OnLive: May change the way you play PC Games?

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martialbullet

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#1 martialbullet
Member since 2006 • 10948 Posts

Whaat?

OnLive is a video games on demand service that may change the way you play PC games and the only hardware you need costs less than a Wii. All you need is a low end PC (at the very least) and a good internet connection. You can even play it on a laptop or macbook...hell, you don't even need a GPU. What? Then how does it work? The concept is quite simple. The input from your controller isn't being transferred to the machine in front of you, but going through the internet to Onlive's machines and then back again as streamed video. Sounds clever, eh? OnLive claims their blazing fast video feeds (a ping less than one millisecond) will ensure that there will be no lag.

Also, their way of of delivering video game contents means no install times, cross platform compatibility, try demos instantly, and an opportunity to rent games instantly. It's appeal is so big, that it already has buy-ins from major publishers like EA, Take-Two, and Ubisoft.

Sounds big! One thing that should be noted is that this is NOT DIGITAL DISTRIBITION. You're playing on their machines through on demand/supscription (think of it like Gametap) also meaning you DON'T OWN any of the games. Other than that, this could change the way you play games! Consider it as another option.

Here is the full info from Kotaku

OnLive on GT

OnLive on GT pt2

EDIT: There seems to be very mixed reactions about this. I've changed the title to straighten things out and keep it real. I will say that it's not going to take over PC gaming, but it will probably draw in new crowds if things go well for the service. As I said, this is more of another option to play PC games if anything.


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LoserMike

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#2 LoserMike
Member since 2003 • 4915 Posts

Only big problem is that you'll need a very fast internet connection, especially online multi-player.

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LoserMike

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#3 LoserMike
Member since 2003 • 4915 Posts

The menu system looks like a mix of Wii channels and NXE.

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nitsud_19

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#4 nitsud_19
Member since 2004 • 2519 Posts

Arrr... im a tad to late, i just made a topic of this lol.

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Gammit10

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#5 Gammit10
Member since 2004 • 2397 Posts

*copied and pasted from other thread(s) to keep discussion going*

agree. Plus, I don't think current video compression capabilites and lack of stable broadband penetration will allow this to proliferate... yet.

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martialbullet

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#6 martialbullet
Member since 2006 • 10948 Posts

Arrr... im a tad to late, i just made a topic of this lol.

nitsud_19
But looks like yours got more posts -_- :lol:
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CronoSquall

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#7 CronoSquall
Member since 2008 • 915 Posts
If we're going to have thirty threads about this gizmo, let's at least try to minimize the sensationalist BS.
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giolinna

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#9 giolinna
Member since 2007 • 40 Posts

Sounds realy good. Think this concept can get massive in the future when blazing fast internet becomes more comon and cheaper. Here in Amsterdam we have a 120 MB internet option at fastest for 80 Euro's each month. If it's gets cheaper the OnLive would be a fantastic option. Especialy when you can play on TV and such.

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Teuf_

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#10 Teuf_
Member since 2004 • 30805 Posts

My thoughts:

Total vaporware. In fact it sounds an awful lot like the Phantom, and we all know how that one turned out.

A consistent and responsive player experience is just not at all realistic when you're relying on a consumer Internet connection. Remeber it's not just the bandwidth, it's latency. High bandwidth is easy, low latency is very hard. Many high-bandwidth connections still have latency in the 50-100ms range, which will quickly deteriorate the playing experience. For years online mulitplayer games have used client-side prediction to "fill in the gaps", but you can't fill in the gaps for player input or for a video signal.

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Oilers99

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#11 Oilers99
Member since 2002 • 28844 Posts

My thoughts:

Total vaporware. In fact it sounds an awful lot like the Phantom, and we all know how that one turned out.

A consistent and responsive player experience is just not at all realistic when you're relying on a consumer Internet connection. Remeber it's not just the bandwidth, it's latency. High bandwidth is easy, low latency is very hard. Many high-bandwidth connections still have latency in the 50-100ms range, which will quickly deteriorate the playing experience. For years online mulitplayer games have used client-side prediction to "fill in the gaps", but you can't fill in the gaps for player input or for a video signal.

Teufelhuhn

The Phantom never had companies like EA and Ubisoft behind it. Granted, so did the Ngage early in its life, but I doubt those companies throw their support behind a vaporware project. Your point about the internet connection issues is fair. I don't think I'll be getting this service until I'm convinced that my internet connection is fast enough for it.

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Poshkidney

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#12 Poshkidney
Member since 2006 • 3803 Posts

I'm staying cyinical as i don't think it will catch on well not in my house as the interent goes off every so often unless they have something to combat that i'm out.

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Archangel3371

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#13 Archangel3371
Member since 2004 • 46852 Posts

I don't like it. I much prefer to own my own games plus having to rely on always having your internet connection up and running is very problematic. If my connection ever went down or even if I were to cancel it then I would completely lose access to my games which is a bogus notion. Plus there is the whole internet quality thing which kind of throws another wrench into it. Experiencing lag in playing particular games in online mode is one thing but to have it affect any game I were to own for this thing in any mode would be terrible. Also for some reason hearing that I get video playback from what I'm playing on some other machine somewhere else doesn't sit well with me. I feel like I lose a sense of direct contact and feedback. No sir I don't like it at all and I really hope it fails, hard.

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rragnaar

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#14 rragnaar
Member since 2005 • 27023 Posts

I don't think it qualifies as vaporware since people have actually gone hands on with the device. It might not work as well as it has been shown, but I don't think you'd see so much publisher support for it if it wasn't legit. OnLive has to be a publisher's dream come true since it would eliminate piracy and used game sales.

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UpInFlames

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#15 UpInFlames
Member since 2004 • 13301 Posts

You're going to be really bummed out when this (predictably) fails. People want at least some form of ownership. Having your ability to play games tied directly into the quality and stability of your internet connection at all times is stupid. Enough with the hyperbole, and the mandatory "well lets wait and see" optimism, this idea sucks, and it won't work. The crowd it appeals to and can be fully utilized by is just too damn narrow.CronoSquall

I would say that the only thing that is narrow is your viewpoint, but you're not alone. I doubt many people in 2003 expected Steam to grow into a distributing powerhouse it is today. The game industry system as it is now is destined to fail sooner or later, it's only a matter of time and this is just a warning sign that change is coming. Whether OnLive itself succeeds or not is not that important.

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rragnaar

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#16 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="CronoSquall"]You're going to be really bummed out when this (predictably) fails. People want at least some form of ownership. Having your ability to play games tied directly into the quality and stability of your internet connection at all times is stupid. Enough with the hyperbole, and the mandatory "well lets wait and see" optimism, this idea sucks, and it won't work. The crowd it appeals to and can be fully utilized by is just too damn narrow.UpInFlames

I would say that the only thing that is narrow is your viewpoint, but you're not alone. I doubt many people in 2003 expected Steam to grow into a distributing powerhouse it is today. The game industry system as it is now is destined to fail sooner or later, it's only a matter of time and this is just a warning sign that change is coming. Whether OnLive itself succeeds or not is not that important.

Yup. I'm sure Nintendo, Playstation and Xbox will still have a part to play in what is coming, but I don't see traditional consoles continuing for much longer than another generation. I look forward to it. As much as I am a Playstation fanboy, and I am, I want to see these platforms go away. No one is fiercely loyal to their DVD player manufacturer, they are just happy to have a machine that plays movies. In a full on cloud computing, digital distribution environment, people would stop being fiercely loyal to a piece of plastic, and would start focusing on games.

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Archangel3371

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#17 Archangel3371
Member since 2004 • 46852 Posts

Well for me it's not that I care so much about seperate platforms it's more the idea of having my gaming totally reliant on the state of my Internet connection. I would much rather have a standardised platform where I have more control of my gaming experience. I still prefer having the physical copies of my games but even digital distribution allows for offline play. I don't care at all for the idea of my game collection floating around in cyber-space and to play them I must be connected to the net. Also for some reason hearing the idea that I get video playback of some other machine out there sounds weird to me. I mean what's the quality of this video playback? I don't know I just prefer having the direct contact and feedback from having my own system play and run my own games whether they be physical copies or downloaded games.

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starfox15

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#18 starfox15
Member since 2006 • 3988 Posts

I think of this as the transitional phase of video games in general. What Onlive is doing is pushing it along. Do I believe it will succeed? Probably not right now. Give it a few more years, refine the servers so they are based on both consumers AND the company, and add more top-tier publishers and you're looking at a very compelling system.

Even if this ends in utter failure, people will remember this company doing this kind of thing first. Other game console companies and publishers will take notice, and improve on the model.

The problem is the direct and very real competition from the top 3 right now. But this is not the time for them to jump in. In the next generation of consoles, I am going to make a prediction that many if not all of the home console systems will do something very similar to this, while still supporting their first party software through both direct download and through brick-and-mortar stores.

Direct downloads ARE the future. It's fruitless to argue against that. From a profit standpoint, a competition standpoint, and a consumer standpoint, what makes the most sense? If you had the ability to press a button and be able to play Street Fighter 4 on a console in 5 seconds with full online support, would you do it? Without spending $300+?

As much as I am attached to my consoles, I applaud Onlive for going ahead with this. If they succeed, I may have to get one of these myself. But it better have Zelda...

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UpInFlames

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#20 UpInFlames
Member since 2004 • 13301 Posts

Well for me it's not that I care so much about seperate platforms it's more the idea of having my gaming totally reliant on the state of my Internet connection. I would much rather have a standardised platform where I have more control of my gaming experience. I still prefer having the physical copies of my games but even digital distribution allows for offline play. I don't care at all for the idea of my game collection floating around in cyber-space and to play them I must be connected to the net. Also for some reason hearing the idea that I get video playback of some other machine out there sounds weird to me. I mean what's the quality of this video playback? I don't know I just prefer having the direct contact and feedback from having my own system play and run my own games whether they be physical copies or downloaded games.Archangel3371

As we go forward, we will connect more and more stuff to the Internet and it's only natural that digital entertainment (especially games) is at the forefront. I don't really understand this reprehension. What if your Internet connection breaks down? Well, what if your expensive console breaks down? Oh wait, it already has. What if your game disc gets scratched? Lost? What if you sell it and then regret it? What if Earth gets hit by an asteroid next year? We could go on like this, but what's the point? There are risks involved in both models, but it seems to me those risks are overwhelmingly higher in the current physical model. Let's not even talk about the costs.

Besides, if your connection happens to break down or something, you'll be inconvenienced for--what?--a few hours? Days? If your console breaks down, you're screwed.

As for your video quality question, I believe they said you'd need a 1mbit connection for SD and 5mbit for HD. The only thing that will change based on your connection speed in the resolution.

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xfcanadian

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#21 xfcanadian
Member since 2009 • 25 Posts
hmmm...in canada the internet providers throttle the speed down during the day, due to the system being overloaded. Instead of fixing the issue, they just throttle everyone. Might be an issue here.
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UpInFlames

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#22 UpInFlames
Member since 2004 • 13301 Posts

ok hold on a second.

what tangible game "progress" are we really talking about here?

Lets see the list

•1. play high end games without buying a video card.

•2. not have games in your bookshelves.

Ok not something trivial but we are not exactly talking about bringing in Microsoft Surfaces to the home for game play or anything now are we?

How does actual game play become better? More accessible yes, better no.SEANMCAD

Again, very short-sighted. Developers would be freed from any hardware/manufacturer shackles. The only thing they would be bound is their creativity and budget. They'd be freed from pointless exclusivity trading and buying. Knowing that their game is available to hundreds of millions of people with an Internet connection with a click of a mouse would encourage innovation, risk-taking and fierce competition on a creative level as opposed to today's model of buying your way out. This is just a few obvious examples off the top of my head.

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19061980

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#24 19061980
Member since 2005 • 961 Posts

In my opinion, this is bad.

  1. If at any time your, or thier, connection/servers go down, YOU CAN'T PLAY ANY GAMES. FULL STOP.
  2. It would wipe out video games stores worldwide.
  3. It will no doubt be an expensive subscription. I don't want to have to pay monthly to play MY games, especially singleplayer.

OnLive? No thanks.

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UpInFlames

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#25 UpInFlames
Member since 2004 • 13301 Posts

hmmm...in canada the internet providers throttle the speed down during the day, due to the system being overloaded. Instead of fixing the issue, they just throttle everyone. Might be an issue here.xfcanadian

The Internet infrastructure today is not in a good state, this is no doubt the biggest hurdle. However, if I'm not mistaken, there are repairs underway and even plans to rebuild the whole thing. Not an easy task, but I think that just like with the apocalyptic Y2K bug, humanity will manage...somehow. :wink:

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DJ-Lafleur

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#26 DJ-Lafleur
Member since 2007 • 35604 Posts

I am interested in this Onlive thing. I am interested to see what the final product will be like. I definetely approve of the idea behind it, though only time will tell how the execution will make this thing succeed or flop.

I'm not completely for it yet, but it has my attention.

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webbut

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#27 webbut
Member since 2005 • 2946 Posts

I dunno seems like to much of a luxury item. The actual hardware might be cheap but then theres a subsciption fee then you have to buy the games(which is only the price of xbox live) but then you have to pay for high speed internet. I do believe this is the future of gaming but i dont think this is the one thats gunna switch us over.Im skeptical about it. It seems like its gunna be like what dreamcast was for online consoles

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Archangel3371

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#28 Archangel3371
Member since 2004 • 46852 Posts

[QUOTE="Archangel3371"]Well for me it's not that I care so much about seperate platforms it's more the idea of having my gaming totally reliant on the state of my Internet connection. I would much rather have a standardised platform where I have more control of my gaming experience. I still prefer having the physical copies of my games but even digital distribution allows for offline play. I don't care at all for the idea of my game collection floating around in cyber-space and to play them I must be connected to the net. Also for some reason hearing the idea that I get video playback of some other machine out there sounds weird to me. I mean what's the quality of this video playback? I don't know I just prefer having the direct contact and feedback from having my own system play and run my own games whether they be physical copies or downloaded games.UpInFlames

As we go forward, we will connect more and more stuff to the Internet and it's only natural that digital entertainment (especially games) is at the forefront. I don't really understand this reprehension. What if your Internet connection breaks down? Well, what if your expensive console breaks down? Oh wait, it already has. What if your game disc gets scratched? Lost? What if you sell it and then regret it? What if Earth gets hit by an asteroid next year? We could go on like this, but what's the point? There are risks involved in both models, but it seems to me those risks are overwhelmingly higher in the current physical model. Let's not even talk about the costs.

Besides, if your connection happens to break down or something, you'll be inconvenienced for--what?--a few hours? Days? If your console breaks down, you're screwed.

As for your video quality question, I believe they said you'd need a 1mbit connection for SD and 5mbit for HD. The only thing that will change based on your connection speed in the resolution.

What if Earth gets hit by an asteroid? :lol: Oh come on man. Going a little bit overboard are we. Yeah systems can break down and disks can get scratched but I'd still prefer those potential problems over having to totally rely on on Internet connection to play games. Having the luxury to play them anytime or anywhere at my leisure is much more preferrable to me. I don't like how this system sounds at all. If I sell a game and regret it big deal. That happens sometimes but I buy the game cheaper. I love having the ability to buy and sell my games and the selling and trading aspect will be totally gone. No I really don't like this approach at all and I seriously hope it is a massive failure.

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Ravenprose

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#29 Ravenprose
Member since 2007 • 418 Posts

I like the concept a lot. My main concerns are bandwidth usage and pricing. I'll be keeping an eye on the news and reviews for this service.

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Oilers99

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#30 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="UpInFlames"]

[QUOTE="Archangel3371"]Well for me it's not that I care so much about seperate platforms it's more the idea of having my gaming totally reliant on the state of my Internet connection. I would much rather have a standardised platform where I have more control of my gaming experience. I still prefer having the physical copies of my games but even digital distribution allows for offline play. I don't care at all for the idea of my game collection floating around in cyber-space and to play them I must be connected to the net. Also for some reason hearing the idea that I get video playback of some other machine out there sounds weird to me. I mean what's the quality of this video playback? I don't know I just prefer having the direct contact and feedback from having my own system play and run my own games whether they be physical copies or downloaded games.Archangel3371

As we go forward, we will connect more and more stuff to the Internet and it's only natural that digital entertainment (especially games) is at the forefront. I don't really understand this reprehension. What if your Internet connection breaks down? Well, what if your expensive console breaks down? Oh wait, it already has. What if your game disc gets scratched? Lost? What if you sell it and then regret it? What if Earth gets hit by an asteroid next year? We could go on like this, but what's the point? There are risks involved in both models, but it seems to me those risks are overwhelmingly higher in the current physical model. Let's not even talk about the costs.

Besides, if your connection happens to break down or something, you'll be inconvenienced for--what?--a few hours? Days? If your console breaks down, you're screwed.

As for your video quality question, I believe they said you'd need a 1mbit connection for SD and 5mbit for HD. The only thing that will change based on your connection speed in the resolution.

What if Earth gets hit by an asteroid? :lol: Oh come on man. Going a little bit overboard are we. Yeah systems can break down and disks can get scratched but I'd still prefer those potential problems over having to totally rely on on Internet connection to play games. Having the luxury to play them anytime or anywhere at my leisure is much more preferrable to me. I don't like how this system sounds at all. If I sell a game and regret it big deal. That happens sometimes but I buy the game cheaper. I love having the ability to buy and sell my games and the selling and trading aspect will be totally gone. No I really don't like this approach at all and I seriously hope it is a massive failure.

I wonder if the ability to sell games, digital games, will be something that will show up in court at some point; if I "own" the right to play a game, I should be able to sell that right too, shouldn't I? I wonder if you realize that you're not getting a wholly different experience; I don't see the cons of a digital distribution being weighty to the point of being a deal-breaker; you get some niceties (theoretical permanency of ownership not relative to wear and tear on a physical medium, the lowered cost of hardware), and some problems which you have brought up (portability is a point I will dispute; part of the system is meant to be portable) are potential downsides, but in the end, you're going to do the same thing as everyone else; you'll go where the games go. Because playing new games on a system you dislike a little is much better than not playing any on a system that you wish had stayed. It's going that way. It's a matter of when, and through who.
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blingchu55

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#31 blingchu55
Member since 2007 • 3098 Posts

Can't wait for the show

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Archangel3371

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#32 Archangel3371
Member since 2004 • 46852 Posts

[QUOTE="Archangel3371"]

[QUOTE="UpInFlames"]

As we go forward, we will connect more and more stuff to the Internet and it's only natural that digital entertainment (especially games) is at the forefront. I don't really understand this reprehension. What if your Internet connection breaks down? Well, what if your expensive console breaks down? Oh wait, it already has. What if your game disc gets scratched? Lost? What if you sell it and then regret it? What if Earth gets hit by an asteroid next year? We could go on like this, but what's the point? There are risks involved in both models, but it seems to me those risks are overwhelmingly higher in the current physical model. Let's not even talk about the costs.

Besides, if your connection happens to break down or something, you'll be inconvenienced for--what?--a few hours? Days? If your console breaks down, you're screwed.

As for your video quality question, I believe they said you'd need a 1mbit connection for SD and 5mbit for HD. The only thing that will change based on your connection speed in the resolution.

Oilers99

What if Earth gets hit by an asteroid? :lol: Oh come on man. Going a little bit overboard are we. Yeah systems can break down and disks can get scratched but I'd still prefer those potential problems over having to totally rely on on Internet connection to play games. Having the luxury to play them anytime or anywhere at my leisure is much more preferrable to me. I don't like how this system sounds at all. If I sell a game and regret it big deal. That happens sometimes but I buy the game cheaper. I love having the ability to buy and sell my games and the selling and trading aspect will be totally gone. No I really don't like this approach at all and I seriously hope it is a massive failure.

I wonder if the ability to sell games, digital games, will be something that will show up in court at some point; if I "own" the right to play a game, I should be able to sell that right too, shouldn't I? I wonder if you realize that you're not getting a wholly different experience; I don't see the cons of a digital distribution being weighty to the point of being a deal-breaker; you get some niceties (theoretical permanency of ownership not relative to wear and tear on a physical medium, the lowered cost of hardware), and some problems which you have brought up (portability is a point I will dispute; part of the system is meant to be portable) are potential downsides, but in the end, you're going to do the same thing as everyone else; you'll go where the games go. Because playing new games on a system you dislike a little is much better than not playing any on a system that you wish had stayed. It's going that way. It's a matter of when, and through who.

Well being able to sell and trade would definately be nice if they were to allow this somehow but I'm really doubting that this will be anything that they'll really want to do if there's any chance they can manage without. While I do prefer physical copies I'm not opposed to digital distribution as long as I can download it and play at my choosing without having to rely on an Internet connection or the state of that connection. That's the main thing that rubs me the wrong way about this Onlive thing.

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UpInFlames

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#33 UpInFlames
Member since 2004 • 13301 Posts

I wonder if the ability to sell games, digital games, will be something that will show up in court at some point; if I "own" the right to play a game, I should be able to sell that right too, shouldn't I?Oilers99

Not really. All you get is a license, you don't actually own anything. PC games have already been that way for a long time now, even retail games, all I own is the box and disc, but not the game itself. Will some kind of trading and/or selling digital games be possible? It's hard to predict, but you can bet that all publishers will try their best to stop it. I think that only selling entire accounts will be possible and not many people are going to do that.

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07pops07

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#34 07pops07
Member since 2008 • 552 Posts

[QUOTE="starfox15"]

I think of this as the transitional phase of video games in general. What Onlive is doing is pushing it along. Do I believe it will succeed? Probably not right now. Give it a few more years, refine the servers so they are based on both consumers AND the company, and add more top-tier publishers and you're looking at a very compelling system.

Even if this ends in utter failure, people will remember this company doing this kind of thing first. Other game console companies and publishers will take notice, and improve on the model.

The problem is the direct and very real competition from the top 3 right now. But this is not the time for them to jump in. In the next generation of consoles, I am going to make a prediction that many if not all of the home console systems will do something very similar to this, while still supporting their first party software through both direct download and through brick-and-mortar stores.

Direct downloads ARE the future. It's fruitless to argue against that. From a profit standpoint, a competition standpoint, and a consumer standpoint, what makes the most sense? If you had the ability to press a button and be able to play Street Fighter 4 on a console in 5 seconds with full online support, would you do it? Without spending $300+?

As much as I am attached to my consoles, I applaud Onlive for going ahead with this. If they succeed, I may have to get one of these myself. But it better have Zelda...

SEANMCAD

ok hold on a second.

what tangible game "progress" are we really talking about here?

Lets see the list

•1. play high end games without buying a video card.

•2. not have games in your bookshelves.

Ok not something trivial but we are not exactly talking about bringing in Microsoft Surfaces to the home for game play or anything now are we?

How does actual game play become better? More accessible yes, better no.

better well if you are playing on a ps3 with 324 mb ram (idk if thats accurate) you are developers are limted by the hardware for the next 5 years

this opens up the door for devs to work with the top hardware availble (crytek should be happy about this :D)

think about being able to have instant accecse to a demo instead of spending hours downloading it...and mabe trials from what i read this really comes down to though 50 dollar a month umm no thx 5 dollar a month sign me up! :lol:

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inoperativeRS

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#35 inoperativeRS
Member since 2004 • 8844 Posts
 One step closer... This is going to happen sooner or later.
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GodModeEnabled

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#36 GodModeEnabled
Member since 2005 • 15314 Posts
I have mixed reactions on it. I think its a bold step foward but there are far too many variables that can make this crash and burn, the biggest of which I see is my internet not being fast and stable enough. IIRC only about 50% of the US and Canadian citizens are broadband subscribers as well.
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rragnaar

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#37 rragnaar
Member since 2005 • 27023 Posts
I have mixed reactions on it. I think its a bold step foward but there are far too many variables that can make this crash and burn, the biggest of which I see is my internet not being fast and stable enough. IIRC only about 50% of the US and Canadian citizens are broadband subscribers as well.GodModeEnabled
I would imagine that the percentage of people with broadband goes up considerably among gamers though.
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SteelAttack

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#38 SteelAttack
Member since 2005 • 10520 Posts
*img* One step closer... This is going to happen sooner or later.inoperativeRS
:lol: Indeed. Definitely a huge paradigm shift in the way the industry is being handled, although it will have to overcome significant obstacles in its path. Imagine what will happen when this service meets the draconian bandwidth caps that are quickly becoming the norm between ISPs.
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OT_Rage

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#39 OT_Rage
Member since 2009 • 228 Posts
im 100% sold on this. im glad i never bought any consoles yet
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LordAndrew

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#40 LordAndrew
Member since 2005 • 7355 Posts
[QUOTE="GodModeEnabled"]I have mixed reactions on it. I think its a bold step foward but there are far too many variables that can make this crash and burn, the biggest of which I see is my internet not being fast and stable enough. IIRC only about 50% of the US and Canadian citizens are broadband subscribers as well.rragnaar
I would imagine that the percentage of people with broadband goes up considerably among gamers though.

But then what about reliability? Often I find that after a playing a few rounds of a first-person shooter online, my connection just dies. Reliability, latency, and other issues could hinder such a product from ever becoming widespread.
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DriftRS

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#41 DriftRS
Member since 2004 • 3491 Posts

Nobody seems to be taking a single important point into consideration. This service will eat your monthly downloads like a box full of candy given to a 2 year old. Streaming video, especially high def at 720p isn't a small issue, I don't care what compression your using, that's not gonna come in at anything under a GB for an hour. Seems a crazy waste fo bandwidth IMO.

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summerskin

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#42 summerskin
Member since 2009 • 25 Posts
The whole idea behind this is that you never have to upgrade your PC sounds great in theory , But you don't need to look to deep to see how badly this fails. In order to play the game there still needs to be a PC to run it , just because it isnt in your house doesnt mean it has no cost . So say they have 200k people using this thats 200k computers running 24-7 with constant upgrades and also tech failures it will be a huge power consuming money sink. And then you look at what it offers you pay a mothly fee to use there computers basicly wow just like renting a PC? And when you purchase a game you get nothing tangible from it no game case no manual nothing and hey if you wan't to play that game dont forget you have to pay a monthly fee to even play it Then if you have actually decided to waste all your money like this you get rewarded with a **** stream of the video game , wow sounds great sign me up You may aswell just rent a decent PC its in essence its the same thing except the games will be better quality and you can do other things on that PC
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PetJel

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#43 PetJel
Member since 2009 • 3725 Posts
I like the idea. From a realistic perspective it's getting pretty old to have all these different consoles, different online networks and all these game cases.. Sure it has style, but nowdays we are downloading more and more of our media, just look at ITunes, Steam, EADownloader etcetera. If Onlive gets good reviews and has a reasonable pricing I will certainly give it a try, the possibilities are incredible. Just think about it. No more hackers, no more lag, no more pc overheating, no more broken pc parts, scratched dvds, lost games, deleted savegames, no more vga upgrading every 10 months, it's absolutely amazing; if only the gamers will give this a chance to really develop itself and grow big. Unfortunately there have been so many fail projects that most gamers are pretty sceptical about all this. :( I for one hope this stuff will work. This could be the future people. ;P edit:

Nobody seems to be taking a single important point into consideration. This service will eat your monthly downloads like a box full of candy given to a 2 year old. Streaming video, especially high def at 720p isn't a small issue, I don't care what compression your using, that's not gonna come in at anything under a GB for an hour. Seems a crazy waste fo bandwidth IMO.

DriftRS
I don't know anyone that has a monthly download limit anymore nowadays tbh ;\
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polsci1503

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#44 polsci1503
Member since 2003 • 3246 Posts

The console makers just dropped a deuce.

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summerskin

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#45 summerskin
Member since 2009 • 25 Posts
[QUOTE="PetJel"]I like the idea. . No more hackers, no more lag no more pc overheating, no more broken pc parts,

What makes you think these problems will go away , Computers are still being used to play these games especially lag will be taken to new extremes and i fail to understand how playing a low quality laggy stream of a video game is the way of the future
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_AbBaNdOn

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#46 _AbBaNdOn
Member since 2005 • 6518 Posts

I got one suggestion and 1 question:

Suggestion: It would be hella cool if they provided subscribers with harddrive space to buy game and place them into. Then as long as you subscribe to online you have access to the games that you have baught(from anywhere).

Question: This is like the most important thing to me in the video game industry right now.... Will Onlive be communist sellouts(like Nintendo, Sony, and Microsoft)and censor game ratings?? Will they allow AO games??

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PetJel

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#47 PetJel
Member since 2009 • 3725 Posts

[QUOTE="summerskin"][QUOTE="PetJel"]I like the idea. No more hackers, no more lag no more pc overheating, no more broken pc parts,

What makes you think these problems will go away , Computers are still being used to play these games especially lag will be taken to new extremes and i fail to understand how playing a low quality laggy stream of a video game is the way of the future

The entire core of this system relies on it NOT being laggy. Do you really think they would even consider releasing Onlive if it is laggy? A project they've been working on for 7 years. It won't be laggy. If this hits, there will be datacenters in every major country.
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summerskin

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#48 summerskin
Member since 2009 • 25 Posts
[QUOTE="PetJel The entire core of this system relies on it NOT being laggy. Do you really think they would even consider releasing Onlive if it is laggy? A project they've been working on for 7 years. It won't be laggy. If this hits, there will be datacenters in every major country.

There isnt the technology available for it not to be laggy maybe in 15years time but its simply impossible currently right now, The fact is if you have 1thousand people playing games you need 1thousand PC's running the games . you have to wonder where they make this money up its not going to run on the power of hopes and dreams thats for sure
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m0zart

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#49 m0zart
Member since 2003 • 11580 Posts

I think it's an interesting concept. It's actually ironic to me because in our company at leastwe've been rearchitecting our products to support the functionality required to provide the software as a service in just such a cloud model (multi-tenancy and such). I see why it's attractive to companies using software to manage their enterprise, because it removes the need to deal withthe installation, configuration, upgrades, integrations, maintenance, and all of the other aspects of managing software installations yourself on site. I see the model having long-term use in enterprise management software.

Having said that, I don't see it having as much long-term effect for something like gaming. It's interesting to me how they've managed to overcome the logistical problems in this kind of very basic user-level cloud model. That aspect of it is geeking me out, but other than that, I don't find it attractive to give another company that kind of ownership of my gaming experience or rather, of the source of my gaming experience. I guess I prefer thinking long-term with consoles. Ultimately consoles are gadgets, and cloud computing, SAAS, or any other SOA model is probably not going to completely replace that need to own the source of your tech experiences.

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PetJel

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#50 PetJel
Member since 2009 • 3725 Posts
There isnt the technology available for it not to be laggysummerskin
They just proved otherwise in the video demonstration, stating that the delay won't be greater than microseconds even over hundreds of miles. You are so pessimistic. The only people that would not benefit from this service are gamers with either the money to keep their PC completely maxed out year after year and the people that just want to stick to CS 1.3, and maybe some people here and there on low internet connections. Even though fast internet is cheap as hell nowdays. Nearly every gaming scholar, student, adult or family should have great interest in this. edit: spelling.