[QUOTE="megadeth1117"]
[QUOTE="dagreenfish"]
*sigh* try working on your reading comprehension. The first two games played more like rpg's with elements of a shooter. The 3rd plays like a sub-par 3rd person shooter which tries to focus more on action than other gameplay elements. There are other dedicated 3rd person shooters that do it way better. Also, the format of many of the combat situations and missions also changed. Fighting wave after wave in a single room is basically a crappy emulation of their newley created multi-player feature. All of that indeed makes it dissapointing. Different people have different expectations and opinions on what makes something good. Your comment is about as intelligent as saying: "Liking ME3 is moronic."
As for there being more banter: quantity =/= quality. Also banter between squadmates =/= personal interaction with Shepard. I maintain that the interaction between game characters and Shep seemed much less genuine.
dagreenfish
Gameplay elements such as, what exactly? The RPG elements in the first two aren't as prevalentas you're making them out to be. The first Mass Effect was very much a cover-based third-person shooter. An inane leveling system, pain-in-the-ass inventory management, and pointless "exploration" doesn't make it an RPG, and I'm glad Bioware got rid of those ridiculous mechanics. Fighting waves of enemies was present in all three games in the series, don't pretend that it started with the third.
Oh, oh, oh, I can do that too!
The Shooter elements in the first two aren't as prevalent as you're making them out to be. The first Mass Effect was very much an RPG. An inane combat system, pain-in-the-ass overheating weapons and "pointless" wait-to-target aiming retical doesn't make it a Shooter.
Leveling, inventory management, and exploration are hallmarks of RPG games even if you put negatively evaluative adjectives infront of them.
Let's see, how else is it not an RPG... An epic story driven game where you take on and in this case shape the persona of the heroic protagonist, who embarks on an journey to save the world from an unknown threat. All the while expoloring worlds, gaining levels and skills, whilst collecting a diverse group of playable characters to aid you on your quest. Yup, nothing like a quintessential rpg.
Like I said, the gameplay elements between the RPG and Shooter nature of the previous games were more in balance. The "waves of enemies" wasn't nearly as prevelant in the first two. You were rarely locked in a single room other than boss fights. In ME3, it's done to the extent to where your just fighting to fight, not to get anywhere and achieve a purpose.
And I agree with that, ME1 was a terrible shooter and a terrible RPG with a very interesting universe filled with memorable characters and fantastic voice acting. If it wasn't for the strong narrative, the first Mass Effect would have been labeled trash, and rightly so.
And your description of an RPG can be applied to many games that don't fall under that genre, like the recent Batman titles from Rocksteady or even the Uncharted series.
I really don't understand what you're saying in your last sentence either. Fighting to achieve a purpose? You do know it's a video game, yes?
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