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Eiji Aonuma (The man incharge of the Legend of Zelda franchise) recently had an interview withKotaku. He expressed his concerns about the use of tutorials in Skyward Sword being too much of an overload for some players. He goes on to say that he wanted everyone who played the game to understand it, however he says that he plans to pull back on that with future titles.
Hopefully this kind of thinking leads to even more diverse gameplay experiences in the series moving forward, as this isn’t the first time that we’ve seen Aonuma express these concerns. Three months ago he had this to say to the Official Nintedo Magazine:
The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible. We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.
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