Monster Hunter World screenshots

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tonylogan007

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#1 tonylogan007
Member since 2011 • 101 Posts

MHW scored 8/10 on Gamespot and 9.5/10 on IGN and I'm getting the game a bit later but I'm super hyped. So when it gets released today I'd like to see some screenshots and first impressions. If you catch an epic moment (and I imagine there will be many) feel free to share screenshots here so we who won't play from the start can enjoy it a bit

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R4gn4r0k

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#2 R4gn4r0k
Member since 2004 • 48947 Posts

I watched a review from ACG yesterday and it sparked my interest for the game.

Last time I played a monster hunter game was on PSP, they were alright :)

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tonylogan007

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#3  Edited By tonylogan007
Member since 2011 • 101 Posts

I've never played the previous games, although I always thought they looked great. MH was mostly only popular in Japan but I think MHW will achieve worldwide fame (if it already hasn't)

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tonylogan007

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#4 tonylogan007
Member since 2011 • 101 Posts

Screenshots anyone? And thoughts on the game after playing full release

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Macutchi

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#5 Macutchi
Member since 2007 • 11190 Posts

@tonylogan007 said:

Screenshots anyone? And thoughts on the game after playing full release

i'm interested in hearing people's thoughts too. i'm waiting on feedback from the community before i decide whether to pick it up. my guess is the game may be a slow burner sales wise outside of japan. beyond rsm i haven't seen many regulars on this board super enthused about picking it up day or week one; there's lots of interest but people, like me, might just be waiting to hear how its received first. i imagine some will be holding off for the pc release too

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tonylogan007

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#6  Edited By tonylogan007
Member since 2011 • 101 Posts

@Macutchi: Yeah I guess that's true. I know people have been hyped about it but from what I've seen most people are holding off for now. I really thought there would be more people playing from day one.

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#7 DimiVGaming
Member since 2018 • 5 Posts

game looks epic!

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Planeforger

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#8 Planeforger
Member since 2004 • 20078 Posts

The game does seem to be drawing in a whole heap of newcomers to the series.

I played it all weekend. It's pretty good - basically a Monster Hunter game with more polished graphics and a glowing path pointing you towards your targets. It's certainly the easiest Monster Hunter game to get into, and it mechanically feels the same as the best games in the series.

I'm playing the PS4 version, and I've noticed pretty drastic changes to the framerate. Some areas run very slow, while other areas at the corners of the map seem to run at double normal speed. This is really distracting, and I'm surprised the reviews didn't make a bigger deal of the unstable framerate.

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#9 tonylogan007
Member since 2011 • 101 Posts

@Planeforger said:

The game does seem to be drawing in a whole heap of newcomers to the series.

I played it all weekend. It's pretty good - basically a Monster Hunter game with more polished graphics and a glowing path pointing you towards your targets. It's certainly the easiest Monster Hunter game to get into, and it mechanically feels the same as the best games in the series.

I'm playing the PS4 version, and I've noticed pretty drastic changes to the framerate. Some areas run very slow, while other areas at the corners of the map seem to run at double normal speed. This is really distracting, and I'm surprised the reviews didn't make a bigger deal of the unstable framerate.

Hmm didn't know about the framerate part. Is that like a big deal? I really want the game to be great since it looks amazing. Are a lot of people playing?

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#11  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@tonylogan007: I haven't had any big framerate drops and World seems well optimised for the PS4 platform. It's not 60FPS but from my experience only time it did dip, was for story heavy sections with little combat going on. So, nothing game breaking.

However I will protest against @Planeforger in that not everything seems better in World. The cutscene pop-up for joining others in coop is really bad, never has a Monster Hunter game done that. And something I hope they patch out. The game also has too many walking sections early-on and gets tedious (just let people play the game). Lastly, those Scoutflies. . . . .

Nothing new to the series but found a few glitches, one was for following an 8-star monster. It vanished (in front of me as it was limping) off the map for roughly five minutes. Almost cost my timer the Hunt yet gladly reappeared in its nest which I stalked in hopes it would come back.

I'm a strong believer of refraining to post spoilers while a game is new so won't be sharing screenshots, yet. Monster Hunter is all about the creatures, weapons and armors. I'm sure many other places and other Players are already doing that elsewhere.

As @Macutchi has mentioned however, I am a bit of a fanboi with the MH series, so I'm not exactly going to play Capcom PR and try and sell anyone the game. I enjoy it, not my favorite, maybe when they iron-out some of the games flaws. Yet, it's a lot of fun and that's enough for me and my friends.

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#12 Macutchi
Member since 2007 • 11190 Posts

capcom announcing it shipped 5 million copies in three days. not sure if this is as good as it might suggest at first glance but i suspect my prediction of the game being a slow burner sales wise outside japan is completely off the mark lol.

@RSM-HQ: you don't sound all that enthused about it? thanks for no spoilers but can you give us a quick overview of your thoughts so far?

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#13  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@Macutchi: A lot of my nit picks are how annoying they've made coop with a 'not yet' block, which is annoying because coop is the overall focus of MH games, however word is it really is getting patched out so that'll fix the cut-scene complaint.

A lot to enjoy in Monster Hunter: World, the mode that doesn't add a time limit can be played with others (Expedition mode) and is really, really fun. Was once a Single Player only mode so knowing it's coop is very welcome.

Gathering Eggs is far more easy and in a good way because no sane person enjoyed Egg Hunts before. And Mantles really are the best new feature in the game and they all have uses.

It's lacking in monsters and if you rush simply won't take long to beat. Some fan favorites also didn't make the launch-day cut. Yet as previous titles have done, more will be added and that's great. And all as free Event Quests/ and a 'count-on-it' later pay for G-Rank upgrade.

So yeah, great game. Just as it is, preferred 4G heavily. Step up from X-XX/ Generations and with more work maybe my favorite one day. World just has some rough edges previous titles lacked.

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Ish_basic

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#14 Ish_basic
Member since 2002 • 5051 Posts

i feel like there is a way to simulate tracking that is enjoyable and plays off acquired knowledge about the target that the player must apply in real time...this is just particle effects applied to quest arrows. And even if I don't want to use the scout flies, the actual tracks have no real bearing as to where the monster is in that moment, they are just there to click on, earn P points and the ability to activate the aforementioned directional guide.

What if I came across a half-eaten corpse, recognized the animal and knew what kind of predator eats this particular species. Teeth marks show the animal was shaken to death and not torn through. Then I say to myself, okay, I know this is a blank-asaurus or whatever. And maybe I also know that this predator, because it has a limited bite strength (which is why it shakes its prey to death, like the T Rex) can't chew through the bones, so it has to vomit them up. Corpse is still warm, so it's going to be headed to a certain place to regurgitate its prey. I know where that is, so I head there and find my prey. That feels like tracking. That feels rewarding. This shit is just typical RPG bullshit of boiling reality down to numbers rather than recreating it with actual game mechanics. It's lazy. It's dated.

I can't really say I enjoy the combat, either. Combos are limited, no apparent weapon swap option mid combat to move between strategies, enemies don't really react to being struck, so I'm either killing this bastard or giving it a manicure, who can tell? Also, no clever gadgets. I like being able to bait monsters against each other and mounting is interesting if not a bit random as to when it actually occurs....but I dunno...I loved ropecasting one of those flighty bastards in Horizon to the ground, then going up and stabbing it through, one shot. That felt good. This just feels like endless mashing against overly large HP pools.

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#15 Lupus_Dei_83
Member since 2018 • 7 Posts

@Ish_basic said:

What if I came across a half-eaten corpse, recognized the animal and knew what kind of predator eats this particular species. Teeth marks show the animal was shaken to death and not torn through. Then I say to myself, okay, I know this is a blank-asaurus or whatever. And maybe I also know that this predator, because it has a limited bite strength (which is why it shakes its prey to death, like the T Rex) can't chew through the bones, so it has to vomit them up. Corpse is still warm, so it's going to be headed to a certain place to regurgitate its prey. I know where that is, so I head there and find my prey.

This sounds like so much fun

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#16  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@Ish_basic:

I can't really say I enjoy the combat, either. Combos are limited, no apparent weapon swap option mid combat to move between strategies, enemies don't really react to being struck, so I'm either killing this bastard or giving it a manicure, who can tell? Also, no clever gadgets.

I'm assuming this was your first Monster Hunter and you've also never really invested into games like Dark Souls in which moves are drastically more limited but more focused on-the-know, and enemies reactions based on a gauge.

Seems all your problems with combat would be fixed if you invested more in unlocking those "clever gadgets" which would require you to get out the Low Rank hunts, and if you want impact with each blow? use something like a Great Sword/ Mace/ or Hammer.

Each Monster has a gauge just for Stagger to occur, and certain weapons and abilities help make this more common. Same with Stun, Poison and etc, it's an RPG first and if you're not equipped and playing to make Staggers happen; that's more on the player than the game. When you equip a weapon it tells you what it does in full detail.

As for the matter of wanting combos (in a slow paced game) Twin Blades, you can even pull off a never ending combo if you have the timing and skill. Yet you can forget about knocking back tough Monsters with Twin Blades. So it's either fast paced combos or staggering heavy weapons/ and guns. A Hack n' Slasher Monster Hunter is not.

Otherwise the games not for you, plain and simple. Horizon for me was a dumbed down attempt at a Monster Hunter game for people who really wanted to play a 3rd person shooter pretending to be a deep RPG. Combat was far more limited in what was possible and that as a result felt really weak in my opinion. Melee combat was also, straight up garbage!

Musō genre may be more your thing and a new Dynasty Warriors in on its way for combos and constant impact. I'm not judging. Just get the vibe that's the kind of game you expected Monster Hunter to be. And Monster Hunter is just fine being what it is_

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#17  Edited By Ish_basic
Member since 2002 • 5051 Posts

@RSM-HQ: i'm not talking canned physics like staggers. So like today, I'm using a glaive and dive right at the enemy's back spear-first while it's jumping, well above any danger and I get hurt. That's right up there with getting poisoned through my shield in Skyrim. I expect any game that is made today and costs $60 to put some time into its physics and combat. Japan loves to throw big monsters at you, but it always gives you the same old rudimentary combat to deal with them, so you're basically just slashing at its toes until its HP pool is gone. Bayonetta did some neat things in this regard during boss fights and Dragon's Dogma was also quite enjoyable with its monster scaling ability. So, it's not like they don't have the talent over there to figure this sort of thing out, they just know people like you will make excuses for them when they decide to phone it in.

But I don't care if it's a shooter or melee based action, if I hit something, I want to see a reaction. People flip out in game's like Destiny or Borderlands when an enemy just eats bullets because it's lazy design. It's the dev saying "well, we couldn't make this fight challenging, so we just buffed the damage and HP figuring you'll probably make a mistake somewhere if we make the fight take 10 minutes." It is also totally devoid of any sort of viscerality. When I fire an arrow at something, I want to see that arrow stick right in the spot it landed (it should also travel more than 20 feet, I mean, wtf, I can throw it farther). A greatsword shouldn't feel like a wiffle bat; it should dig into the enemy before pulling free. Remember using a greatsword in Sword of the Beserk on DC? That's what it should feel like. Weapons should feel lethal, and that's where good physics can help as well. I still remember the first time I played Virtua Fighter after years of Street Fighter, drove my fist into my opponent's gut and watched him buckle over...there is a satisfaction to that that is totally missing when weapons just bounce off the hides of your prey. Yellow numbers will never replace a good ol-fashioned wince, or buckling of the knees that tells you unequivocally "you got em gud"

Anyway, I've played through all the DS games multiple times. I enjoy them for the exploration, but you're right that the combat is similarly shallow. I guess, for me, those games have other qualities and this one really doesn't. The challenge of DS is appealing, but that really hasn't come into play in MH so far. Not saying it won't, but the early missions are just boring. The mashing is a problem, too. Not really many attack options or weapon swaps, which have helped to create variety in other games, and no real threats to force me to consider my attacks carefully (and honestly, what would i consider with so few options?). Just, if i'm gonna be wailing on this bitch for the next five minutes, I'd like to spice it up so I don't fall asleep. Don't really have much to consider tactically as far as setting up the fight, either.

I don't know where you got Dynasty Warriors from. Those games are garbage. I like having to think AND react. I like options that lead to creative solutions. I have seen none of that. Had some hopes for capturing alive, but that's pretty much the same as everything else. The satisfaction here seems to be for people who like to grind numerical gains. I'm not really loot oriented. I don't care about what's in the chest so long as getting to the chest is amazing...and it's really not in this case.

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#18  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@Ish_basic:

The challenge of DS is appealing, but that really hasn't come into play in MH so far. Not saying it won't, but the early missions are just boring. The mashing is a problem, too. Not really many attack options or weapon swaps, which have helped to create variety in other games, and no real threats to force me to consider my attacks carefully

So did you kill the Rathalos when he showed up very early-on? (red dragon creature) If not, that may change your opinion of rethinking how you play_

Bluntly. I disagree, Monster Hunter is more challenging than DkS games when exploring for a challenge, and World is no different. And honestly you can do more with each weapon than a weapon in Souls, which heavily borrow off each other unlike MH weapons. So finding your argument of bland combat over exaggerated. If you want to change weapon mid-hunt nothing is stopping you from insta-flying to a camp and switching with the rest. All of which (weapon classes) you get from the get-go. Changing weapons on the fly however would most certainly break the game, and just because it's a feature you'd like doesn't mean it fits the pacing or balance-of-gameplay

Just seems you don't like what it offers, and that's fine, however your complaints don't really seem to be what would better the game itself and more what you expect from the combat, comparing it to Horizon was a good nod to how the game shouldn't handle. Seeing as H:ZD is in all intents an Action shooter masking itself as an Action RPG.

if i'm gonna be wailing on this bitch for the next five minutes, I'd like to spice it up so I don't fall asleep

Well, again can't agree. The long fights make each chunk shattered more satisfying, and is the appeal of every Monster Hunter game ever made. Love smashing off the horns, tails and teeth from these creatures. Mounts are entertaining and nothing stopping you using a Mantle and planting powerful bombs under the monsters feet. Also traps, toads, turf-wars/ and environmental hazards. All of which you learn during the tutorial section of the game. How far actually are you?

I don't know where you got Dynasty Warriors from.

The game that let's you stagger enemies constantly and has tons of combos. Correct me if I'm wrong but that's what you wanted from Monster Hunter.

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GameboyTroy

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#19 GameboyTroy
Member since 2011 • 9855 Posts

Here is an impression. He got hooked onto the game.

Loading Video...

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#21 henrythefifth
Member since 2016 • 2502 Posts

Wow, those are some great screenshots!

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tonylogan007

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#22 tonylogan007
Member since 2011 • 101 Posts

@henrythefifth said:

Wow, those are some great screenshots!

lol any day now :')

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#23  Edited By RSM-HQ
Member since 2009 • 12158 Posts
@henrythefifth said:

Wow, those are some great screenshots!

I know, even no screenshots is better than Mass Effect: Andromeda ;)

@tonylogan007 said:

lol any day now :')

*Sigh* believe you asked for opinions/ impressions as an alternative. Henry is clearly baiting, as he's expressed a few times on what he thinks of MH, and the new one, so how much he cares is likely 0%. . but fine I'll bite the bullet and upload some early stuff. Even then, for many images 3-6 are likely considered spoilers_

If any of these later screenshots spoil the game. That's some joy taken away from the experience of a new Monster Hunter game, because as stated, Monsters and Armor really is one of the things that makes these games special. MH:W has only been out about two weeks and MH is a series best seen with fresh-eyes exploring its secrets. And not sure who Henry is fooling, we've all seen his posts, if it's not a sandbox sim. He thinks it's trash.

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#24 tonylogan007
Member since 2011 • 101 Posts

@RSM-HQ: I know henry just posts trash but I just went with the joke :) You didn't have to post screenshots, I never played a Monster Hunter game before but if you say Monsters and armor is basically spoilers then we won't have screenshots in this thread, we can just discuss the game. I won't reveal your spoiler so henry doesn't win :)

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#25  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@tonylogan007: Wasn't about any 'winning', I only posted a follow-up with screenshots due to it seeming you're waiting for some screenshots very badly, wasn't aware it was a joke.

I love Monster Hunter very much, and though I don't think the first two spoils anything (because it's all content previously seen in the Beta build), and even then was very selective with my spoiler shots to make sure nothing too exciting is being ruined for new Hunters :)

But I'm still against spoilers for new games (very new games), many want to jump in blind. So I'm obligated to use the blocks provided for anything that seems going past the first few hours of play. And unless is explained to be a spoiler thread or message, I expect the same from other Users here in GD_

At a later date will gladly put up my end-game armor-sets and weapons facing Elder Dragons and other Highest Ranked monstrosities in multiple locations. For now, let the new game breath.

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#26 tonylogan007
Member since 2011 • 101 Posts

@RSM-HQ: I mean yeah I created the thread to see some screenshots, but I saw sense in your posts so decided that I don't want any spoilers lol

Man every time someone says their opinion about the game after playing it, I wanna play it even more. Hope to get a chance soon

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#27 jun_aka_pekto
Member since 2010 • 25255 Posts

I find the notion of posting screenshots as spoilers to be ridiculous. Surely, someone can post actual gameplay images without spoilers.

MHW YT videos. Those are spoilers.

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#28  Edited By RSM-HQ
Member since 2009 • 12158 Posts

@jun_aka_pekto: And what if interested Gamers simply want to see vague/ early samples and read if the game plays good or not, without sections of the game being ruined?

As you stated if someone has no interest in playing the game/ doesn't care to see all the games best content, all means go on Youtube and 'watch' people play the game.

It's the same as when people here on GD posted the image of Chris Redfield on the day Resident Evil 7 was released, and again when someone ranted and gave away the end of The Evil Within 2 in a random thread two days after its release without so much as a spoiler warning. . .

A spoiler is never good for many that want the experience themselves, especially when the game is reasonably new and someone may be holding off MH: World to gather more knowledge if they want it or not.

Not everyone wants to see huge sections of the game ruined. And MH:W is a huge game. It's why we have spoiler blocks!

@tonylogan007 said: Man every time someone says their opinion about the game after playing it, I wanna play it even more. Hope to get a chance soon

Monster Hunter has always been a great experience for me. And in many ways World has taken the gameplay up and beyond.

Have some issues with the game. But yes, it's keeping me away from my Nintendo Switch, and I only recently grabbed Zelda: Breath of the Wild a few weeks before World.

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#29  Edited By GameboyTroy
Member since 2011 • 9855 Posts

Here are more screenshots.

https://wccftech.com/monster-hunter-world-new-screens-characters/

https://wccftech.com/review/monster-hunter-world-hd-hunter-simulator/

https://cdn.wccftech.com/wp-content/uploads/2018/01/MHW-Bones.jpg

https://cdn.wccftech.com/wp-content/uploads/2018/01/MHW-Rathalos.jpg

https://cdn.wccftech.com/wp-content/uploads/2018/01/MHW-Nergigante.jpg

https://cdn.wccftech.com/wp-content/uploads/2018/01/MHW-Light-Snack.jpg