Old-school Resident Evil 6 ?

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AuthenticM

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#1 AuthenticM
Member since 2007 • 748 Posts
I think it would be nice and refreshing of Capcom to take RE6 back to its classic formula: static camera angles with pre-rendered backgrounds. I like RE4 and I'm sure I'll like RE5, but I also dig the classic Resident Evil games (I'm currently playing RE3: Nemesis). RE4 and pre-RE games are two very different genres. As much as I like the new action-packed twist on the series, I don't want Capcom to completely get rid of the classic RE style. It's not like they can't innovate even more. Look at the remake of the original and RE0: they were far ahead of everything seen before. I'm sure they can make something fresh again while keeping it old-school. On top of that, you've seen how gorgeous the environments were in REmake and 0; imagine how it would be like using the power of the PS3 and 360. Madness!

Thoughts?
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slobulus

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#2 slobulus
Member since 2005 • 25 Posts

I agree completely with you. An old-school RE6 would be pretty amazing and will make us piss in our pants with the huge power of the new machines, but I´m not sure about what direction is going to take the series.

The best thing we can do is expect nothing. If they make another action title we don´t blame for that, and if they put out a masterpiece... Wow an unexpected surprise!

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alwayspureblood

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#3 alwayspureblood
Member since 2008 • 872 Posts
I wouldn't mind one bit.
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ASK_Story

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#4 ASK_Story
Member since 2006 • 11455 Posts

I don't know. They probably won't.

But they should do something like that for the PSP. The PSP seems like a great platform for something like that. But not a port or a enhanced version, but I'm talking about a original Resident Evil game like Silent Hill Origins. Why don't they collaborate with western developers like Ready At Dawn or the guys who did Silent Hill Origins? They can do it and it would sell pretty well.

And than they can port it to the Wii or the PS2 afterwards!:P

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CarnageHeart

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#5 CarnageHeart
Member since 2002 • 18316 Posts

Asking for RE to go back to fixed cameras and prerendered backgrounds is like asking for the Batman movies to go back to Arnold Swartzenegger and Schumacher. The fixed, cinematic cameras of the old RE games were horrendous.

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linklb4130

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#7 linklb4130
Member since 2003 • 1737 Posts
That would be awesome if they did that. Those were some of my favorite style games back in the day.
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gamingqueen

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#8 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="CarnageHeart"]

Asking for RE to go back to fixed cameras and prerendered backgrounds is like asking for the Batman movies to go back to Arnold Swartzenegger and Schumacher. The fixed, cinematic cameras of the old RE games were horrendous.

xmitchconnorx

You suck.

It would be awesome, but it won't happen because morons like this guy love their new dumber RE games.

Hey no need for insults we're talking about videogames after all. I wouldn't say what you said carnage, just because you weren't ther when they first came out doesn't mean the games sucked. Using rendered background is the reason older RE games had a "static" camera which was backthen, something new. Backthen, the space of the compact disc didn't allow developers to design levels like the ones in older RE games and then free rotating camera wasn't neccesary. The camera in the older games did the required job. If it weren't for those games that "sucked" in the eyes of many who were introduced to the series by RE4, you wouldn't care to play RE4 today. I bet if they make older RE games in today's consoles they'd own. At least there would be something else to do other than shooting.

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CarnageHeart

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#9 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="xmitchconnorx"][QUOTE="CarnageHeart"]

Asking for RE to go back to fixed cameras and prerendered backgrounds is like asking for the Batman movies to go back to Arnold Swartzenegger and Schumacher. The fixed, cinematic cameras of the old RE games were horrendous.

gamingqueen

You suck.

It would be awesome, but it won't happen because morons like this guy love their new dumber RE games.

Hey no need for insults we're talking about videogames after all. I wouldn't say what you said carnage, just because you weren't ther when they first came out doesn't mean the games sucked. Using rendered background is the reason older RE games had a "static" camera which was backthen, something new. Backthen, the space of the compact disc didn't allow developers to design levels like the ones in older RE games and then free rotating camera wasn't neccesary. The camera in the older games did the required job. If it weren't for those games that "sucked" in the eyes of many who were introduced to the series by RE4, you wouldn't care to play RE4 today. I bet if they make older RE games in today's consoles they'd own. At least there would be something else to do other than shooting.

I played the RE games when they first play out and I played Alone in the Dark, the game RE ripped off, when it first game out.

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gamingqueen

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#10 gamingqueen
Member since 2004 • 31076 Posts
Howcome you're saying "sucked" did you see the reviews? Want me to scan some reviews for you? I still have the mags btw. No one mentioned sucked in them.
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AzelKosMos

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#11 AzelKosMos
Member since 2005 • 34194 Posts
I like both and have played pretty much ever Resi since the series first started, but I think going back to fixed camera and tank controls would perhaps be a step back, but hey I would give it a try anyway :P
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CarnageHeart

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#12 CarnageHeart
Member since 2002 • 18316 Posts

Howcome you're saying "sucked" did you see the reviews? Want me to scan some reviews for you? I still have the mags btw. No one mentioned sucked in them. gamingqueen

Its impressive that you hold onto old magazines for that long, but besides the point. The prerendered backgrounds and fixed cameras of RE weren't criticized early on because they were reasonable design decisions (though the camera, which favored 'cinematic' over 'useful' could have been better) given the limits of technology and programmers' knowledge.

But as technology improved, the camera became indefensible. It made no sense that RE CV was fully polygonal, but still featured fixed cameras which blinded players to what was within plain view of the character.

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Skylock00

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#13 Skylock00
Member since 2002 • 20069 Posts

I like both and have played pretty much ever Resi since the series first started, but I think going back to fixed camera and tank controls would perhaps be a step back, but hey I would give it a try anyway :PAzelKosMos
What's this 'going back to' talk people give whenever they talk about the movement controls in RE?

The tank controls are almost identical in RE4. The only difference is that the camera was no longer fixed to the environment, but was based on where the character was looking. Everything else about how you controls outside of the degree of control you had while aiming is actually the same as before.

The main problem with the older RE games was less control related, and more camera/perspective related, which is what RE4 addressed. If I wanted to return to a more traditional RE game, I'd have them retain the camera work of RE4, while simply inserting in more of the traditional adventure genre elements back into the game.

I'm of the camp/mindset that misses the traditional RE games...but not enough to the point where I prefer fixed camera angles/pre-rendered backgrounds to having a more natural/organic approach to the camera, like RE4 had.

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Skylock00

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#14 Skylock00
Member since 2002 • 20069 Posts

On top of that, you've seen how gorgeous the environments were in REmake and 0; imagine how it would be like using the power of the PS3 and 360. Madness!
AuthenticM
The quality of the backgrounds in REMake and RE0 had more to do with the software the devs were using to build the 3D environments, and less to do with the power of the game console's hardware. Pre-rendering takes away from having the console do the work, making the console less of a factor when it comes to the graphcial quality of something, hence why pre-rendered backgrounds were used as much as they were in the PS1 era.

Now, real time rendered environments are more preferred for various reason, including more freedom to both the player and developer for camera/perspective options and such, among other things.

We're at a point where pre-rendered simply is becoming more and more archaic in nature, IMHO.

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gamingqueen

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#15 gamingqueen
Member since 2004 • 31076 Posts
As I said and keep saying, free rotating camera is always better than fixed but who reads my posts here... anyways, I like them to keep the controls of RE4 but make it more about surviving than shooting. I want them to add more missions and puzzles and things to do besides shooting and add challenging bossfights just like Salazar's in ada's mission because that was a difficult bossfight. A solution to those who don't like the behind the shoulder cam is having the same style as uncharted which is including over the shoulder cam and the standard shooting system.
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Crucifier

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#16 Crucifier
Member since 2002 • 7195 Posts
i think the new gameplay mechanics mixed with the old horror would be perfect. you would have to aim well and watch your ammo, zombies would be an actual threat, and anything other than zombies would be much more terrifying. find weapons instead of buying them from the.. weapons dude? and take a general turn in the direction of realism
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Sweetbackhair

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#17 Sweetbackhair
Member since 2007 • 2959 Posts
I would like it back to classics but thats my opinion.
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ForzaAbruzzo

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#18 ForzaAbruzzo
Member since 2007 • 227 Posts
An old school RE title would be a step backwards at this point. What traditional RE fans don't realize is that RE4 expanded the RE fanbase dramatically, and was easily the most heralded title in the series by critics. Releasing a RE sequel with the old school gameplay engine would only appease the old school RE fanbase, and little more.
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AzelKosMos

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#19 AzelKosMos
Member since 2005 • 34194 Posts

[QUOTE="AzelKosMos"]I like both and have played pretty much ever Resi since the series first started, but I think going back to fixed camera and tank controls would perhaps be a step back, but hey I would give it a try anyway :PSkylock00

What's this 'going back to' talk people give whenever they talk about the movement controls in RE?

The tank controls are almost identical in RE4. The only difference is that the camera was no longer fixed to the environment, but was based on where the character was looking. Everything else about how you controls outside of the degree of control you had while aiming is actually the same as before.

The main problem with the older RE games was less control related, and more camera/perspective related, which is what RE4 addressed. If I wanted to return to a more traditional RE game, I'd have them retain the camera work of RE4, while simply inserting in more of the traditional adventure genre elements back into the game.

I'm of the camp/mindset that misses the traditional RE games...but not enough to the point where I prefer fixed camera angles/pre-rendered backgrounds to having a more natural/organic approach to the camera, like RE4 had.

The camera is what made the controls feel so tank like which is what I meant, perhaps I should have worded that better.

But in the end I agree with Carnage and Skylock, having fixed camera angles in this day and age just seems wrong, especially for a game like RE, but with RE4 controls/angles in more traditional gameplay would be fine, but I am not desperate for it either as the action gameplay in RE4 just reinvented the series and gave me a rush the entire time through.

....

I just like both :lol:

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haemorrhagiae

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#20 haemorrhagiae
Member since 2008 • 617 Posts
Yeah that would be nice but it wont happen.
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Strider_91

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#21 Strider_91
Member since 2007 • 6570 Posts

That would be awesome!

The old resident evil styles were alot better, IMO.

The games in general stood supreme. It was actually a survival game back then and you would have to search to stay alive. Resident evil 4 was more about hitting the right shot with high powered guns.

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koffinmax

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#22 koffinmax
Member since 2008 • 25 Posts

I was never big on resident evil games when they first came out but when i got resident evil 1 remake for the game cube 4 years ago, i feel in love. there scary, tactical, fun. Remake resident evil was the bomb! i've played them all now and i gotta say the old school camra angles and ammo tatics is alot funner then now stop enemys and button pressing cinematics. and its not they stuck with set camras. in RE 0 and code veronica (which it my second favorite next to RE1 remake) the camras do move around a bit, more like a survalince camra. i think if you had the option to see first player veiw like in zelda or something that be cool. what would even be better though, they remake 1-3, same ammom and same enemys, but if it the RE4 3rd player camra. that be amazing, running around the old mansion looking at everything. but as for whats avalible now with resident evil 0-3 and code veronica were the best and 4 is like a completly diffrent genra which doesn't deserve the title survivail horror.

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koffinmax

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#23 koffinmax
Member since 2008 • 25 Posts

I was never big on resident evil games when they first came out but when i got resident evil 1 remake for the game cube 4 years ago, i feel in love. there scary, tactical, fun. Remake resident evil was the bomb! i've played them all now and i gotta say the old school camra angles and ammo tatics is alot funner then now stop enemys and button pressing cinematics. and its not they stuck with set camras. in RE 0 and code veronica (which it my second favorite next to RE1 remake) the camras do move around a bit, more like a survalince camra. i think if you had the option to see first player veiw like in zelda or something that be cool. what would even be better though, they remake 1-3, same ammom and same enemys, but if it the RE4 3rd player camra. that be amazing, running around the old mansion looking at everything. but as for whats avalible now with resident evil 0-3 and code veronica were the best and 4 is like a completly diffrent genra which doesn't deserve the title survivail horror.

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TheBeast789

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#24 TheBeast789
Member since 2008 • 1414 Posts
If you have a Wii, definetly get RE umbrella chrnoicles ;)
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NYCKing87

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#25 NYCKing87
Member since 2008 • 1262 Posts

Goin' back to the old controls and camera would be a slap in the face and a rather pathetic move on Capcoms part.

The series is fine the way it is now.

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kdsns

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#26 kdsns
Member since 2006 • 329 Posts
Im not sure how Id feel about static camera angles again, they added a cinematic feel but they were a hassle. Pre rendered backgrounds are a definite No since theres no point anymore. However, I think that brining back the old survival horror atmosphere and real zombies with less focus on action would be great. The old atmosphere and style with the new controls would be fantastic with todays technology. No one does this genre better than Resident Evil.
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bigd575

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#27 bigd575
Member since 2008 • 6192 Posts
It doesn't matter to me I liked it the old way but I also like it the way it is now.
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-DirtySanchez-

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#28 -DirtySanchez-
Member since 2003 • 32760 Posts
i cant stand the old RE's i couldnt play more then a sec with the crap-ass controls on pre-RE4 resident evils, do what ever you want with the game just dont get rid of the control/camara
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ExtremeOne316

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#29 ExtremeOne316
Member since 2008 • 742 Posts

Resident Evil 4 changed the RE Franchise forever . if you want the old RE style gameplay then play the old games . RE needed to change

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bigfatcrap

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#30 bigfatcrap
Member since 2006 • 1919 Posts
If I really wanted an old school RE again I'd want to keep the new camera. Imagine a game like RE2 with RE4's camera but the same gameplay. I think old school and newer RE players could like it.
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jks22112

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#31 jks22112
Member since 2005 • 2395 Posts

I believe there were some sort of rumors for a re2 remake with RE4's controls for the Wii.

That would be beyond sweeet.

I wouldn't mind if they went back to a slower pace, and became more horror again, but, keep the controls and camera the way they are.

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Shmiity

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#32 Shmiity
Member since 2006 • 6625 Posts

It wont happen, but god that would be sweet.

RE 4 was a nice change, but I miss the puzzles, item boxes, getting all jacked up over finding the magnum revolver. and GOD FORBID- Ink ribbons.

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jjtiebuckle

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#33 jjtiebuckle
Member since 2008 • 1856 Posts
It's called 4 because it's a progressive step from 3. 5 should be different from 4. 6 isn't the magical number for going backwards in time. If they wanted a new classic style game, they wouldn't call it 6, but Resident Evil HD or some obscure name. Change is made to keep gamers interested and the market fresh. If FF 7 was redone, it wouldn't be called FF 14, but FF 7 HD or whatever.