Most Creative Ideas in Games

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AvatarMan96

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#1 AvatarMan96
Member since 2010 • 7324 Posts

One of my favorites is being able to write something and have it appear in Scribblenauts. What is/are your favorite(s)?

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crimsonman1245

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#2 crimsonman1245
Member since 2011 • 4253 Posts

Everything about FF7.

The entire concept of Assassins Creed.

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DonutNerd

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#3 DonutNerd
Member since 2011 • 173 Posts

Some parts of Little Big Planet levels are awesome.

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lazyathew

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#4 lazyathew
Member since 2007 • 3748 Posts

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

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nottu

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#5 nottu
Member since 2010 • 951 Posts

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

lazyathew

Second

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francisoc

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#6 francisoc
Member since 2010 • 80 Posts

ACB multiplayer. Definitely something unique

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branketra

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#7 branketra
Member since 2006 • 51726 Posts
Limit Breaks. Fighting Anti-God (Necron. I guess his original form from an earlier FF. "Ex-Death"). Xenogears' story.
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xxFallenAngel

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#8 xxFallenAngel
Member since 2011 • 753 Posts

LBP is pretty creative.

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TSNAKE617

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#9 TSNAKE617
Member since 2008 • 5494 Posts

Katamari, LBP, Indigo Prophecy (The original Heavy Rain), and Nocturne's battle system.

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GeneralShowzer

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#10 GeneralShowzer
Member since 2010 • 11598 Posts
I would say, Demon Souls online system Unlimited freedom and suit powers in Crysis. The concept of Stalker

[QUOTE="lazyathew"]

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

nottu

Second

It was done with Indigo Prophecy. Not to mention the plethora or interactive FMV movies in the 90's.
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sainzhallow

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#11 sainzhallow
Member since 2009 • 65 Posts

One the creative idea for games is the ability to choose different classes to do different things in multiplayer mode

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Elann2008

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#12 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="GeneralShowzer"]I would say, Demon Souls online system Unlimited freedom and suit powers in Crysis. The concept of Stalker

[QUOTE="lazyathew"]

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

nottu

Second

It was done with Indigo Prophecy. Not to mention the plethora or interactive FMV movies in the 90's.

I was just going to say Indigo Prophecy.. but some of these guys are too young. :P
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lamprey263

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#13 lamprey263
Member since 2006 • 45427 Posts

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

lazyathew
it was great, but the gameplay setup was first utilized in Indigo Prophecy a few years ago on last gen consoles, same developer though
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Ripcurl530

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#14 Ripcurl530
Member since 2007 • 649 Posts
Portal. Not only was the concept of the portal gun creative, it made you think creatively in a lot of the puzzles.
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EvilSelf

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#15 EvilSelf
Member since 2010 • 3619 Posts

Portal

Limbo

Stacking

Thief Series- what started the stealth genre...and still is at the top...

Deadly Premonition - for its astonishing story

Elder Scrolls games ( i consider them to be the ones that started open world, exploration-type RPGs, amazing games from Bethesda)

Quake 2 and Counter Strike (for their role in online multiplayer FPS games)

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Maroxad

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#16 Maroxad
Member since 2007 • 25260 Posts

Being able to create your own levels in Lode Runner, spent hours just creating my own levels. Its map editor is far outshined by the likes in Little Big Planet and especially Starcraft 2, but the map editor will always have a place in my heart.

ACB multiplayer. Definitely something unique

francisoc

Assassin's Creed Brotherhood's multiplayer was neither unique or new, it was a dumbed down copy of The Ship's multiplayer.

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Drosa

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#17 Drosa
Member since 2004 • 3136 Posts

Psychonauts with the milkman level being the jewel in the crown.

The shark gun from Armed and Dangerous. Play it and you'll see why.

Planescape: Torment - mainly for not having the usual save the world story.

Playing three characters in Dreamfall and controlling two of the characters during a conversation between them.

Guild Wars - for breaking the MMO mold and doing it well.

Thief for perfecting stealth gameplay.

Deus Ex for weaving elements from several genres and doing an excellent job.

Indiana Jones and the Fate of Atlantis for having three fully formed paths through the game that were nothing alike.

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MathMattS

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#18 MathMattS
Member since 2009 • 4012 Posts

My favorite recent creative ideas in games have been:

--The universe in the Mass Effect series. Complex and sprawling with themes of politics, religion and faith, ethics, diplomacy, genocide, and war.

--Light-based fighting in Alan Wake. To kill enemies, you have to use light before you shoot them.

--Strategic dismemberment in Dead Space. It trains you off of "aim for the head."

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turtlethetaffer

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#19 turtlethetaffer
Member since 2009 • 18973 Posts

Write anything, solve everything.

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Rekunta

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#20 Rekunta
Member since 2002 • 8275 Posts

I'd say the concept of Heavy Rain is the most creative thing I've seen this generation.

lazyathew
I see nothing really that puts it above many other titles out there. For me, the most creative game I've probably ever played is Katamari Damacy.
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AvatarMan96

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#21 AvatarMan96
Member since 2010 • 7324 Posts

Strategic dismemberment in Dead Space. It trains you off of "aim for the head."MathMattS

Write anything, solve everything.

turtlethetaffer

Both of these :D

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ChiliDragon

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#22 ChiliDragon
Member since 2006 • 8444 Posts
Thief, for being first with being able to lean and peek around corners. Maw Payne for the bullet time. Metroid, for having a female bad-ass as the man character. Planescape: Torment, for the best and most original protagonist concept of all time. Portal, just for the portal gun. TES: Daggerfall, for its sheer ambition. And at the end of my list, whichever game was first to have an vibrant, active, modding community... the best part of PC gaming by far.
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lazyathew

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#23 lazyathew
Member since 2007 • 3748 Posts

Yeah, I've never heard of Indigo Prophecy, but I'm looking into it. It doesn't seem to have branching paths like Heavy Rain from what I've gathered. But it seems to be similer style. But the branching paths is a pretty major part of Heavy Rain's design.

The game does look interesting though...

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GeneralShowzer

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#24 GeneralShowzer
Member since 2010 • 11598 Posts

Yeah, I've never heard of Indigo Prophecy, but I'm looking into it. It doesn't seem to have branching paths like Heavy Rain from what I've gathered. But it seems to be similer style. But the branching paths is a pretty major part of Heavy Rain's design.

The game does look interesting though...

lazyathew

It DOES have branching paths. Decisions with consequences...multiple endings. And it's not like Indigo Prophecy was the first non linear adventure game.

There were non-linear adventure titles in the 1990's .

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branketra

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#25 branketra
Member since 2006 • 51726 Posts
[QUOTE="ChiliDragon"] And at the end of my list, whichever game was first to have an vibrant, active, modding community... the best part of PC gaming by far.

Doom?
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Chogyam

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#26 Chogyam
Member since 2003 • 1887 Posts

Most creative you say? hmmmm

has to be This and Its Update.

even if you are not a fan, its still super epic!

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JasonBourne2

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#27 JasonBourne2
Member since 2011 • 34 Posts
conkers bad fur day. especially the multiplayer
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dantheman363

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#28 dantheman363
Member since 2011 • 51 Posts

The portal gun in Portal was a very creative idea.

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ubpoker123

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#29 ubpoker123
Member since 2007 • 877 Posts

Nothing I have seen listed in this thread so far, outdoes the Paintbrush in Okami.

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lazyathew

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#30 lazyathew
Member since 2007 • 3748 Posts

[QUOTE="lazyathew"]

Yeah, I've never heard of Indigo Prophecy, but I'm looking into it. It doesn't seem to have branching paths like Heavy Rain from what I've gathered. But it seems to be similer style. But the branching paths is a pretty major part of Heavy Rain's design.

The game does look interesting though...

GeneralShowzer

It DOES have branching paths. Decisions with consequences...multiple endings. And it's not like Indigo Prophecy was the first non linear adventure game.

There were non-linear adventure titles in the 1990's .

Yeah, I read the description on the X-Box online store and read about branching paths actualy. Game seems quite interesting, sinceI really liked heavy rain.

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morbid_warrior

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#31 morbid_warrior
Member since 2011 • 229 Posts

I feel that Portal and heavy rain are really creative games... :)