@benny_boy98 This is going to be a mouthful so pardon if you didn't want all this. Will not be offended if you ignore my post.
I've played what I wanted out of the original Outlast. I found it more frustrating than scary, the gameplay is really limited, and why Miles can't pick up a pipe or throw a punch is beyond me, he's a grown-man for ____ sake haha. You have Survival games/ and then you have Walking Simulators, Outlast is the latter that also displays a horror ride theme.
Outlast to me never felt like a true Survival Horror, I was purely frustrated than terrified. It wanted to be a mix of Siren and Zero and doesn't really capture either.
But on a positive note- I feel the original Outlast was praised because at the time Silent Hill was in limbo, Dead Space 3 killed that series, and Resident Evil was having an identity crisis. Every other major Survival Horror franchise was either long dead *pun*, or in Zeros case, its sequel was stuck on a dying platform.
So for modern platforms, Outlast was the only real 'horror' experience back in 2013. And would stay that way till late 2014 with Alien: Isolation and The Evil Within.
And now press-onto 2017. We have Resident Evil 7. . Outlast 2, even if it is better and scarier than the original, just felt like it came into a losing battle. From what I know of Outlast 2, it follows exactly the same gameplay structure as the original but graphically and for setting is much more polished and eerie. However due to it's gameplay limitations and seeing its competition, Gamers are now seeing the series for its mechanics and that causes frustration rather than fear, as the original did for me.
So to answer the question (at long last) I have to give it to Outlast 2, because I didn't find the original game remotely scary. It just pissed me off lol.
None,i never found a game that actually scared me.
Either you don't play many good Survival Horror games, or you lack the emotion of fear_
Have a playthrough of Demento in the dark, it may change your stance :)
@RSM-HQ: i agree with the fact that miles can't fight back because as you say he is a fully grown man, but lets not forget that the crazies are kind of super humans due to the morphogenic engine aswell as the fact that not being able to fight back & having to watch every step you take most definately adds to the overall terror.
@benny_boy98:
the fact that not being able to fight back & having to watch every step you take most definately adds to the overall terror
I find that more an immersion breaking limitation, than creating further tension. Even when facing overwhelming beings of power and terror, being unable to throw a fist or pick up a pipe for basic defence is beyond me.
As stated, from basic principles it pays a lot of homage to the likes of Siren and Zero series. And in my opinion not only are those games scarier, they're harder games even with the inclusion of weaponry options.
And that's me really narrowing the type of Survival Horror Outlast is suppose to be, at best they should have had a fear gauge for 'if' you're protagonist will throw a weapon/ shoot/ or punch. The lack of realistic options didn't come across as me believing the situation that was unfolding, and that is purely from how limited the gameplay is.
I'm not asking for boulder punching Chris Redfield from Resident Evil 5. But we're not playing as a helpless child, Miles should be capable of doing something to defend himself, even if he only gets away by the skin of his teeth.
And in my opinion it's why not many are giving a care for Outlast 2, it looks to be a better game than the original. Yet now modern platforms have Resident Evil 7, and it's the better Horror experience (I assume).
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