Though this issue had been flogged to death, I'm going to take a moment to respond if only address my problems with the language and assertions of your post. For the sake of brevity, here are the bullet points:
"Most games tend to have aggressive or violent elements contained within them."
This is factually incorrect and typifies the type of specious, unchecked allegations that are continuously hurled at this particular medium. Unless you apply an incredibly broad definition of violence that includes Mario stomping on Koopas, the notion that most games employ violence isn't true. To even begin to quantify such a statement, you'd have to take a very broad survey of the medium, which nobody has bothered to do. (At least to my knowledge)
"Games that claim to have aggressive and/or violent elements can lead to aggressive and/or violent behaviour."
This is a particularly fascinating postulation given that there is not a single shred of data that can prove the link between violence and violent media. Currently, the tactic being used by certain researchers is to interchange the words "violence" and "aggression", as if the two concepts are synonymous, which they are clearly not. Merely because playing a violent game makes a person aggressive doesn't mean said aggression is necessarily violent in nature, nor must it manifest in actual violence. I'll concede that playing violent, often competitive games probably does lead to increased aggression but so too does playing or watching sports. Take a look at the violent outbreaks at soccer games all over the globe; does this mean soccer causes violence or does it rather suggest that people who are violent, aggressive or in possession of poor judgment and impulse control just happen to channel those weaknesses through a particular outlet?
"How do you feel about this whole concept? Personal view, not a professional one into the perception of violent games leading to short-term hostility?"
Now here you employ the term hostility, which isn't quite the same as aggression. Why would a person become hostile after playing a game? Are we talking about games that offer person-to-person competition or single player experiences? The notion that a person plays a game and then becomes hostile doesn't make much sense outside of a competitive construct and even then a person becoming truly hostile over playing a game would seem to suggest that person might have pre-existing psychological issuesthatcould be exacerbated by something as benign as losing in Call of Duty. That said, I have seen that level of hostility in people who loose in videogames. I've also seen that same type of hostility when people loose at Monopoly. So why are videogames being singled out?
"Why do you play these games? Justifications? Are they because they're violent or is the violence simply an extra thing contained within the game?"
This strikes me as a bit of a puerile inquiry because what you have done here is distilled the medium into games that are either violent or non-violent and in doing so you've abandoned the minutia and nuances found in all forms of media, gaming included. I've been playing games for three decades and I have played some of the most violent software ever made and the truth is that very few games areforged specifically for the sake of exploiting violence but rather include violence because it fits thematically with the game and its accompanying narrative and aesthetics. Even ultra-violent examples, like Mad World and THQ's Conan, employ violence that is contextually justified within the construct of the narrative and gameplay. By contrast, garbage like Postal 2 was a critical and commercial failure precisely because the game was predicated upon gore and excessive violence rather than a compelling experience. I'm willing to assert that the vast majority of gamers play these violent titles not because of a violent quotient but rather because of quality.
Also, why the need for justification to play a violent game? Does a person need to justify reading a Stephen King Novel? Watching a Scorsese flick? How about going to watch a play as violent as Shakespeare's Macbeth? The term justification is inherently combative because from the outset you are challenging a person to delineate their rationale in regards to why they are playing something, which is both incredibly intrusive and borderline puritanical because by simply asking the question, you've suggested that playing such games requires a justification.
But here's the real question somebody like you should be asking yourself, especially since you seem so entrenched in this issue: why are videogames currently on the chopping block?
The answer: it's a relatively new medium and it is simply its turn. Film, music, comics and even literature have all been placed through this same gauntlet of banality, each medium being attacked by opportunistic politicians with weak arguments buoyed by slanted clinical studies. We've danced this trot before, many times, and ultimately it leads back to the same inevitable conclusion: violent media does not cause violence.
You seem like an incredibly intelligent and articulate person and honestly, I hope you employ your education and skills for a subject that deserves and warrants your attention rather than further feed the flames of this ridiculous non-issue.
Grammaton-Cleric
Firstly, Thank you. I would point out that the findings i have mentioned are quantitative studies. I aim to do qualitative research into this field for my dissertation. However, it isn't simpy because of them being games. My main interests is the use of language that people use in order to tell opinions and debates (which you have pointed out some errors in my own - apoligies right there). When i mean use of language from a qualitative perspective within psychology, i mean discursive psychology (and discourse analysis), narrative analysis, thematic analysis, content analysis and IPA. Each method is fundamentally different, but what i want to point out is it is not necessary me targeting simply an interest, or an area under-fire (which is agree with you on the past being films and music etc), but the uses of people justifying such things - something which you have done - you've stated something that is meaningful to you and can be interpreted in the way you wanted. The major interest i have is 'how' you said things as well as what is being said. If i wanted, i could of posted violence in general and behaviours but i've picked an under-fire topic on games. So my issue isn't necessarily based on the concept of investigating games and violent behaviour, but how people actually 'talk' about it. Essentially, it could be over anything debatable.
As an example, you've questioned my employment in using skills in such an area with the use of "i hope" and before that you mentioned the opinion of "seeming incredibly intelligent" (Again, i thank you for this assumption) - almost in the good-then-bad setup whilst setting a firm stance on you're own opinions - That's what i'm more interested in, rather than just the topic itself. Again, the 'how' as well as 'what' is being said - more from a discursive standpoint. This most likely answers your issue with justifying playing violent games. If i had changed video games, to violent movies or books, i would still mention justifying or mentioning a need to why do we play/watch/read such things considering i'm looking into the whole concept of perception and justifying from a qualitative psychological standpoint. I too have played games since i could remember and perhaps if i stated i was looking into something that i also agree with you is frivolous (violent games = aggression or/and violent behaviour), then i may have felt the use of justifying playing such games as potentially victimising, or something that is unneeded. Sorry for the confusion.
Now, about the terms on aggression and violence from this point:
Games that claim to have aggressive and/or violent elements can lead to aggressive and/or violent behaviour. 5cott
Yes, you're right the terms are seperate, which is why i used and/or because they're two completely seperate things. I could of included anger, and i would of in an academic setting as anger is more of the emotion, which is also implemented in the research. Now, i probably should have used aggression and hostility more so than the use of violence. There is a problem within definitions, but particularly modern research, the terms are not interchangable. Arguably the best way to describe it is:-
"All violence is aggression, but many instances of aggression are not violent" (Bushman & Anderson, 2002, p.29).
We could argue this even this definition further, like it has been argued for years, but i will make the point that there's more emphasis with aggression rather than violence within video gaming research. Viewing or playing violent games can make people aggressive. Now, with children it's imitation in the form of social learning, but the findings with young adults+ are inconsistent, but there has been some evidence to point out that aggression and forms of hostility (that relate to aggression) have been monitored after playing certain games - just like movies, and music. Again though, it's generally short term.
By playing the game, i did not mean competition online. I meant the violent content that the developers have put in. Competing on its own, is a completely different area and brings other areas to look into with some overlap. As you've mentioned football, i could bring into competing there, temperature, over-crowding and even mood before an event - all of which plays a part and some even in games. But i am more interested in the views of people with regards to violent content - for example, the use of napalm online in blackops and how people justify a particular stance on the subject matter.
Again, thanks for your comment and sorry if i wasn't clear or made errors (and anything that i've missed). I could bore you with tons of studies that have found links between games,books,movies to behaviour (more so with younger than older) but i felt it wasn't entirely relevent to the actual discussion. Again, to emphasise my importance on language and justifications - if i had posted this exact post onto another forum that was not a gaming forum, these responses would be completely different, but the structure of justifying such things remain, to an extent, similar. To be rather predictable and answer your last sentence, i'm actually interested in criminal and health psychology and uses of language within these areas, but with aggression fitting into media and violent criminals always mentioning media influences, it's an interesting topic area.
Anderson, C. A. & Bushman, B. J. (2002). Human Aggression. Annual Review of Psychology, 53, 27-51.
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