...is my favorite system of all time. What is your opinions on this system, and what are your favorite games. Mine a Snowboard Kids 2, Megaman 64, both Zeldas, and DK 64.
I rather disliked it. Nintendo's idea of taking gaming to 3D took a lot of very different franchises and left a lot of characters running around the screen like Mario. Though there were some titles with good short-term appeal, Wave Race 64 (which I practically worship) is honestly the only N64 game I care to go back to now. What's worse, the big-name titles really rubbed me the wrong way. Super Mario 64: The aesthetics were certainly consistent with the series, but it didn't have any gameplay elements that really underlined the fact "this is a Mario game!" F-Zero X: Course design was way too over the top. Needed less tracks like the game's vision of Sand Ocean, and more like its Mute City 2. I didn't like the idea of attacks in F-Zero, either. Ocarina of Time: One of those examples of the move to 3D robbing a game of its mechanical identity, I didn't find anything familiar here. Everyone making a big deal about it didn't help. Goldeneye: Way too slow for my tastes, and the auto-aim bothered me a lot. Mario Kart 64: Ditch the blue shells entirely and give everyone an equal chance for each item, and it could have been a great game. As it turned out, it was just a mess. By the time Jet Force Gemini, Super Smash Bros, Ogre Battle 64, and Rogue Squadron (all games I could've probably gotten into) came out, I'd already boxed up my system. I'm hoping Virtual Console will eventually introduce me to more games (like Sin & Punishment) to improve my opinion of the N64.
[QUOTE="DarkCatalyst"]I rather disliked it. Nintendo's idea of taking gaming to 3D took a lot of very different franchises and left a lot of characters running around the screen like Mario. Though there were some titles with good short-term appeal, Wave Race 64 (which I practically worship) is honestly the only N64 game I care to go back to now. What's worse, the big-name titles really rubbed me the wrong way. Super Mario 64: The aesthetics were certainly consistent with the series, but it didn't have any gameplay elements that really underlined the fact "this is a Mario game!" F-Zero X: Course design was way too over the top. Needed less tracks like the game's vision of Sand Ocean, and more like its Mute City 2. I didn't like the idea of attacks in F-Zero, either. Ocarina of Time: One of those examples of the move to 3D robbing a game of its mechanical identity, I didn't find anything familiar here. Everyone making a big deal about it didn't help. Goldeneye: Way too slow for my tastes, and the auto-aim bothered me a lot. Mario Kart 64: Ditch the blue shells entirely and give everyone an equal chance for each item, and it could have been a great game. As it turned out, it was just a mess. By the time Jet Force Gemini, Super Smash Bros, Ogre Battle 64, and Rogue Squadron (all games I could've probably gotten into) came out, I'd already boxed up my system. I'm hoping Virtual Console will eventually introduce me to more games (like Sin & Punishment) to improve my opinion of the N64. debbie downer? is that you? those are some of the best games of all time!
[QUOTE="bobbywinters"][QUOTE="DarkCatalyst"]I rather disliked it. Nintendo's idea of taking gaming to 3D took a lot of very different franchises and left a lot of characters running around the screen like Mario. Though there were some titles with good short-term appeal, Wave Race 64 (which I practically worship) is honestly the only N64 game I care to go back to now. What's worse, the big-name titles really rubbed me the wrong way. Super Mario 64: The aesthetics were certainly consistent with the series, but it didn't have any gameplay elements that really underlined the fact "this is a Mario game!" F-Zero X: Course design was way too over the top. Needed less tracks like the game's vision of Sand Ocean, and more like its Mute City 2. I didn't like the idea of attacks in F-Zero, either. Ocarina of Time: One of those examples of the move to 3D robbing a game of its mechanical identity, I didn't find anything familiar here. Everyone making a big deal about it didn't help. Goldeneye: Way too slow for my tastes, and the auto-aim bothered me a lot. Mario Kart 64: Ditch the blue shells entirely and give everyone an equal chance for each item, and it could have been a great game. As it turned out, it was just a mess. By the time Jet Force Gemini, Super Smash Bros, Ogre Battle 64, and Rogue Squadron (all games I could've probably gotten into) came out, I'd already boxed up my system. I'm hoping Virtual Console will eventually introduce me to more games (like Sin & Punishment) to improve my opinion of the N64. debbie downer? is that you? those are some of the best games of all time! All a matter of perspective. I gave my reasons for disliking each one and that's all there is to it. For me, it seemed like the move to 3D cost many Nintendo franchises a lot more than they gained from it.
[QUOTE="DarkCatalyst"]I rather disliked it. Nintendo's idea of taking gaming to 3D took a lot of very different franchises and left a lot of characters running around the screen like Mario. Though there were some titles with good short-term appeal, Wave Race 64 (which I practically worship) is honestly the only N64 game I care to go back to now. What's worse, the big-name titles really rubbed me the wrong way. Super Mario 64: The aesthetics were certainly consistent with the series, but it didn't have any gameplay elements that really underlined the fact "this is a Mario game!" F-Zero X: Course design was way too over the top. Needed less tracks like the game's vision of Sand Ocean, and more like its Mute City 2. I didn't like the idea of attacks in F-Zero, either. Ocarina of Time: One of those examples of the move to 3D robbing a game of its mechanical identity, I didn't find anything familiar here. Everyone making a big deal about it didn't help. Goldeneye: Way too slow for my tastes, and the auto-aim bothered me a lot. Mario Kart 64: Ditch the blue shells entirely and give everyone an equal chance for each item, and it could have been a great game. As it turned out, it was just a mess. By the time Jet Force Gemini, Super Smash Bros, Ogre Battle 64, and Rogue Squadron (all games I could've probably gotten into) came out, I'd already boxed up my system. I'm hoping Virtual Console will eventually introduce me to more games (like Sin & Punishment) to improve my opinion of the N64. I am a really young guy, so by the time all this crap was happening I didn't know anything else or the difference, and this is what raised me until I got an xbox in 2003. I love all those games, for the most part, and couldn't be happier. ANd if you say you could get into those games, then why don't you try them out? Even if it's two gens. ago, they're still good.
[QUOTE="RadPie"]I am a really young guy, so by the time all this crap was happening I didn't know anything else or the difference, and this is what raised me until I got an xbox in 2003. I love all those games, for the most part, and couldn't be happier. ANd if you say you could get into those games, then why don't you try them out? Even if it's two gens. ago, they're still good. In all honesty, I probably will as they arrive on VC. I boxed my N64 up after being put off by Ocarina and never really looked back. No real desire to drag it back out now. At the moment, I'm more or less fixated on my Japanese PS2, anyway. (Overall, 1998 was a rough year for me as a gamer. Between Nintendo losing my interest and Sega leaving the US market back in the spring, I became the one-console gamer that I swore I never would...even if it did only last less than a year until Dreamcast launched.) It's definitely worth noting that you're young though. A lot of N64 fans I know are younger and say that it really defined their childhood. While I was still technically a "kid" when the system launched (two weeks before my 15th birthday), I was already pretty jaded, and started to look at games as sprites, models, hitboxes, and lines of code rather than living, breathing worlds and stories. Thus, I defined games more by how they played than anything else, making Nintendo's 3D updates that much more jarring.
[QUOTE="DarkCatalyst"] In all honesty, I probably will as they arrive on VC. I boxed my N64 up after being put off by Ocarina and never really looked back. No real desire to drag it back out now. At the moment, I'm more or less fixated on my Japanese PS2, anyway. (Overall, 1998 was a rough year for me as a gamer. Between Nintendo losing my interest and Sega leaving the US market back in the spring, I became the one-console gamer that I swore I never would...even if it did only last less than a year until Dreamcast launched.) It's definitely worth noting that you're young though. A lot of N64 fans I know are younger and say that it really defined their childhood. While I was still technically a "kid" when the system launched (two weeks before my 15th birthday), I was already pretty jaded, and started to look at games as sprites, models, hitboxes, and lines of code rather than living, breathing worlds and stories. Thus, I defined games more by how they played than anything else, making Nintendo's 3D updates that much more jarring. Yeah, I see where you are coming from, and I bet if I'd have been let down by a system from the time I was 15 and on I would given up on it as well. However I don't see how someone could dislike Ocarina, even if it leaves the beaten path of Zelda it's still a damned good game in my opinion and after all these years the replay value is still high for me.
[QUOTE="RadPie"][QUOTE="DarkCatalyst"]In all honesty, I probably will as they arrive on VC. I boxed my N64 up after being put off by Ocarina and never really looked back. No real desire to drag it back out now. At the moment, I'm more or less fixated on my Japanese PS2, anyway. (Overall, 1998 was a rough year for me as a gamer. Between Nintendo losing my interest and Sega leaving the US market back in the spring, I became the one-console gamer that I swore I never would...even if it did only last less than a year until Dreamcast launched.) It's definitely worth noting that you're young though. A lot of N64 fans I know are younger and say that it really defined their childhood. While I was still technically a "kid" when the system launched (two weeks before my 15th birthday), I was already pretty jaded, and started to look at games as sprites, models, hitboxes, and lines of code rather than living, breathing worlds and stories. Thus, I defined games more by how they played than anything else, making Nintendo's 3D updates that much more jarring. Yeah, I see where you are coming from, and I bet if I'd have been let down by a system from the time I was 15 and on I would given up on it as well. However I don't see how someone could dislike Ocarina, even if it leaves the beaten path of Zelda it's still a damned good game in my opinion and after all these years the replay value is still high for me. Easy one for me to answer: I tend to take a name on a box very seriously, and go in with a very strict set of expectations set up by past games. (This is why Sega and Capcom have become two of my favorite companies over the years - generally speaking, you know what you're getting right away.) If a game fails to meet that expectation, I simply won't like it. So there was a lot that bothered me about Ocarina, meanwhile I'm listening to all these other gamers soiling themselves over it, which also got me sick of even hearing about it, making things worse and really just making the game a big source of irritation for me.
I had mixed feelings about it. 8 of my top 10 favorite games from that generation were on the N64. However, those were all first and second party games, and there really was almost nothing else decent on the system. The cartridge was already an outdated format by that time, and most third parties migrated over to the ps1 because of that. Nintendo would have never lost their #1 spot if they had released a 64-bit cd rom instead. Anyhow, my favorite games (and the only good ones on it IMO) were Super Mario 64, Zelda OoT, Majora's Mask, Goldeneye, Perfect Dark, DK64, Mario Kart 64, Diddy Kong Racing, and Conker's Bad Fur Day.
it pretty much epitomizes what i think of nintendo consoles currently. there werent a ton of good games, but it had a select few that were absolutely amazing.
the controller was a mess. i mean, it's no Colecovision, but damn. it's pretty weird. The games were great, but then again this was the generation I started getting into serious gaming.
Dude!!! It's my fav. system too!!! I'd rank it #1 in terms of games. Star Fox 64, Banjo-Kazooie (Super Mario 64 as well but I like B-K more), and LoZ: OoT
the games for 64 were, in my mind at least, were never really intended for "hardcore" and satisfactory gaming. the computer was there for that, where the 64 really shined was as a party system. if you were a kid and you had friends over what do you remember playing? mario kart, or goldeneye, or bomberman. none of these games were truly all that complicated or exciting, but it was something that didnt get old and you can just hang out in your basement and play for hours. ah nostalgia
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