Grammaton-Cleric, thanks for taking the time to write your thorough response. You make a lot of assumptions however, and you're quick to dismiss arguments of this kind as "pedantic, redundant and largely erroneous musings by pseudo-hardcore elitists who believe that old automatically equates better". Whoa whoa whoa, hold on there. This made up stereotype of yours has no real basis and it's not an accurate portrayal of me or other retro gamers. I'm not an elitist, I don't think I'm better than anyone and if my arguments are erroneous musings, how about you address them and prove them to be without merit?
I'm putting forth an observation and expressing my frusteration and disappointment over what I see as an entertainment industry that has lost it's balance. I don't think old automatically equates to better, however I also don't believe new automatically equates to better either. Do you? Should everyone stop listening to old music and embrace today's hip hop and dance? After all, it's new, popular, enjoys big sales and is more technologically advanced. It's more evolved, so it's gotta be better than all older music right? This kind of thinking is the underlying premise of your post.
[QUOTE="Grammaton-Cleric"]
I agree, this was a bad and embarrassing aspect of a young industry that was still working out the kinks. The video game industry has improved in regards to shovelware, absolutely. However, I'm speaking about the high quality, popular trend setting games of the past, present and future.
[QUOTE="Grammaton-Cleric"]Truth be told, even many of the "classics" don't hold up as well as some would postulate. Most games from the 8-bit and 16-bit era were incredibly short, their length artificially increased by cheap design conventions including respawing enemies, poor collision detection, and ridiculously paltry continue options.Tauu
Modern games don't have respawning enemies? If you want to call out old games on cheap design conventions then I'm going to use achievements against new games. Now there's a cheap design convention to artificially increase the length of games. I'm not sure how poor collision detection lengthens games so I have no comment on that. As for paltry continue options, that's not the case for all classic 2D games. Series like Mega Man, Final Fantasy and Zelda save your progress or give you passwords. Yet they still offer very challenging gameplay and offer many many hours of entertainment including a high replay value. The high replay value is a testament to how much fun these old games are. I hear more people talking about the old classics than even the games of last gen.
If the OP and his supporters sincerely feel that older games are more "fun', they are certainly entitled to their respective opinions but I actually pity them for what they are missing in regards to contemporary gaming.Grammaton-Cleric
Look, I get some enjoyment out of modern games. Me and my brother played Borderlands for hours last night and had a lot of fun. However the only reason it was fun was because I was playing it with him and he knew where to go because he already played it. I could not play through that game alone, it's much too tedious. I am not missing anything. I'm here, I'm in touch with modern games and I see what's out there. Everytime I try a new game it reeks of boredom. I can't stand it. It's so frusterating because I love video games and I want to have great new games to play that are comparable to or even more fun than the old classics. But these modern games just don't live up to the standard. In that regard, it does appear that the golden era in gaming has passed. I wish it wasn't so but it is what it is.
In regards to collision detection in older games, itcaused incalculable cheap deaths. Thus, poor collision detection equals a longer game, albeit facilitated in an incredibly cheap manner.
As to respawning enemies, there's a significant difference between the way they were used 20 years ago versus today. In the older games, specifically during the 8-bit and 16-bit era, you could literally scroll back a few inches and an enemy would respawn instantly, which was lame two decades ago and remains lame today.Regardless of these aforementioned conventions, the fact remains that games today are much longer than they were 20 years ago, and in most cases by a significant margin. Older games were short but so incredibly unforgiving (often in a cheap way) that it was difficult or even impossible to beat them, making them seem much longer than they actually were.
The achievement issue isn't really an issue at all. Like others have pointed out, you can strive for them or choose to ignore them; they have nothing to do with the length of a game and rather give some people an incentive to play atitle again. Most people agree that achievements are a positive addition to the medium but for somebody like you, who's obviously hell bent on deriding the current state of gaming, it's no surprise you find them to be a negative thing.
Also, I spend time in various circles where gamers congregate and I hear far more people talking about the present and future rather than the past. Certain games do continue to inspire conversation even two decades later and there are several games from that era I consider to be among the best ever made but there's also some truly brilliant software being pushed out all the time which can match if not exceed anything that's been done previously.
The reality is that your opinion is in the vast minority because it's not particularly compelling. I grew up in your mythical golden age and most of those games are damn near unplayable today because the medium has progressed so far since then. Even the best games of that era have been matched and surpassed, at times to such a degree that the originals are rendered obsolete. One of my absolute favorite games of all time, Bionic Commando, was completely nullified by GRIN's Bionic Commando: Rearmed, released just last year.
Also, what of the games that were impossible ten or twenty years ago? Dead Rising is an amazing experience and something like that could have never been achieved on the NES or SNES. What about Batman: Arkham Asylum, the first game in 30 years of the medium to finally get Batman right? Do you sincerely think a game ofthat qualitycould have been accomplished on16-bit hardware?
If every new game you play reeks of boredom then the problem isn't with the medium but rather yourself. There are literally tons of divergent games out there, some catering to the old school, hardcore mentality you claim to venerate. You want a challenge? Go play Ninja Gaiden Black on hard. Or Bionic Commando: Rearmed. What about a game like BRAID, which takes the conventions you claim to love, and purposely flips them around? How many games have you really played because frankly, you don't appear to have played much beyond the high profile titles that everybody else plays.
Have you played Demon's Souls, which makes even most NES games look mild in comparison in terms of difficulty? How about Punch Out! On the Wii, a brilliant infusion of old school gaming and contemporary presentation?
Personally, I think you're just one of those people who wants to be cantankerous and disgruntled which is your prerogative. The problem is that you want to share your views with a community that flatly rejects them, a reality that simply isn't going to change. Like I've stated previously, I was there for the golden age and your interpretation of it is nonsense. I would put my academic and practical knowledge of this medium up against practically anybody on the planet and I'm telling you that gaming in the past isn't the promised land, though it is a silly, pretty little delusion that some people will apparently push until the end of time.
Log in to comment