Since the beginning of the gen, I abandoned RPG's and chose instead to play mostly action games. At the end of the 7th gen, disgusted with the gun obsession in the gaming industry, I decided to go back to RPG's. They should be a better alternative to stagnant shooters, but they simply aren't.
Most RPG's have issues that make it tough for me to be immersed in them (and as I got older, I became more aware of them).
First, is a matter of time. Most RPG's take upwards of 40 hours to beat, and that's way too long. They're a daunting task to replay especially if you have real life commitments and have other games on the backlogue. A 10 hour game, yeah. A 50 hour game, probably not.
Second, it's moreso how it gets to be so long. It's often due to repetition, backtracking and grinding. If RPG's had you doing something entirely different every half hour, I wouldn't mind. But it just feels diluted when you're playing a 50 hour game and only 20 of it could be considered new content. Optional grinding is good, but mandatory repetition is bad.
Third, the story. When I was 14, most RPG stories had me in tears and profound amazement. Now, most of them seem cliche. Such as the abdicated throne, war between heaven and hell, etc. That and modes are inappropriate. Serious stories can either get pretentiously serious or too goofy for their own good.
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