I think some changes are good, and some changes are bad.
Presentation I think has gone the right way. Movie-like, anime-like, life-like presentation is excellent way to tell a story much more interesting way.
But thanks to that presentation, many pretentious storyline came with it (mostly Japanese games). Instead of talking normally that would make sense in the situation, characters started to talk like the are covered with B.S. In the old days, a character could ask, "where are we going?" And the answer would be something like "To the north to **** town". Now-a-days, a character can ask the same question, and answer might be "Yes, where are we going? Life is moving constantly and it is long journey blah blah blah and bunch of more Bull ****"
I call it Tetsuya Nomura technique.
Also gameplay I personally think hasn't improved the right way.
Many games became more complex and sophisticated, but sometimes, simple gameplay is the best. Chrono Trigger used the good old ATB system and it was fun. But now every JRPG seems to try complicate the battle system needlessly. The same goes to many other genres, like fighting games, platformer, etc. Playing WRPG could drive someone nuts by just reading instruction manual. If I can spend equal time studying that game on something else, like learning a language, I can learn 3rd and 4th language in no time. Overly complicated game-play I think is not a good evolution.
Overall, I think games didn't get better nor it got worse. I think we got bigger though. More money involved, more fancy technology, etc, which gives us greater POTENTIAL for games, but as games themselves goes, I think we gained many great new stuff, but we lost many good stuff by leaving them in the past.
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