Why you ask, cause it simply does..........Any thoughts? (it is considered the best one)
oh and what are your thoughts on the MGS3 delta remake, hype seems down!?
Why you ask, cause it simply does..........Any thoughts? (it is considered the best one)
oh and what are your thoughts on the MGS3 delta remake, hype seems down!?
Personally, it doesnt need a remake as the tone, story and gameplay ages really well but the oil rig location is boring. If you played MGSV online invasion or mess around at diamond dogs HQ you practically playing a version of MGS2.
The MGS games that needs a remake is the metal gear games that not many played as well as MGS1.
I’d definitely be down for an MGS 2 remake. Don’t need to mess around with the story and stuff though. Just give the graphics a current gen overhaul. Am cautiously looking forward to MGS 3 Delta. I wish Hideo Kojima was involved in it though.
Let's see how the MGS3 remake pans out because 'Twin Snakes' was garbage.
All I really want is MGS4 Remake as it's the only Metal Gear game I really enjoy back on PS3. And there's MGR which I like as well for a spin-off. (I wouldn't mind seeing a remake to that as well)
Not really hype for MGS3 Remake but I will play it. I never play Twin Snake.
I think it's kind of perfect and timeless already; switching to the streamlined 3rd person controls will just make it like very action game which is lame.
Best remake candidate is MGS4. It already has the standard controls, so you don't throw away the unique mechanics in the remake, but it also is seriously held back by it's platform. Conceptually and narritavely it's much more suited to the gameplay of MGSV than MGSV. Open world stealth where you tag enemies and see through walls their ghosts actually makes more sense in a game where such abilities can be projected via your solid eye and be part of an in universe hacking of SOP. Maybe riskier strategies like using the nano machine syringe could be part of getting this extra information and make more sense this way.
Not to mention there's ideas like the war economy and rebel/corporate factions that are well expounded on in the story but essentially unused. With today's ram and cpu power, you could actually embed them as true systemic mechanics and basically live up to the promise of the game. It's actually a very rare example of a game that could actually benefit from some open world style bloat that would fit right in. (basically instead of b-lining it to Liquid in Act 1 for example, you might have to do some tasks for some factions to get the intel first or whatever)
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