I'd like to post this open question. Why the hell do rubbish ideas get to prosper through out the industry. And which ones really get your goat, case in point the QT event... Why oh why do designers think that these methods of making sure you are engaged in the story of what would otherwise be a cut scene are a good idea, I actually enjoyed them in the earliest incarnation that i know of -Shenmue- but now ugh. I know i'm by no means alone.
But anyway the one that is really bugging me at the moment is the cliffhanger ending (coz about 5 minutes ago [potential spoiler] i just finished crysis [well not that much of a spoiler admittedly]) almost every high budget release i play these days seems deliberately unfinished, i think it started with HL2, but im more than likely wrong.
Any particular trend that you feel like getting irritated over here?
Raven87
The interactive cutscene is something that pisses me off, developers need to stop taking pages from the God of War playbook and start using that little thing called innovation.
I live in the US but it bothers me to know that Australia will ban anything that isn't essentially the video game equivalent of a PG-13 movie. They need to get their act together.
The fact that Final Fantasy is considered an RPG when you have no say in the progression of the story or your character, which amounts to little more than a slightly interactive movie. If people like these games, fine. They are entitled to their opinions, but Final Fantasy is not an RPG.
$60 games. 'Nuff said.
The media bashing video games without any basis in fact, playing the part of an inquisition whose zealotry is a manifestation of their ignorance. Fox News, die.
Lastly, people being so negative about everything. If a sequel is true to its predecessor then it lacks innovation, if it has evolved even the slightest bit the forums go up in flames about how the developers should all be the victims of gruesome acts of violence. It's disgusting.
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