So as a game designed primarily to "scare the hell out of you", it was a failure for me. I absolutely loved the detailed environs, and the great use of visuals and audio to create an intense atmosphere. But that was pretty much it. I went in with my teeth gritted expecting the worst after the handful of reaction videos I saw. But aside from a generic jump scare no better than the dog coming through the window in the first Resident Evil every here and there, I was almost never genuinely scared.
Especially when it became obvious just how stupid the enemy AI is. They just robotically move in a pattern, and when you reach a new section in their area, they move to a new pattern closer to where you are and loop that pattern endlessly instead. They are no smarter than the average robot master from the eight bit Mega Man games. If they see you and you run away, you can hide in the exact same spot they just found you in the last time, and they will not search it again.
Towards the end of the game things take a turn for the weird, almost Crysis style. It becomes very frustrating, repetitive, and drawn out. Ok, I need to do this and this to progress. Oh but now you throw THIS at me too, and then THIS. But you just say "do this" and give me no clue how to do it or where it is and stick something on my tail that never gives up, can't be hidden from, and literally stays on my shadow the entire time.
No spoilers, but I'll just say this. I ran in circles for an hour before finding that damn "failsafe". I did a quick google search, and apparently that was a problem for a lot of people.
Ultimately, all of it's positive traits are rather shallow, the actual gameplay is borderline non-existent, and what is there is simple minded trial and error.
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