PS3, Skryim and Digital Foundry. A look at how Bethesda created a 0 fps game.

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S0lidSnake

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#1 S0lidSnake
Member since 2002 • 29001 Posts

It's quite unbelieveable that this isnt getting much coverage anywhere except for neogaf and bethesda's official forums. Eurogamer's Digital Foundry just ran this piece comparing the game's performance pre and post patch, and it isn't pretty.

These prolonged bouts of stuttering render the game almost completely unplayable, even during non-intensive walks down pathways, with some freezes lasting long enough to drag the frame-rate down to zero in places - the first time we've seen this in years of performance analysis here at Digital Foundry.Eurogamer
The vids at the link clearly show how awful it is for save files with over 65 hours played. It's clear Bethesda did not test the PS3 version, and the reviewers did not review the PS3 version. There are opinions, and then there is lying about cold hard facts. Gamespot, IGN and every other website who reviewed the PS3 version and neglected to mention these game breaking bugs ought to be ashamed of themselves.

So has the new patch improved performance? Yes, it has benefited, with the aforementioned 20FPS baseline being raised to something closer to 25 on average. However, the root cause of the stuttering - whatever it may be - is still there and the potential for zero frame refreshes per second is still a possibility, leading to some very unwieldy controller response and an extremely poor gameplay experience in general. To all intents and purposes, this updated version of Skyrim on PS3 is still unplayable for those with a huge time investment in the game - unless you're only willing to play Skyrim in half-hour bursts, saving and restarting the game. Hardly ideal. Eurogamer

Even this new patch hasn't improved things a whole lot. I'm sure the game will be patched, bnut the question remains, how did Bethesda ship something so broken and got away with it?

Also, this was in the patch notes:

"improves occasional performance issues resulting from long term play".

Occasional, lol.

Full analysis and vids here.

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Vari3ty

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#2 Vari3ty
Member since 2009 • 11111 Posts

Glad I picked up a 360 earlier this year, that's for sure. I just knew Skyrim was going to be trash on the PS3. Bethesda can't program for it to save their lives.

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Shame-usBlackley

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#3 Shame-usBlackley
Member since 2002 • 18266 Posts

This just appears to be a very extreme case of the norm, if you ask me.

I'm not making excuses for Bethesda, but most third-parties have trouble with attaining parity on the PS3... the system was, by Sony's own admission, designed to be as such. I don't understand why this is so shocking, but yes it absolutely does suck. I suppose it's up to each individual what percentage they lob on Bethesda versus Sony, but BOTH should be blamed. Developers have publicly gone on record for YEARS (PS2 AND PS3) saying that Sony kit is a pain in the ass to program on, the most explosive this generation being Gabe Newell. The only reason they used to put up with it was because Sony was the market leader and they had little choice. That has changed, and now it's become a giant liability for Sony.

Hopefully, Sony doesn't have its collective head up its ass next generation and makes a system that is easy to code on instead of being cute and all "Hay we r rad becuz our s*** is all custem n stuff WORD!"

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S0lidSnake

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#4 S0lidSnake
Member since 2002 • 29001 Posts

This just appears to be a very extreme case of the norm, if you ask me.

I'm not making excuses for Bethesda, but most third-parties have trouble with attaining parity on the PS3... the system was, by Sony's own admission, designed to be as such. I don't understand why this is so shocking, but yes it absolutely does suck. I suppose it's up to each individual what percentage they lob on Bethesda versus Sony, but BOTH should be blamed. Developers have publicly gone on record for YEARS saying that Sony kit is a pain in the ass to program on, the most explosive this gen being Gabe Newell.

Hopefully, Sony doesn't have its collective head up its ass next generation and makes a system that is easy to code on instead of being cute and all "Hay we r rad becuz our s*** is all custem n stuff!"

Shame-usBlackley

This isn't 2006 or 2007 where the PS3 got stuck with bad ports because it was too tough to program for. We are 5 years into this gen, this is Bethesda's third game on the PS3. The blame lies squarely on Bethesda.

Sony should be blamed for letting this go through their own QA process, yes, but if Bethesda couldn't make their game run at a playable framerate after 65 hours, they shouldnt have released the PS3 version. Plain and simple.

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Shame-usBlackley

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#5 Shame-usBlackley
Member since 2002 • 18266 Posts

This isn't 2006 or 2007 where the PS3 got stuck with bad ports because it was too tough to program for. We are 5 years into this gen, this is Bethesda's third game on the PS3. The blame lies squarely on Bethesda.

Sony should be blamed for letting this go through their own QA process, yes, but if Bethesda couldn't make their game run at a playable framerate after 65 hours, they shouldnt have released the PS3 version. Plain and simple.

S0lidSnake

No, it's 2011 where the PS3 gets stuck with "not quite as bad" or "almost as good" ports. Look, if the system wasn't a pain to make games on, it logically stands to reason that we'd be seeing parity by now, especially when the performace issues are so lopsidedly on third-parties and Sony first-party magically makes the system kick ass. Maybe Sony should be sharing some of that awesomesauce with developers, no?

I work with mechanics and the one SURE FIRE way to piss one off is to make them feel stupid, whether they are or not. I know guys who will intentionally s*** on an HVAC unit just because it's a nightmare to work on. Sure, they'll do it in such a way that they can't be held accountable, but it happens... all the time. I'm no programmer, but human nature is to get pissed off when dealing with something frustrating, and that's a BAD environment that Sony should have never even believed should be fostered towards those who will be responsible for selling systems in between first-party releases. Not saying that this is what is happening for sure, only that it's possible/likely.

I agree that Bethesda is wrong for releasing a PS3 version. They should've just canned it. Or turned it over to whoever did the Oblivion port.

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Justin_G

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#6 Justin_G
Member since 2004 • 202 Posts

it's Bethesda. :roll:

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S0lidSnake

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#7 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

This isn't 2006 or 2007 where the PS3 got stuck with bad ports because it was too tough to program for. We are 5 years into this gen, this is Bethesda's third game on the PS3. The blame lies squarely on Bethesda.

Sony should be blamed for letting this go through their own QA process, yes, but if Bethesda couldn't make their game run at a playable framerate after 65 hours, they shouldnt have released the PS3 version. Plain and simple.

Shame-usBlackley

No, it's 2011 where the PS3 gets stuck with "not quite as bad" or "almost as good" ports. Look, if the system wasn't a pain to make games on, it logically stands to reason that we'd be seeing parity by now, especially when the performace issues are so lopsidedly on third-parties and Sony first-party magically makes the system kick ass. Maybe Sony should be sharing some of that awesomesauce with developers, no?

I agree that Bethesda is wrong for releasing a PS3 version. They should've just canned it. Or turned it over to whoever did the Oblivion port.

I dont know. The past few years, most of the multiplatform games have been just as good if not better than the Xbox versions. Sure, we might see better AA, shadows and minor framerate improvements in UE3 360 games, but it hasn't been this bad for years now. The last PS3 game I played that was truly outcIassed by the 360 version was AC1. AC2 and Brotherhood both ran okay on the PS3 with the XBox version maintaining a slight framerate advantage.

I really cant think of anything other than the Fallout games. It seems only Bethesda has been behind the curve when it comes to getting performance out of the PS3. Fallout 3 had massive problems and New Vegas did as well. Glad I never played them.

P.S Naughty Dog's Ice Team's Edge libraries are available for every developer out tehre. The whole source code of Uncharted 1 is available for everyone as well. THough U2's source is only available for first party devs. I understand there is nothing as massive as Skyrim on the PS3. Sony's own devs could never create a game that big, but then again they knew they couldnt and they chose not to.

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inoperativeRS

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#8 inoperativeRS
Member since 2004 • 8844 Posts

if Bethesda couldn't make their game run at a playable framerate after 65 hours, they shouldnt have released the PS3 version. Plain and simple.

S0lidSnake
Definitely. On the other hand, if they did that a lot of people would be very angry with them for not giving them a chance to play the game at all. Shameus has a point in that Sony crippled its own system by making it very complex to program for - consumers now suffer because of it in one way or another, regardless of how Bethesda would have decided to solve the problem. We are way past the point where you could justify a slightly more powerful CPU that is much harder to program for (in the same way as it makes much more sense to write most programs in newer, less efficient languages like Python than in C), in hindsight I really don't understand their decision to use the cell.
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inoperativeRS

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#9 inoperativeRS
Member since 2004 • 8844 Posts

P.S Naughty Dog's Ice Team's Edge libraries are available for every developer out tehre. The whole source code of Uncharted 1 is available for everyone as well. THough U2's source is only available for first party devs. I understand there is nothing as massive as Skyrim on the PS3. Sony's own devs could never create a game that big, but then again they knew they couldnt and they chose not to.

S0lidSnake
This is probably why other third party multiplatform games run well on the PS3. Economically the cell is still a mystery to me, as a more simple CPU, even if it cost a little bit more at the beginning, would have removed the need to create those libraries, and allowed for much cheaper production down the road.
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Dracula68

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#10 Dracula68
Member since 2002 • 33109 Posts

Glad I picked up a 360 earlier this year, that's for sure. I just knew Skyrim was going to be trash on the PS3. Bethesda can't program for it to save their lives.

Vari3ty
I got news for ya. The 360 is not that much better the longer you play....
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ShadowMoses900

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#11 ShadowMoses900
Member since 2010 • 17081 Posts

DF is talking out of their ass once again, but it's not surprising since they cater to 360 fanboys anyway. I have an 11MB save file on Skyrim and I'm playing on PS3 and I have no framrate issues, no memory issues, no performance issues whatsover. My charecter is level 37 and I am about 40 or 50 hours in the game, only issue I did have was a bug in the main quest but the update fixed it.I know what the truth is and DF and all their belivers can kiss my ass, seroiusly do you believe every article on the internet? Do you realise that there are plenty of articles that say the PS3 version is better like N4G? The point is that these articles cater to a small fanbase and should just be ignored.

Skyrimplays justfine on PS3

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Shame-usBlackley

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#12 Shame-usBlackley
Member since 2002 • 18266 Posts

I dont know. The past few years, most of the multiplatform games have been just as good if not better than the Xbox versions. Sure, we might see better AA, shadows and minor framerate improvements in UE3 360 games, but it hasn't been this bad for years now. The last PS3 game I played that was truly outcIassed by the 360 version was AC1. AC2 and Brotherhood both ran okay on the PS3 with the XBox version maintaining a slight framerate advantage.

I really cant think of anything other than the Fallout games. It seems only Bethesda has been behind the curve when it comes to getting performance out of the PS3. Fallout 3 had massive problems and New Vegas did as well. Glad I never played them.

P.S Naughty Dog's Ice Team's Edge libraries are available for every developer out tehre. The whole source code of Uncharted 1 is available for everyone as well. THough U2's source is only available for first party devs. I understand there is nothing as massive as Skyrim on the PS3. Sony's own devs could never create a game that big, but then again they knew they couldnt and they chose not to.

S0lidSnake

I think it's been pretty consistent, from what I remember -- be it lower resolution, muddled framerates, or muffed up sound (inexplicable, really). Although, I haven't kept up on DF comparisons for quite some time now... my feelings on the PS3 have changed somewhat and I now wish it good luck as I think the other systems are a threat to conventional gaming. But there are only so many ways to turn a sow's ear into a silk purse. Sony needs to be HAMMERED on these flaws so they don't make them again next go around. They need to be whipped into fighting shape, or I fear they will lose harder next time. If people don't vocalize their displeasure with getting inferior ports to Sony (as the developers have done), then they may think it's cool to stay the course for the PS4.

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ExoticAnimal

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#13 ExoticAnimal
Member since 2010 • 39796 Posts
I wonder if it's too late to ask for a refund for the game. I haven't played it for weeks due to the fact that fps is just terrible and the fact that I have a game ending bug where I am unable to talk to any NPCs in the game which means that I can't activate/complete quests anymore. There was a reason why Bethesda didn't send out the PS3 copy of the game to reviewers. They didn't want them to rate the game lower because of it but even more saddening is that the reviewers didn't even bother to play the PS3 version completely to see if there were any differences with the game. Last time I will buy a Bethesda game.
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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts
really, if the reviewer only plays the 360 version then they should only review that version. im not saying that every multiplat needs 2 or 3 reviews, but its presumptuous to say that the 360 performance will speak for the ps3 performance or vice versa. however, its also kind of hard to get an idea of this specific game's performance because many of the issues are more serious after large amounts of total playtime and many users will get what they want out of the game after 40 hours. still, i will say that i have more issues with the controls of skyrim than i do with those of skyward sword.
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ExoticAnimal

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#15 ExoticAnimal
Member since 2010 • 39796 Posts

Skyrimplays justfine on PS3

ShadowMoses900
Heh.. no it doesn't. I can't say how well it plays with the patch now but it was damn frustrating to play the game because I experienced so much framerate drops and game freezing quite often. I was about 50 some hours into the game and had a save file of 11 mb too. I know I'm not the only one who has problems with the PS3 version.
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S0lidSnake

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#16 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

if Bethesda couldn't make their game run at a playable framerate after 65 hours, they shouldnt have released the PS3 version. Plain and simple.

inoperativeRS

Definitely. On the other hand, if they did that a lot of people would be very angry with them for not giving them a chance to play the game at all. Shameus has a point in that Sony crippled its own system by making it very complex to program for - consumers now suffer because of it in one way or another, regardless of how Bethesda would have decided to solve the problem. We are way past the point where you could justify a slightly more powerful CPU that is much harder to program for (in the same way as it makes much more sense to write most programs in newer, less efficient languages like Python than in C), in hindsight I really don't understand their decision to use the cell.

Sony is idiotic in that they use the Playstation brand to pimp out their other electronics. They shoved the Bluray down PS3's throat and made every PS3 at least $250 more expensive. Now they are forcing every first party dev to add 3D to their games to sell their 3DTVs, which resulted in KZ3 not getting online coop and Uncahrted 3 being released in an unfinished state. There are lot of things Sony should be blamed for, but releasing a system with 8 processors running at 3.2 Ghz should not be one.

I guess that god awful GPU and RAM is something you could give them grief for, but the Cell is capable of handling most of the GPU tasks which frees up quite a bit of processing for the GPU. SOny's first party devs use MLAA for anti-aliasing now which is done by the cell i believe, not the GPU.

And let's not forget every PS3 comes with a harddrive unlike the 360. For PC devs like Bethesda, this should be a godsend but nope, they couldn't even take advantage of that.

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Shame-usBlackley

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#17 Shame-usBlackley
Member since 2002 • 18266 Posts

really, if the reviewer only plays the 360 version then they should only review that version. im not saying that every multiplat needs 2 or 3 reviews, but its presumptuous to say that the 360 performance will speak for the ps3 performance or vice versa. however, its also kind of hard to get an idea of this specific game's performance because many of the issues are more serious after large amounts of total playtime and many users will get what they want out of the game after 40 hours. still, i will say that i have more issues with the controls of skyrim than i do with those of skyward sword.LoG-Sacrament

I think reviewers should be REQUIRED to post a screen grab of their save file and achievement/trophy profile for any game they review.

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Dracula68

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#18 Dracula68
Member since 2002 • 33109 Posts

I am unable to talk to any NPCs in the game which means that I can't activate/complete quests anymore. ExoticAnimal

Read my post in the other Skyrim thread and tell me if you had the same problems.

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ShadowMoses900

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#19 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

Skyrimplays justfine on PS3

ExoticAnimal

Heh.. no it doesn't. I can't say how well it plays with the patch now but it was damn frustrating to play the game because I experienced so much framerate drops and game freezing quite often. I was about 50 some hours into the game and had a save file of 11 mb too. I know I'm not the only one who has problems with the PS3 version.

The patch came out like 3 days ago, and even before it I didn't have any framerate issues. Sure it dropped when I would enter town but it was only for a few seconds, sucks that your having issues (if you really are) but I don't see anything wrong with it. DF is just making more anti PS3 biased stuff again, just like Lens of Truth or N4G (a PS3 bias site)

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S0lidSnake

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#20 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

I dont know. The past few years, most of the multiplatform games have been just as good if not better than the Xbox versions. Sure, we might see better AA, shadows and minor framerate improvements in UE3 360 games, but it hasn't been this bad for years now. The last PS3 game I played that was truly outcIassed by the 360 version was AC1. AC2 and Brotherhood both ran okay on the PS3 with the XBox version maintaining a slight framerate advantage.

I really cant think of anything other than the Fallout games. It seems only Bethesda has been behind the curve when it comes to getting performance out of the PS3. Fallout 3 had massive problems and New Vegas did as well. Glad I never played them.

P.S Naughty Dog's Ice Team's Edge libraries are available for every developer out tehre. The whole source code of Uncharted 1 is available for everyone as well. THough U2's source is only available for first party devs. I understand there is nothing as massive as Skyrim on the PS3. Sony's own devs could never create a game that big, but then again they knew they couldnt and they chose not to.

Shame-usBlackley

I think it's been pretty consistent, from what I remember -- be it lower resolution, muddled framerates, or muffed up sound (inexplicable, really). Although, I haven't kept up on DF comparisons for quite some time now... my feelings on the PS3 have changed somewhat and I now wish it good luck as I think the other systems are a threat to conventional gaming. But there are only so many ways to turn a sow's ear into a silk purse. Sony needs to be HAMMERED on these flaws so they don't make them again next go around. They need to be whipped into fighting shape, or I fear they will lose harder next time. If people don't vocalize their displeasure with getting inferior ports to Sony (as the developers have done), then they may think it's cool to stay the course for the PS4.

Most of the DF faceoffs still go in the 360's favor, but the difference is minimal really. Hell, some games do a few things a bit better now thanks to MLAA becoming more and more common in the industry.

And SOny pretty much admitted they are done making ridiculously complicated platforms when they revealed the PS Vita. Everyone's been raving how easy it's to develop for, so looks like Sony has wised up. I agree, let's hope they keep it that way for the PS4.... but i hope they go all out and release a powerful system just like they did with the PS3 and Vita. I would hate for them to release a half assed next gen console like Nintendo is doing.

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ExoticAnimal

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#21 ExoticAnimal
Member since 2010 • 39796 Posts

[QUOTE="ExoticAnimal"] I am unable to talk to any NPCs in the game which means that I can't activate/complete quests anymore. Dracula68

Read my post in the other Skyrim thread and tell me if you had the same problems.

I haven't read it for nearly 130 posts. Is it towards the end? Or perhaps you could link me to it?
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Dracula68

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#22 Dracula68
Member since 2002 • 33109 Posts

really, if the reviewer only plays the 360 version then they should only review that version..LoG-Sacrament

Bravo! I have been on a mission to get sites to just say "version tested 360" or something like that because I am the same way. I just deleted a Skyrim review for PS3 when I found out they used the 360 version(on a Playstation site no less!). Too many sites just like to copy/paste reviews across all systems and I am trying to stop that.

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S0lidSnake

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#23 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="ExoticAnimal"][QUOTE="ShadowMoses900"]

Skyrimplays justfine on PS3

ShadowMoses900

Heh.. no it doesn't. I can't say how well it plays with the patch now but it was damn frustrating to play the game because I experienced so much framerate drops and game freezing quite often. I was about 50 some hours into the game and had a save file of 11 mb too. I know I'm not the only one who has problems with the PS3 version.

The patch came out like 3 days ago, and even before it I didn't have any framerate issues. Sure it dropped when I would enter town but it was only for a few seconds, sucks that your having issues (if you really are) but I don't see anything wrong with it. DF is just making more anti PS3 biased stuff again, just like Lens of Truth or N4G (a PS3 bias site)

How long have yhou played the game? How big is you save file? Did you even click on the link I provided? DId you watch the vids which clearly show the game running at 14 fps and dropping down to 0?

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Dracula68

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#24 Dracula68
Member since 2002 • 33109 Posts

[QUOTE="Dracula68"]

[QUOTE="ExoticAnimal"] I am unable to talk to any NPCs in the game which means that I can't activate/complete quests anymore. ExoticAnimal

Read my post in the other Skyrim thread and tell me if you had the same problems.

I haven't read it for nearly 130 posts. Is it towards the end? Or perhaps you could link me to it?

Very last post

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S0lidSnake

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#25 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="LoG-Sacrament"]really, if the reviewer only plays the 360 version then they should only review that version..Dracula68

Bravo! I have been on a mission to get sites to just say "version tested 360" or something like that because I am the same way.

Eurogamer started doing that a couple of months ago.

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LovePotionNo9

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#26 LovePotionNo9
Member since 2010 • 4751 Posts

I thought only PC games were allowed to have this kind of problem. They should be ashamed of themselves for releasing a broken product and should be held accountable for it. There's no excuse.

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Dracula68

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#27 Dracula68
Member since 2002 • 33109 Posts

[QUOTE="Dracula68"]

[QUOTE="LoG-Sacrament"]really, if the reviewer only plays the 360 version then they should only review that version..S0lidSnake

Bravo! I have been on a mission to get sites to just say "version tested 360" or something like that because I am the same way.

Eurogamer started doing that a couple of months ago.

Oh yeah, they were easily the biggest site that actually listened and didn't act like they are above us when we asked. I also got them to change that awful "most populart" review list to a reverse chon index with dates as it was too hard to figure out waht new games got reviewed. Tom is an awesome guy.

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S0lidSnake

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#28 S0lidSnake
Member since 2002 • 29001 Posts

There was a reason why Bethesda didn't send out the PS3 copy of the game to reviewers.ExoticAnimal

Yup. This needs to be posted again and again in this thread. Bethesda held the PS3 version back, and misled the reviewers. The sad thing is that the whole industry fell for it.

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S0lidSnake

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#29 S0lidSnake
Member since 2002 • 29001 Posts

Oh yeah, they were easily the biggest site that actually listened and didn't act like they are above us when we asked. I also got them to change that awful "most populart" review list to a reverse chon index with dates as it was too hard to figure out waht new games got reviewed. Tom is an awesome guy.

Dracula68

How did you ask them to change anyting? Who do you work for? The FBI?!!! :P

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Dracula68

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#30 Dracula68
Member since 2002 • 33109 Posts

[QUOTE="ExoticAnimal"] There was a reason why Bethesda didn't send out the PS3 copy of the game to reviewers.S0lidSnake

Yup. This needs to be posted again and again in this thread. Bethesda held the PS3 version back, and misled the reviewers. The sad thing is that the whole industry fell for it.

Do you have an offical link where it states that?

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Dracula68

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#31 Dracula68
Member since 2002 • 33109 Posts

[QUOTE="Dracula68"]

Oh yeah, they were easily the biggest site that actually listened and didn't act like they are above us when we asked. I also got them to change that awful "most populart" review list to a reverse chon index with dates as it was too hard to figure out waht new games got reviewed. Tom is an awesome guy.

S0lidSnake

How did you ask them to change anyting? Who do you work for? The FBI?!!! :P

I e-mail them :P I work for CBS!

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ShadowMoses900

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#32 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="ExoticAnimal"] Heh.. no it doesn't. I can't say how well it plays with the patch now but it was damn frustrating to play the game because I experienced so much framerate drops and game freezing quite often. I was about 50 some hours into the game and had a save file of 11 mb too. I know I'm not the only one who has problems with the PS3 version. S0lidSnake

The patch came out like 3 days ago, and even before it I didn't have any framerate issues. Sure it dropped when I would enter town but it was only for a few seconds, sucks that your having issues (if you really are) but I don't see anything wrong with it. DF is just making more anti PS3 biased stuff again, just like Lens of Truth or N4G (a PS3 bias site)

How long have yhou played the game? How big is you save file? Did you even click on the link I provided? DId you watch the vids which clearly show the game running at 14 fps and dropping down to 0?

I have an 11MB save file with a level 37 charecter and about 40-50 hours in the game. No issues at all, this is the same **** they do with every multiplat that comes out, first fanboys go to DF and believe their bias then they go bash the other version even though differences are minimal and not even noticble. Same thing happened with RDR and people were posting videos about how the frame rateand gameplay were terrible on PS3 but guess what? I never ran into those issues once and you know why? Because those were either fake videos and weren't real or were isolated instances and don't apply to most people. I have about 7 or 8 people on my PSN friend list that play Skyrim and none of them have issues either.

Your trying to make something out of nothing.

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inoperativeRS

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#33 inoperativeRS
Member since 2004 • 8844 Posts
Edit: aimed at S0lid, forgot to quote lol. The problem, as far as I understand, is not the fact it has 8 cores (which does make things a lot more complex and was really cocky since dual cores were only starting to be utilized by PC games when it was released) but the parent - child relationship between the PPE and SPEs and the way it handles multithreading which makes it extremely difficult to effectively utilize all the cores in a real world scenario. The cell was literally designed to marry the design principles of more general PC CPUs and more specialised processing units like GPUs and high end CPUs (which are very good at mathematical actions but hard to utilize fully in real world scenarios). The Xenon in the 360 is actually a cousin of the cell, but built to be much more similar to standard PC CPUs by ditching the whole concept of SPEs. It doesn't really matter if it can be used for some GPU actions, if they had used a more standard CPU and a better GPU they would always get better performance. There's a reason all high-end PCs use the standard CPU - GPU structure. As you said Sony tries to push other products by using the Playstation brand, and that's probably the reason the cell was used - they wanted to show off their new superprocessor, even if it meant shoehorning it into a system that really did not benefit from it.
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Vari3ty

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#34 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="Vari3ty"]

Glad I picked up a 360 earlier this year, that's for sure. I just knew Skyrim was going to be trash on the PS3. Bethesda can't program for it to save their lives.

Dracula68

I got news for ya. The 360 is not that much better the longer you play....

In what way? I haven't heard of the framerate issues for the 360, but then again, I've only played for around 20 hours or so. I know there are quest glitches and other issues.

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ExoticAnimal

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#35 ExoticAnimal
Member since 2010 • 39796 Posts

[QUOTE="S0lidSnake"]

[QUOTE="ExoticAnimal"] There was a reason why Bethesda didn't send out the PS3 copy of the game to reviewers.Dracula68

Yup. This needs to be posted again and again in this thread. Bethesda held the PS3 version back, and misled the reviewers. The sad thing is that the whole industry fell for it.

Do you have an offical link where it states that?

Every reviewer had either a 360 copy or a PC copy. Most didn't get the PS3 copy until after launch. Even Kevin VanOrd said on his Twitter account that he didn't have the PS3 version when reviewing the game. Not even sure he played the PS3 version when it came out tbh.
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crimsonman1245

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#36 crimsonman1245
Member since 2011 • 4253 Posts

Just pointing out to the people blamming this on Sony, Bethesda said that the PC is a "pain" to work on.

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Vari3ty

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#37 Vari3ty
Member since 2009 • 11111 Posts

Just pointing out to the people blamming this on Sony, Bethesda said that the PC is a "pain" to work on.

crimsonman1245

I remember that. Makes me wonder if Bethesda should just design the game concept and then outsource the actual coding to someone like Rockstar.

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Dracula68

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#38 Dracula68
Member since 2002 • 33109 Posts

Every reviewer had either a 360 copy or a PC copy. Most didn't get the PS3 copy until after launch. Even Kevin VanOrd said on his Twitter account that he didn't have the PS3 version when reviewing the game. Not even sure he played the PS3 version when it came out tbh.ExoticAnimal

Well I do hope he didn't place a review under PS3 if that was truly the case? So no link?

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LoG-Sacrament

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#39 LoG-Sacrament
Member since 2006 • 20397 Posts

[QUOTE="LoG-Sacrament"]really, if the reviewer only plays the 360 version then they should only review that version. im not saying that every multiplat needs 2 or 3 reviews, but its presumptuous to say that the 360 performance will speak for the ps3 performance or vice versa. however, its also kind of hard to get an idea of this specific game's performance because many of the issues are more serious after large amounts of total playtime and many users will get what they want out of the game after 40 hours. still, i will say that i have more issues with the controls of skyrim than i do with those of skyward sword.Shame-usBlackley

I think reviewers should be REQUIRED to post a screen grab of their save file and achievement/trophy profile for any game they review.

that would definitely make it a lot more useful when you have drastically different impressions for performance problems. even for skyrim, it would ring some alarms if the rumors are true and all the reviewers got 360 versions. critics shouldnt have to be bug testers, but some context would help.
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ShadowMoses900

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#40 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="Dracula68"]

[QUOTE="S0lidSnake"]

Yup. This needs to be posted again and again in this thread. Bethesda held the PS3 version back, and misled the reviewers. The sad thing is that the whole industry fell for it.

ExoticAnimal

Do you have an offical link where it states that?

Every reviewer had either a 360 copy or a PC copy. Most didn't get the PS3 copy until after launch. Even Kevin VanOrd said on his Twitter account that he didn't have the PS3 version when reviewing the game. Not even sure he played the PS3 version when it came out tbh.

So doesn't mean anything, your just speculating. If you don't know than don't assume it's fact, soemtimes they only give them one version like LA Noire was reviewed on PS3 first but the 360 version turned out fine.

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ExoticAnimal

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#41 ExoticAnimal
Member since 2010 • 39796 Posts

[QUOTE="ExoticAnimal"]Every reviewer had either a 360 copy or a PC copy. Most didn't get the PS3 copy until after launch. Even Kevin VanOrd said on his Twitter account that he didn't have the PS3 version when reviewing the game. Not even sure he played the PS3 version when it came out tbh.Dracula68

Well I do hope he didn't place a review under PS3 if that was truly the case? So no link?

I'll go check but I think its just a copy and paste like always. What exactly did you want link of?
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Dracula68

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#42 Dracula68
Member since 2002 • 33109 Posts

What exactly did you want link of?ExoticAnimal

Did Bethesda ever announce anywhere they ONLY sent out 360 and PC copies?

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ExoticAnimal

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#43 ExoticAnimal
Member since 2010 • 39796 Posts

[QUOTE="ExoticAnimal"]What exactly did you want link of?Dracula68

Did Bethesda ever announce anywhere they ONLY sent out 360 and PC copies?

Yea, found something. I also remember IGN not getting the PS3 copy too.
Bethesda tells me they didn't have any PS3 versions at the time review copies were being sent out.psxextreme
linky Also Kevin's Twitter saying that he didn't get the PS3 copy. [spoiler]  [/spoiler]
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ShadowMoses900

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#44 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="Dracula68"]

[QUOTE="ExoticAnimal"]

Did Bethesda ever announce anywhere they ONLY sent out 360 and PC copies?

ExoticAnimal

Yea, found something. I also remember IGN not getting the PS3 copy too.
Bethesda tells me they didn't have any PS3 versions at the time review copies were being sent out.psxextreme
linky Also Kevin's Twitter saying that he didn't get the PS3 copy. [spoiler]  [/spoiler]

Playstation Magazine had the PS3 version. A few don't doesn't mean everyone.....

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Dracula68

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#45 Dracula68
Member since 2002 • 33109 Posts

[QUOTE="Dracula68"]

[QUOTE="ExoticAnimal"]

Did Bethesda ever announce anywhere they ONLY sent out 360 and PC copies?

ExoticAnimal

Yea, found something. I also remember IGN not getting the PS3 copy too.
Bethesda tells me they didn't have any PS3 versions at the time review copies were being sent out.psxextreme
linky Also Kevin's Twitter saying that he didn't get the PS3 copy. [spoiler]  [/spoiler]

Thanks! Yeah I saw PSXtreme and just removed that review before I logged into GS but now I am thinking about removing all of them.

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Dracula68

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#46 Dracula68
Member since 2002 • 33109 Posts

Playstation Magazine had the PS3 version. A few don't doesn't mean everyone.....

ShadowMoses900

Well how long do you think a reviewer should play a game before they review one? I am thinking one week after release to play the "retail" version since that is apparently the only one any site/mag could have played. If I go by that I only have 2 sites that fit in that time range...lol Not worth keeping just two reviews.

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ExoticAnimal

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#47 ExoticAnimal
Member since 2010 • 39796 Posts

Playstation Magazine had the PS3 version. A few don't doesn't mean everyone.....

ShadowMoses900
Did you see the date of their review? It was on the 29th, long after the release date and they gave it a 7 citing multiple problems with the game.
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inoperativeRS

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#48 inoperativeRS
Member since 2004 • 8844 Posts

Just pointing out to the people blamming this on Sony, Bethesda said that the PC is a "pain" to work on.

crimsonman1245
The pain about working on the PC is having to optimise for a lot of different setups, not getting it to run well on standard setups. The PC version also seems to work the best out of all the three platforms even though the 360 was the lead platform. I played on a 4 year old laptop and had no problems so I was actually impressed by their work on it (well except for the horrible UI).
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#49 RandoIph
Member since 2010 • 2041 Posts

I'm in over sixty hours and not experiencing problems anywhere near that bad, in fact my problems are significantly lesser than Dracula68 is having on the 360 version at a similar high amount of game time. Varying factors can come into play to give different gamers different experiences, so all the people taking immature potshots at each other insinuating lies/fanboyism need to chill out. If anything, Drac's issues with the 360 version, chronicled in the official thread, highlight that neither the 360 nor PS3 versions were played long enough to really give a through review.

I like Kevin, but he was obviously rushing to meet a deadline to give ANY version a 9.0, which none of them deserved. Both console versions should have scored no higher than a 7.5 at best. (PC, maybe a 8.0 or so) Great game, but way too many issues in ALL versions to be able to score in the upper echelon. This isn't just GS either, most every site overscored what is, for all intents and purposes, a beta test. A great beta test, but a beta test all the same.

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S0lidSnake

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#50 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="ShadowMoses900"]

The patch came out like 3 days ago, and even before it I didn't have any framerate issues. Sure it dropped when I would enter town but it was only for a few seconds, sucks that your having issues (if you really are) but I don't see anything wrong with it. DF is just making more anti PS3 biased stuff again, just like Lens of Truth or N4G (a PS3 bias site)

ShadowMoses900

How long have yhou played the game? How big is you save file? Did you even click on the link I provided? DId you watch the vids which clearly show the game running at 14 fps and dropping down to 0?

I have an 11MB save file with a level 37 charecter and about 40-50 hours in the game. No issues at all, this is the same **** they do with every multiplat that comes out, first fanboys go to DF and believe their bias then they go bash the other version even though differences are minimal and not even noticble. Same thing happened with RDR and people were posting videos about how the frame rateand gameplay were terrible on PS3 but guess what? I never ran into those issues once and you know why? Because those were either fake videos and weren't real or were isolated instances and don't apply to most people. I have about 7 or 8 people on my PSN friend list that play Skyrim and none of them have issues either.

Your trying to make something out of nothing.

You didnt answer three of my questinos. If you had read the article, you would see that it clearly states that save files for over 65 hours are what cause issues. Especially when they are the same save file used.

If you had bothered to watch the vids, you would see that there is no DF bias but actual facts of the game running at a pathetic framerate. Which drops down to 0 whenever you encounter an NPC.

You can choose to believe in conspiracy theories and fanboy bias or you can look at the facts presented to you in video form. But dont say im trying to make something out of nothing when Bethesda forums are full with posts of such behavior, same with neogaf and hell, we even had a thread in this same forum. Wake up.