[QUOTE="Grammaton-Cleric"]
Setting aside the inherent shallowness of a critique based on a few minutes of footage, there's a number of things wrong with your analysis of the previous Hitman games.
Firstly, the Hitman games have always placed a heavy emphasis on action and most levels allow you to blow through them with gunfire. It's actually easier to run and gun in Blood Money than Conviction, especially since Agent 47 is so incredibly resilient.
You also keep tossing around the term "organic" but I don't think you have a firm grasp as to what that actually means. There's very little that is organic about the previous Hitman games because the characters are stiff and the AI is borderline brain dead. The scenarios given to the player are clearly staged for the implementation of various methods of assassination so to call such scripted design organic is nonsensical.
Despite the different facets available to the player to complete a mission, the Hitman games are incredibly scripted in terms of how enemies and targets act. It's the antithesis of organic and at best you could call it clever staging to create the façade of an organic setting when in reality none of it is overtly convincing.
Organic also refers to the ease in which something can be implemented in relation to the whole and what's ironic about your statements is how much smoother the gameplay in this trailer looks than in any of the previous Hitman games. (And I've played through them all) Weapon use in the earlier games (such as picking up a knife, etc.) was ridiculously clumsy where by contrast this game looks to allow a much broader and unrestricted use of the environment and those things occupying space within it.
That's organic.
Blood Money was a fun game but it was also clunky and plagued with AI issues. Again, if all you want is a rehash of previous games you should just play those titles and allow these developers to do something fresh with the IP.
Your lamentations (premature as they are) reinforce a philosophy that venerates stagnancy. I respect why people such as yourself revel in stagnation but I can't personally accept the notion that game design cannot evolve, grow and shift, specifically as it pertains to franchises.
brucecambell
I made the thread for to see peoples impressions, not another debate please.
My comment was forming a quick impression. No need to over analyze what is essentially theory until we see full game up & running. I have a feeling that it may be a let down & in some ways maybe inferior to Blood Money but thats nothing more than a hunch right now.
It could be better, but im 100% sure it wont be as bad as Conviction. Also maybe i used the wrong term with Organic but what im meaning by it is that the levels themselves & the design of the missions look less lively & authentic. Same problem i had with Conviction. It lacked any sort of soul.
By that i mean i can believe the levels in the old SC games could exist outside of the game, Where as Convictions levels felt entirely designed around cover, further ruining the any feeling of it being anything natural , immersion or " Organic"
The same with Convictions design of having nothing but enemies on screen, the same enemies & always on the hunt for you. They felt as though the designer was just lazy & just dropped in a bunch of random enemies throughout the level.
Where as the old games felt more authentic, there is much more thought that went into the guards, the people, the mission design, also had more regular people, conversations, things they may be doing, etc.
Keep in mind i dont want another debate on this, or Conviction for that matter im just trying to give you an quick example of what i was meaning when i used the term "organic"
That aside a lot of older games are clunky. Hitman was no exception to this. You can tell the animations have been worked on very closely & the control of the characters & combat mechanics look to play & feel better. Definitely that is the biggest thing that stands out.
Im all for Evolution of games. Blood Money was a evolution of Hitman, finally realizing what it had set out to do from the begining. Chaos Theory was the same to the SC series. What im a afraid of is a mistep, a wrong turn, or what i would call a De - Evolution of a game.
Assassins Creed 3 has the right mindset for example. Its only adding to the experience ( which was much needed ), not taking away & moving into the wrong direction( Conviction ). The right way of going about a sequel.
There was nothing stagnant about SC or HM. I want nothing more than for them to deeply improve their games. You keep labeling me wrongly as someone who wants rehashes. You couldnt be more wrong. These series were progressing beautifully & i hope Absolution can do the sames. HM & SC arent Call A Duty.
I dont want another rehash, just as i didnt with SC. Absolution needs to take the Blood Money Concept to its farthest possible reaches, fix the series weaknesses, add to the experience & try out some new things. I wish Conviction could have done the same.
I'm not interested in debating Conviction with you because I find your assessment of that game irrational and far too subjective to be further discussed. Your seething hatred for the game makes intelligent deliberation impossible because you have no desire to evaluate it objectively.
I will comment on your assertion that the SC franchise as a whole wasn't stagnating because on that I disagree immensely. I've been playing the games of this franchise since the beginning and Double Agent was a stagnant entry; rehashed from the excellent Chaos Theory and what new elements were added didn't work particularly well.
You claim to want evolution but to be honest I'm not so sure. Blood Money was most certainly not an evolutionary step for the long-running franchise and was merely a culmination of previous games with a glossy HD sheen. It plays very much like the previous installments and while it was a good game it brought little new to the proceedings.
If you feel that the Hitman games haven't stagnated even when considering the fact that the last three games have essentially utilized the same mechanics and structure then I fail to see how you can claim you want the series to evolve. What that trailer revealed was a much more polished and organic approach to the classical Hitman gameplay but I've read posts by you and others who have immediately derided these changes as thematically divergent from the earlier games.
Evolution means CHANGE. To evolve a franchise requires growing pains and some serious alterations to the core mechanics, otherwise you get the same goddamn experience ad nauseam. (And let us be honest: that is what some people want.)
Also, it's funny you mention ACIII because I am almost certain that the major shifts and alterations in this upcoming sequel are going to piss off many within the fan base even though that is precisely what the franchise needs at this juncture.
People don't tend to like change and they also often lack the introspection necessary to identify that fact. (That is a generalization and not specifically leveled at you)
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