X-com Enemy Unknown, the direct sequel to the legendary PC game (a personal favorite of mine) is almost here. Its made Firaxis (of Civilization fame). Some members of the original team are working on Enemy Unknown and all of them are fans of the original game. Speaking as a guy who played through X-com many times it looks like the team did a great job of capturing the essence of the series.
For those unfamiliar with the series, X-com is a turn based strategy game in which you are the commander of an agency tasked with fighting off alien invaders. In the original game (and by all accounts in this sequel) you have to make hard choices. For example, where you built your base is important because the further your planes have to fly, the more chance aliens have of slipping away before they get their. Also, sometimes there are more alien incursions then you have ships to deal with them. Which invasion do you stop and which do you permit? Also, sometimes aliens are so powerful or your team is so battered its prudent to avoid the fight. Sometimes you have to decide whether or not you want to run extra risks to capture aliens alive or their equipment intact. Those are just a handful of examples of the sorts of problems one has to deal with in X-com.
To talk a bit about the combat, your planes can intercept ufos in the air (victory might translate into the UFOs blowing up in the air or crash landing) and then you can send your ground team in to kill or capture the aliens and their tech. Or you might catch a UFO on the ground (taking a ship intact is better then taking a burned out shell). And sometimes your team has to fight off terrorist attacks. There
There is a demo on Steam, but I wasn't able to play it (it was a stuttering mess on my two year old computer). I think its a bit disappointing there is no console demo prior to release to attract the attention of the uninitiated. I am getting the PS3 version, but I played the old game on the PC, though I also tried out the sluggish PS1 version.
The first review of X-com is up. Given the nature of review embargos, its a very positive review from Game Informer (its quoted in the launch trailer). I'll quote the most positive and negative paragraphs (for the numbers obsessed, it got a 9.5).
http://www.gameinformer.com/games/xcom_enemy_unknown/b/xbox360/archive/2012/10/05/review.aspx
Positive
Firaxis outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic. Though each soldiers actions are constrained to a basic list, the tactical possibilities are as broad as your imagination: Park a sniper up on a roof and bait the enemy into his killzone, set up behind heavy cover and breach a wall with a rocket, or occupy the enemy with suppression from cover while flanking with a second team.
Negative
As much as I appreciate XCOMs outstanding balance and tight design, the game could benefit from more variety across the board, and not just because I saw maps repeat (albeit with different spawn locations) more often than Id like. Restricting the new equipment you can research largely to guns that do more damage and armor that grants more health is disappointing. The endgame super-armors that let you fly and turn invisible break the mold, but where are the flamethrowers, the flashbangs, the incendiary rockets, the crazy alien weapons that have no analog in earthly technology? Even the psionic abilities you eventually unlock within your operatives have sadly straightforward effects.
Here's a link to the official website.
http://www.xcom.com/enemyunknown/information
I don't know if the preorder bonuses (supposedly in limited quanties) are still available, but here they are.
Pre-Order now and receive the Elite Soldier Pack DLC, free in limited launch copies of XCOM: Enemy Unknown.
People who buy the console version get the bonuses immediately below
The Elite Soldier Pack includes:
Classic X-COM Soldier: Players will instantly receive a new recruit in their Barracks inspired by the original X-COM: UFO Defense. The blonde, flattop hairstyle will return in its full glory, modernized with the rest of the XCOM universe.
Soldier Deco Packs: Players can customize their soldier with several aesthetic upgrades to armor suits including the new Hyperion and Reaper soldier armor kits.
Complete Color Customization: A variety of colors and tints for all armor sets provides complete customization of your squads appearance.
There are different bonuses available on PC, depending on whether your get a Steam copy or a physical copy.
http://www.shacknews.com/article/75646/xcom-enemy-unknown-experiments-with-pre-order-bonuses-on-steam
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