumble? *minor spoilers*

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dewmandew7

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#1 dewmandew7
Member since 2005 • 4152 Posts

I have reached a point in Metal Gear Solid 2 where a certain character gives you a cell phone. He tells you to leave the vibration function of your controller on. Does this mean I will either need to:

A) Play the game on my PS2.

or

B) Buy a Dualshock 3.

Is there any sort of visual or audio prompt?

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Canvas_Of_Flesh

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#2 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
Honestly, I don't remember. But, I played through it without the rumble on, so I don't imagine it should make much difference.
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Angry_Beaver

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#3 Angry_Beaver
Member since 2003 • 4884 Posts
I believe the phone rings in addition to making the DualShock vibrate.
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Ripcurl530

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#4 Ripcurl530
Member since 2007 • 649 Posts
I just played through it and was wondering the same thing at that point. I was just going to see what happened, but the phone does ring. Get a Dualshock 3 anyway!
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LoG-Sacrament

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#5 LoG-Sacrament
Member since 2006 • 20397 Posts
id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3.
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VMan

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#6 VMan
Member since 2003 • 4940 Posts

id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3. LoG-Sacrament

The rumble associated with Psycho Mantis was really nothing more than a very temporary novelty of entertainment. But really, I'd think the average gamer with plenty of experience playing games with rumble won't find that too amusing (I didn't), especially since the game has to break the fourth wall in order to do it.

That being said, I will always remember the other thing regarding the controller and Psycho Mantis back on the original version of Metal Gear Solid in the PS-x. That remains one the most surprising, awesome and memorable moments i've ever had in gaming.

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LoG-Sacrament

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#7 LoG-Sacrament
Member since 2006 • 20397 Posts

[QUOTE="LoG-Sacrament"]id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3. VMan

The rumble associated with Psycho Mantis was really nothing more than a very temporary novelty of entertainment. But really, I'd think the average gamer with plenty of experience playing games with rumble won't find that too amusing (I didn't), especially since the game has to break the fourth wall in order to do it.

That being said, I will always remember the other thing regarding the controller and Psycho Mantis back on the original version of Metal Gear Solid in the PS-x. That remains one the most surprising, awesome and memorable moments i've ever had in gaming.

and that didnt break the fourth wall?

i liked each of those touches. no, mgs doesnt have tons of customization features, but it does put you in the shoes of the main character in other unique ways.

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VMan

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#8 VMan
Member since 2003 • 4940 Posts
[QUOTE="VMan"]

[QUOTE="LoG-Sacrament"]id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3. LoG-Sacrament

The rumble associated with Psycho Mantis was really nothing more than a very temporary novelty of entertainment. But really, I'd think the average gamer with plenty of experience playing games with rumble won't find that too amusing (I didn't), especially since the game has to break the fourth wall in order to do it.

That being said, I will always remember the other thing regarding the controller and Psycho Mantis back on the original version of Metal Gear Solid in the PS-x. That remains one the most surprising, awesome and memorable moments i've ever had in gaming.

and that didnt break the fourth wall?

i liked each of those touches. no, mgs doesnt have tons of customization features, but it does put you in the shoes of the main character in other unique ways.

Oh it broke the 4th wall, but what actually happened was, IMO, a LOT interesting than the rumble thing. What I was trying to imply about my comment about average gamers having plenty of experience gaming with rumble is the idea that, c,mon, I've seen and felt the controller shake for since the day Star Fox 64 debuted on the N64. Somebody "causing" it to happen is really not gonna come off as anything special, let alone surprising, unlike the other thing.

The key idea is, the rumble thing broke the 4th wall in order to do something i've already seen happen 1,000 times. The other thing broke the 4th wall to do something (IMO) truly suprising and awesome for its time.

The rumble thing is like me saying to a Nascar driver, "watch what happens when I start up this car, shift into a gear and press the gas pedal!".

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Devouring_One

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#9 Devouring_One
Member since 2004 • 32312 Posts
i dont think you need rumble. i never played the game without it though so i dont really know if you need it
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StevenCrockett6

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#10 StevenCrockett6
Member since 2004 • 980 Posts

I recently played through MG2 again in preparation of 4 hehe.

The phone only ever in rings in about two places; it only tells you that there are claymore mines about so equip the mine detector.

Without the rumble you'll probably end up running and suddenly getting blown up unexpectedly, but they don't kill you instantly so it's alright. Just crawl around until you pick them all up.

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someone6669

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#11 someone6669
Member since 2006 • 252 Posts
I played the game on a PC, and i don't remember this part at all. Was it removed in PC?
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LoG-Sacrament

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#12 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"][QUOTE="VMan"]

[QUOTE="LoG-Sacrament"]id suggest that you buy a dualshock 3 despite the fact that you dont need it in mgs2. this is mainly because i assume that if you have a ps3 and are playing mgs2, youre going to play mgs4. mgs games just plain do rumble right (psycho mantis in twin snakes, anybody?). mgs4 is the only reason im buying a dualshock 3. VMan

The rumble associated with Psycho Mantis was really nothing more than a very temporary novelty of entertainment. But really, I'd think the average gamer with plenty of experience playing games with rumble won't find that too amusing (I didn't), especially since the game has to break the fourth wall in order to do it.

That being said, I will always remember the other thing regarding the controller and Psycho Mantis back on the original version of Metal Gear Solid in the PS-x. That remains one the most surprising, awesome and memorable moments i've ever had in gaming.

and that didnt break the fourth wall?

i liked each of those touches. no, mgs doesnt have tons of customization features, but it does put you in the shoes of the main character in other unique ways.

Oh it broke the 4th wall, but what actually happened was, IMO, a LOT interesting than the rumble thing. What I was trying to imply about my comment about average gamers having plenty of experience gaming with rumble is the idea that, c,mon, I've seen and felt the controller shake for since the day Star Fox 64 debuted on the N64. Somebody "causing" it to happen is really not gonna come off as anything special, let alone surprising, unlike the other thing.

The key idea is, the rumble thing broke the 4th wall in order to do something i've already seen happen 1,000 times. The other thing broke the 4th wall to do something (IMO) truly suprising and awesome for its time.

The rumble thing is like me saying to a Nascar driver, "watch what happens when I start up this car, shift into a gear and press the gas pedal!".

i think its more unique than you give it credit for. i mean, rarely does rumble ever become part of a character and that is exactly what happened with psycho mantis. most games are content on just having the controller rumble when you shoot or take damage. mgs goes the extra mile and uses it to "posess", "heal", or uses it to accentuate a cutscene. the other thing was a first in gaming (as far as i know) but it had nothing to do with rumble and thats what the original question was about.