Piracy cost 1.5 billion pounds in 2010

This topic is locked from further discussion.

Avatar image for Hexagon_777
Hexagon_777

20348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Hexagon_777
Member since 2007 • 20348 Posts

UKIE has reported that pirated video games may have cost the industry around £1.5bn in sales last year.

The trade body has reported that several publishers have claimed illegally downloaded games could outnumber those sold legitimately by as much as 4:1 – and UKIE director general Michael Rawlinson claims that even a 1:1 ratio would be severe.MCV UK

The above is only an excerpt.You can read the full article here.

That's not very good news to read about. The comments, of course, argue that not every pirated game should be equated to a sale and what not, but it's still bad news even if the ratios don't quite line up. What do you say?

Avatar image for Greyfeld
Greyfeld

3007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#2 Greyfeld
Member since 2008 • 3007 Posts
Yes, because as we all know, every single downloaded copy is a lost sale. *Rolls eyes*
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#3 UpInFlames
Member since 2004 • 13301 Posts

I can't really comment on numbers based on magic.

Avatar image for Archangel3371
Archangel3371

46852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#4 Archangel3371
Member since 2004 • 46852 Posts
Yeah while I can certainly agree that not every pirated copy of a game is a lost sale I definitely think that in this day and age with highspeed internet piracy is indeed a huge problem affecting the industry. It's just become way too easy for people to do.
Avatar image for Greyfeld
Greyfeld

3007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#5 Greyfeld
Member since 2008 • 3007 Posts
For the record, I don't think any sane person would argue that piracy doesn't cost the industry money. But I think that people who can see it objectively would see that companies blow the situation way out of proportion in an attempt to keep from looking like idiots when their games sell for crap.
Avatar image for kaealy
kaealy

2179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 kaealy
Member since 2004 • 2179 Posts

Even if this fact were true, the industry is making more money than ever. I can't see how it's such a big deal, go hunt down the legal piracy, trade in games.

Avatar image for Archangel3371
Archangel3371

46852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 Archangel3371
Member since 2004 • 46852 Posts
I don't think any excuse should be used to validate piracy wether that be they make a lot of money, the game already sold millions of copies, the game wasn't any good, etc. Wrong is wrong and piracy is a problem that needs to be dealt with, of course hopefully in a way that doesn't punish legitimate consumers.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#8 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Greyfeld"]Yes, because as we all know, every single downloaded copy is a lost sale. *Rolls eyes*

Yeah or should we speak about pc piracy in which cases nowadays people pirate games just to try them as a demo, since the idiots at game companies avoid to make demos for the only system that trully needs it. I mean come on, you can speculate that your game will sell bazillions, that does not mean that every time you found an illegal source with a specific number of downloads, means that all those downloads are single people who would have bought the game.
Avatar image for DJ_Lae
DJ_Lae

42748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#9 DJ_Lae
Member since 2002 • 42748 Posts
There are too many variables to accurately predict the number of lost sales due to piracy. Equating every single download with a lost sale is ridiculous, as that's implying that every single person who pirates a game is doing it instead of buying a retail copy when a lot of them just do it to try the game out or because they can. At the same time, saying that no money is lost to piracy is equally ridiculous, but there's no accurate way of calculating the middle-ground. Though in this case even if we assume half of the pirated copies are lost sales (still too high as far as I'm concerned) that's still $750 million, which is a lot of change.
Avatar image for kaealy
kaealy

2179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 kaealy
Member since 2004 • 2179 Posts

I don't think any excuse should be used to validate piracy wether that be they make a lot of money, the game already sold millions of copies, the game wasn't any good, etc. Wrong is wrong and piracy is a problem that needs to be dealt with, of course hopefully in a way that doesn't punish legitimate consumers.Archangel3371

Like how we as costumers shouldn't have to put up with buggy or unfinished products we buy? The software industry is almost the only exception where you can release buddy software and games, and don't have to care about the consequences. We're all morons for putting up with it, but I've heard that there are forces in the UK who want to forbidd software and gaming companys from releasing unfinished products. But that will never happen sadly, because we customers are just a bunch of muppets.

Avatar image for Jetset314
Jetset314

234

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#11 Jetset314
Member since 2011 • 234 Posts

1.5 million pounds = 75,000 tons. Heavy

Avatar image for RK-Mara
RK-Mara

11489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#12 RK-Mara
Member since 2006 • 11489 Posts
The only thing piracy directly costs is the money spent on DRM. I'm not trying to undermine the problem, but I think game companies should focus on second hand game sales in the future. The war against piracy is endless - that money would be better spent on finding solutions to used game sales. Unlike with piracy, every used game sold means lost revenue for the game companies. There's a lot of potential money to be made there - just look at GameStop's yearly revenue - but for some reason little effort has been made to tap into that gold vein.
Avatar image for xtreme164
xtreme164

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 xtreme164
Member since 2011 • 25 Posts
wow 1.5 billions, it's enormous...security reason?
Avatar image for branketra
branketra

51726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 9

#14 branketra
Member since 2006 • 51726 Posts
How do they know?
Avatar image for YoungSinatra25
YoungSinatra25

4314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#15 YoungSinatra25
Member since 2009 • 4314 Posts

The public is the one stealing, no one gives a **** when faceless corporations gets robbed? No one! I hope half that money comes straight out of Activisions pocket.

Avatar image for Greyfeld
Greyfeld

3007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 Greyfeld
Member since 2008 • 3007 Posts

Unlike with piracy, every used game sold means lost revenue for the game companies. RK-Mara

No, it doesn't.

Avatar image for Hexagon_777
Hexagon_777

20348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="RK-Mara"]Unlike with piracy, every used game sold means lost revenue for the game companies. Greyfeld
No, it doesn't.

Can you explain as to why that is so?

Avatar image for Archangel3371
Archangel3371

46852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 Archangel3371
Member since 2004 • 46852 Posts
Used games isn't the same as piracy. I believe there are some benefits to the used game market. The biggest one is that it keeps some consumers continually trading in games to help them get new ones.
Avatar image for Greyfeld
Greyfeld

3007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"][QUOTE="RK-Mara"]Unlike with piracy, every used game sold means lost revenue for the game companies. Hexagon_777

No, it doesn't.

Can you explain as to why that is so?

1. Many times, gamers buy games used that they would not otherwise buy new, because the game is dirt cheap.

2. Allowing for the purchase of used games potentially create new fans of a franchise, increasing future potential new purchases.

3. The presence of used games allows for gamers to buy new games with the knowledge they can sell them if they don't like the purchase. Taking away that potential would reduce the number of new game sales, especially for those of new IPs.

Avatar image for chaosflare44
chaosflare44

601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#20 chaosflare44
Member since 2009 • 601 Posts

Like how we as costumers shouldn't have to put up with buggy or unfinished products we buy? The software industry is almost the only exception where you can release buddy software and games, and don't have to care about the consequences. We're all morons for putting up with it, but I've heard that there are forces in the UK who want to forbidd software and gaming companys from releasing unfinished products. But that will never happen sadly, because we customers are just a bunch of muppets.

kaealy

No offence dude, but that would be a really stupid law to pass...

First off, how do you determine something as subjective as a product being "finished". Just because a developer lacks the resources to make a game as high quality as things like Uncharted, or Halo, or Mass Effect, does that mean their game is "unfinished" and can't be sold?

Also, what if a developer pumps millions of dollars into a project and it doesn't meet the standards. Does that mean they have to just scrap the game and lose all that money even if there are plenty of people willing to buy it?

You know the beautiful thing about capitalism, there is no need to use restrictions like that. If a product is genuinely bad, then it won't sell, the company will go out of business, and the quality problem is solved.

Avatar image for JustPlainLucas
JustPlainLucas

80441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 226

User Lists: 0

#21 JustPlainLucas
Member since 2002 • 80441 Posts
[QUOTE="Greyfeld"]Yes, because as we all know, every single downloaded copy is a lost sale. *Rolls eyes*

No one has solid numbers, but the fact remains that there are people who will buy something, but won't if they can get it for free. So yes, piracy IS damaging to the video game industry. Unless the millions of piraters are surveyed, however, we'll just never know how much.
Avatar image for Drosa
Drosa

3136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Drosa
Member since 2004 • 3136 Posts

I don't see why anyone who plays should care.

Most everyone has paid full price for a game that was not finished or did not work. By not working I am refering to the titles where most consumers could not get it run on day one.

Why should I care how much money they lose?

Avatar image for Hexagon_777
Hexagon_777

20348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="Hexagon_777"][QUOTE="Greyfeld"]No, it doesn't.Greyfeld
Can you explain as to why that is so?

1. Many times, gamers buy games used that they would not otherwise buy new, because the game is dirt cheap.

2. Allowing for the purchase of used games potentially create new fans of a franchise, increasing future potential new purchases.

3. The presence of used games allows for gamers to buy new games with the knowledge they can sell them if they don't like the purchase. Taking away that potential would reduce the number of new game sales, especially for those of new IPs.

Are we talking used games from places like Game, HMV, and GameStop or from places like eBay? I myself use price comparison websites and thus I never buy used games since they tend to be more expensive than their new counterparts online. That is from places like Game and HMV, the ones that flaunt used games. Also, the PC does not have used game sales and yet new IPs seem to do just fine on it, right?

Avatar image for RK-Mara
RK-Mara

11489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#24 RK-Mara
Member since 2006 • 11489 Posts

[QUOTE="Hexagon_777"]

[QUOTE="Greyfeld"]No, it doesn't.Greyfeld

Can you explain as to why that is so?

1. Many times, gamers buy games used that they would not otherwise buy new, because the game is dirt cheap.

2. Allowing for the purchase of used games potentially create new fans of a franchise, increasing future potential new purchases.

3. The presence of used games allows for gamers to buy new games with the knowledge they can sell them if they don't like the purchase. Taking away that potential would reduce the number of new game sales, especially for those of new IPs.

1. At least in Finland used games aren't that much cheaper. If a new game costs 60 euros at Gamestop, used version is 50 euros. You can buy new games for cheaper than that online. 2. Same is true for piracy. 3. I wasn't talking about ending used game sales, but there must be someway for game companies to get a part of the revenue. Now it's all going to Gamestop.
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#25 foxhound_fox
Member since 2005 • 98532 Posts

*sigh*

I hate when people conflate every pirated copy to be a "lost sale." It doesn't work that way.

Avatar image for inoperativeRS
inoperativeRS

8844

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#26 inoperativeRS
Member since 2004 • 8844 Posts
Used games isn't the same as piracy. I believe there are some benefits to the used game market. The biggest one is that it keeps some consumers continually trading in games to help them get new ones.Archangel3371
Equally there are people who pirate games without demos to decide whether or not to buy them instead of just ignoring the games completely. Personally I think the game industry should move towards steam-like services that sell the right to play a game and lets you download them right away. It removes the real problem of the second hand market and makes piracy a less attractive option (since it often is easier to pirate a PC game than buying it right now...). At the core of the problem is IMO the fact that we're still applying old views of what property is to data - unlike physical property, data can be copied any number of times without any noticeable costs, which requires changes to the moral and logistical approaches to the problem.
Avatar image for CellAnimation
CellAnimation

6116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 CellAnimation
Member since 2007 • 6116 Posts
Piracy has been around as long as there has been something to pirate. The industry just drum up these figures every so often, they cry doom and gloom, and use it as an excuse to mark up pricing. They've been doing this since the first Apple ][ computer was plugged in to a display. Here's another made up statistic 3 out of every 4 people who complain about game downloads, download music, movies, or TV for free.
Avatar image for giantqtipz
giantqtipz

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 giantqtipz
Member since 2010 • 884 Posts

dude this is for video games? i didnt read the article. but i interened at a motion picture company and the film industry loses are much much bigger.

Avatar image for Hexagon_777
Hexagon_777

20348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Hexagon_777
Member since 2007 • 20348 Posts

dude this is for video games? i didnt read the article. but i interened at a motion picture company and the film industry loses are much much bigger.giantqtipz
Read the article. It appears to be just for the UK.

Avatar image for ArchonOver
ArchonOver

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#30 ArchonOver
Member since 2010 • 1103 Posts

Like you said, pirating a game doesn't equal one sale. For all you know, someone who pirated the game may have been trying it out and bought it because they liked it. And most pirates wouldn't buy the game even if they couldn't pirate it.

Avatar image for QuistisTrepe_
QuistisTrepe_

4121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 QuistisTrepe_
Member since 2010 • 4121 Posts

True cost of piracy= 0.00

/thread

Avatar image for QuistisTrepe_
QuistisTrepe_

4121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 QuistisTrepe_
Member since 2010 • 4121 Posts

*sigh*

I hate when people conflate every pirated copy to be a "lost sale." It doesn't work that way.

foxhound_fox

How dare you deny people a chance at sanctimonious internet rants!

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 Teuf_
Member since 2004 • 30805 Posts

At the core of the problem is IMO the fact that we're still applying old views of what property is to data - unlike physical property, data can be copied any numbe of times without any noticeable costs, which requires changes to the moral and logistical approaches to the problem.inoperativeRS


Obviously the "piracy = stealing" thing is a flawed analogy, but it's not totally off. Whether you steal a car or download a pirated copy of photoshop, you're still taking someone's hard work (and product of millions of dollars) without their permission. And a lot of people have a moral objection to that. Obviously it's a lot harder to quantify the monetary damages since it's completely variable for each person, but I don't think it's wrong for developers to not want to put countless hours of work into a game just to see it up on a torrent site a week before release.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Teuf_
Member since 2004 • 30805 Posts

True cost of piracy= 0.0

QuistisTrepe_



That's about as bad (or worse) as saying that all pirated games are a lost sale.

Avatar image for inoperativeRS
inoperativeRS

8844

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#35 inoperativeRS
Member since 2004 • 8844 Posts

Obviously the "piracy = stealing" thing is a flawed analogy, but it's not totally off. Whether you steal a car or download a pirated copy of photoshop, you're still taking someone's hard work (and product of millions of dollars) without their permission. And a lot of people have a moral objection to that. Obviously it's a lot harder to quantify the monetary damages since it's completely variable for each person, but I don't think it's wrong for developers to not want to put countless hours of work into a game just to see it up on a torrent site a week before release.

Teufelhuhn
I don't argue against that. My point is more about the ways that people deal with piracy. Considering how many pirates there are today it also seems like a lot of people don't have a moral objection to it - either that, or the alternative is so much harder that they don't care. Either way the problem is an industry that doesn't adapt to its consumers.