@PS2fweak said:
I don't understand the "it's just shooting people" point you're making.
Okay, I'll go by your post(Sorry, but I don't like quoting someone's ENTIRE post here, and then mine. These things get big enough as is. :-) ) And for those who are insinuating THAT argument, please remember, we're not here for THAT argument. Gamespot and IGN have done more than enough to fuel that rather silly divide, and we don't need to re-enact it here. :-) So let's focus on Overwatch.
Everything that you referenced in your post, pertains to a single aspect: in the game, hot-seated and playing, making decisions right there in the moment. You base your opinion off gameplay in that moment to moment feeling. That's fine. That's something a long list of FPS and TTPS games have done admirably. Pick a character, send them into the field. Don't like them or got killed fast? Pick another character and go back in.
But is that really all you want from this game? Even better, SHOULD that be all that you want from this game? I understand that OW is being billed as the new e-sport. So it's not a crowd I really understand. Before the game even hits shelves, we're getting competitive gameplay right out of the beta. Usually, that takes a little while; you know, people play the game, pick apart the mechanics, and then really start to develop a competitive scene. OW, TO ME(Sorry, but I had to make sure no one thinks I'm speaking for some majority :-), feels like it's not going to develop any further in the core gameplay, than it has. Modes will certainly be added, as well as new maps, but the core aspects of the gameplay, feel rooted and fixed where Blizzard wants them to be.
To me, Overwatch feels like Blackjack in a casino. Now, a savvy Blackjack player, will tell you all about the math and the strategy of playing multiple hands, knowing when to split, double down, hit or stand. But in the end, there are three outcomes: you beat the house with that hand, you tie the house with that hand, or you lose to the house with that hand.
When I first saw Overwatch, I thought it was going to be Poker. Not JUST about winning the hand, but winning the hand when you have a LOSING hand, and bluffing your way over. When the money and the cards mean far less, than the person behind them. I'll use Planetside 2 as an example; many's the time that I have used a squad, to headfake the entire OPFOR. Instead of focusing all our efforts at capping one specific base, my squad and I would capture all the little outposts around several other bases, sending off warnings to the enemy, that their various facilities are all under attack. Their response would be to divert aircraft and ground vehicles to inspect those bases, which we would mine the roads to, making it appear that we're preparing a large ground assault. So, we pull enemy assets away from the main fight, to meaningless fights elsewhere, while our real objective is being hit with our faction's full strength. It's an underhanded tactic, but, it works. :-)
That's what I'm trying to see with this Beta. Where is that person to person gamesmanship? Far as I can tell, both sides effectively run into a meat grinder until one comes out with greater numbers of survivors than the other.
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