So, I got a PS4 and MGS V for my birthday some 3 weeks ago and in that time, I have slowly worked my way through the game, all the while juggling university, family and human interaction. I was so excited for the 5th installment in my fave game series that I almost overloaded on MGS V but since then I've decided to take my time...and it hasn't been good. Or I should say, it hasn't been as good as I expected or as good as the series high points MGS 4 and MGS 3 (imo anyway).
Now I know the game has gotten amazing reviews across the board and as a piece of technical achievement, the game is unlike anything I've ever played. Jaw dropping draw distances, exceptional environments, great weather effects and exceptional animation, all at a crisp 60fps. But in terms of game design and mission structure, it feels like I have done the same thing over and over and over again. Go here, take outpost, lift a person or an object, rinse, repeat, progress slowly, get some money, build your mother base. The story is almost non-existent, level design seems to have taken a back seat, where every section of the initial Afghanistan map looks exactly the same. What happened Kojima?
I ask that question because for the longest time, Metal Gear Solid and it's creator Hideo Kojima were the by ward for quality and innovation. Where Metal Gear went, other games followed. A lot has been made of previous games stories and at times intrusive cut scenes but they were part of a singular, popular vision. The games themselves featured changes in pace, varied level design and all of it in a package unique to Kojima and Konami. It was different and imitated.
Playing MGS V, it feels like Kojima is imitating everything he has seen in the last 15 years of gaming and he hasn't done it well. Open world has been the forte of Rockstar and others have tried, some well, some badly but Kojima has fallen somewhere in between. His open world looks great but is claustrophobic, guiding you through corridors, cleverly disguised as mountain passes or (here comes 2002) invisible walls! The last generation has better open world ranging from GTA to Skyrim and even Fallout 3.
Now, I hope this doesn't sound terrible, because there are certain elements that are very good. The stealth has been refined to the highest level in years and it's always fun fultoning just about everything in sight. The various ways of distracting guards or misleading them to a fultoning (or death if you're really mean) is a joy at times. If only it was packaged in a more varied product. Then again, I still have some way to go in the game, so I'll keep updating this review in progress of sorts.
Guys you can all sound off below!
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