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Nightingale27

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#1 Nightingale27
Member since 2006 • 661 Posts
why would any game ever have permadeath? it sucks soooo much! WHY?
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rragnaar

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#2 rragnaar
Member since 2005 • 27023 Posts
wat?
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Nightingale27

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#3 Nightingale27
Member since 2006 • 661 Posts
I was reading something about a DS and a wii game that recently came out (Forget the DS game, I think the Wii game was baroque) and apparently they have permadeath, meaning when you die, you lose everything that you have earned throughout the entire game.
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selbie

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#4 selbie
Member since 2004 • 13295 Posts
So you're saying the game would have no save points? That would suck :?
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morph_basic

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#5 morph_basic
Member since 2002 • 1672 Posts
That reminds me of the latest Breath of Fire, though I never played it so I don't know the details.
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rragnaar

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#6 rragnaar
Member since 2005 • 27023 Posts
It can be cool if implemented properly. In Way of the Samurai, the game deletes your save file every time you load it, so you have to press on to the next save point. If you die, you lose whatever swords you brought with you. It was challenging, but it really put the pressure on in a fun way. It made the fights feel much more substantial since you knew losing wasn't an option.
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Yorac

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#7 Yorac
Member since 2008 • 25 Posts

Well implemented permadeath is a nice addition to a game, adding a whole new level of difficulty, to show off your achievements or e-peen. For example hardcore mode in Diablo 2.

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LordAndrew

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#8 LordAndrew
Member since 2005 • 7355 Posts

Ah, Baroque. That's a roguelike dungeon crawler. That's the way they work. They're not very common on consoles, possibly because people don't understand them.

You should look up Rogue, NetHack, and Fushigi no Dungeon (Mystery Dungeon).